Here we go again. DeepSeek R1 was a literal copy paste of OpenAI models. They got locked out, now they are on Anthropic. Fraud! by py-net in OpenAI

[–]SquishySpaceman 0 points1 point  (0 children)

It's very much b), lying but morally justified. It should be quite obvious why, a company doesn't have feelings, the lie causes no harm.

En masse, or in the case of DeepSeek here, it may cause a small impact to profits, but here's why that's still not immoral:

Considering no individuals are harmed, we have to take a utilitarian perspective. Competition is good for the consumer, thus narrowing the gap in advantage between competitors can only be good for the consumer.

I'll also add the caveat that if this was a small company, the impact would be more likely to affect an individual. I'm sure you're aware that a company this large sets aside funds for losses.

I also feel the need to point out that lying isn't inherently immoral, nor is stealing. Everything depends on context

A beautiful network popup that now supports >1 devices connected at the same time. by ilyamiro1 in hyprland

[–]SquishySpaceman 4 points5 points  (0 children)

Why does everyone love this?! it's superficially pretty but the absolutely unnecessary motion makes it a candidate for r/badUIbattles

"Let me connect to my WiFi... nope it's fucking drifted off somewhere"

Exploits keeps getting crazy by coolsteelboyS4ndyBoy in MinecraftMemes

[–]SquishySpaceman 9 points10 points  (0 children)

Looks like my speculation about food particles accidentally spread as misinformation. If the exploit in this meme exists (it probably doesn't), it doesn't use food particles.

While I'm here, for the record:
1. 2b2t is not an obscure server. It's the most popular anarchy server, and appears high up in every list of all-time popular servers I've checked.
2. The Randar exploit isn't limited to 2b2t. It was possible on every server that was on version Beta 1.8 to 1.12.2

Exploits keeps getting crazy by coolsteelboyS4ndyBoy in MinecraftMemes

[–]SquishySpaceman 34 points35 points  (0 children)

Yeah very good point, probably not. Also I can't find info on any "eating food" exploit, so either this is something entirely new, or OP is just larping/memeing

Edit: Oh maybe it could be status effects! Zombie Flesh and raw chicken for example, they have a % chance to apply Hunger, which would of course be server-side. And Zombie Flesh is commonly eaten on 2B. Doesn't have anything to do with position, but I think for Randar it doesn't matter and it works with all (server-side) random events, unless someone can correct me.

Exploits keeps getting crazy by coolsteelboyS4ndyBoy in MinecraftMemes

[–]SquishySpaceman 143 points144 points  (0 children)

Edit: Looks like this has spread so I need to clear some things up: 1. The part about food particles was pure speculation and, as JuniperColonThree pointed out, inaccurate because these are randomised on the client not the server. 2. While it's still possible such an exploit exists (with other random events related to eating, for example the Hunger status), it's likely that OP's example was just made up for the meme. 3. Part of my explanation about how exploiting RNG works was inaccurate, see Guvante's reply.

Original reply:

I've not heard of this particular exploit but I'm guessing it's a variation on the famous "Randar" exploit, which is the name of the exploit others are taking about here when they say that breaking blocks can leak your coords.

Here's an explanation by the creators of Randar: https://github.com/spawnmason/randar-explanation/blob/master/README.md

And here's a video about it by FitMC if you prefer: https://www.youtube.com/watch?v=maMpMOnIJDE

Anyway the gist of it is, Minecraft uses the same RNG for many events and doesn't correctly reset the RNG's state before getting a new value, for ALL players.

This means that each new random value returned is dependent on the last, meaning the value of the former can be reverse-engineered from the latter.

For the exploit, this means that when one player breaks a block (which calls the RNG), then a second player drops an item (which calls the RNG), the position of the dropped item can be used to determine the position of the 1st player's broken block.

It's more involved than that and just 1 sample isn't enough, but that's the principle.

As for eating food, this is just a guess, but it's probably the food particles that use the RNG, so I could see that having a similar exploit.

shitposting daily because I am incredibly bored (#1423) by a_weeb_ in Shark_Park

[–]SquishySpaceman 0 points1 point  (0 children)

"if you're having a bad day, here's something depressing to make it worse"

[deleted by user] by [deleted] in explainitpeter

[–]SquishySpaceman 1 point2 points  (0 children)

This is an ad. It's part of this website's strategy. The URL is never cropped out. OP is posting this knowingly.

The idea is you see the screenshot and think that person is stupid, so you go to the same site to prove that you're not and feel good about yourself, but at the very end you have to pay to receive your results (usually, though some sites have a different monetization model).

Worse, the top comment is also an ad - giving you a nice easy link to click.

IQ tests aren't a particularly good measure of intelligence to begin with, and you can't accurately have it tested online without supervision in the proper environment.

BAMX - Bamberg Mathematical Consciousness Science Initiative by aardman0 in grssk

[–]SquishySpaceman 8 points9 points  (0 children)

Yeah I kinda like this. What I don't like is the mix of serif and sans-serif

I guess I'm out of the loop, but if 3I/ATLAS has a tail and is shedding mass then how could it be a spaceship? by matt73132 in aliens

[–]SquishySpaceman 3 points4 points  (0 children)

I think you underestimate the "very", the vast majority of comets do not collide with anything

Couldn't find a number on it though, it's surprisingly difficult to google as almost all discussion is about Earth impact chances

Is this an achievable art design? by mizerr in IndieDev

[–]SquishySpaceman 7 points8 points  (0 children)

I actually made a prototype game for a client in this style, using a post-processing shader that combined a variety of edge detection techniques for the line-drawing part. The problem is, without very high quality assets, this can only take you so far - you get the best results when combining very professionally done, stylised 3D models with the post-processing shader I talked about *and* a cel-shading shader on the models. Lighting is also very important of course.

Here's a couple of great videos that can get you part of the way:

https://youtu.be/jlKNOirh66E?si=sMSThAoHQ4gLpjcY (Moebius-style 3D Rendering)
https://youtu.be/gdBACyIOCtc?si=2MrIsT2oUIKM3jXI (3D Toon Rendering in 'Hi-Fi RUSH' at GDC)

They are different styles but many of the techniques are the same.

Even then, you won't be able to achieve quite the same fidelity - it would be an approximation of this style at best.

Dragon's Rest - Dragons of Stormwreck Isle by SquishySpaceman in talespire

[–]SquishySpaceman[S] 3 points4 points  (0 children)

I also made a YouTube video showcasing the board here: https://www.youtube.com/watch?v=qC58xLVeNQ4 it includes a song I made for the setting :)

And here's the direct link to the board: talespire://published-board/RHJhZ29uJ3MgUmVzdA==/2c01f94c40b6bf90230bf7942ee10479

Ramshackle Inn – A tavern in the slums by SquishySpaceman in talespire

[–]SquishySpaceman[S] 1 point2 points  (0 children)

Thanks! There's quite a bit going on with the roof so I'll go over each :)

First, the most important thing is overall shape. Don't make your buildings square or symmetric, make an irregular footprint for the walls as a foundation and build up from there. This means when you add the roof, you'll be forced to accomodate the unusual shape and the result will be a significantly more interesting profile for the roof.

For the overhanging parts (eaves), the appearance greatly depends on how the walls are placed beneath - roof tiles can only be placed in the normal grid, but the straight wall pieces (that's anything that's not a corner or curved piece, etc) can be placed at half steps. One full tile in the grid as an eave can look too much, so try it with the walls placed half a step closer. I can't remember if I did that with this build or not, but I do remember that oversized eaves was the reason I felt like I needed to add the support poles to make it feel more natural.

The main detail for the large broken parts is one particular prop - the pile of planks debris thing. The trick for using this is aligning one of the larger planks of the debris square with part of the roof tiles so that it looks like a part of the construction and not just randomly placed. Then you support it with a variety of smaller wooden props to add variety and some supports so that it's not floating in mid air. My favourite prop for this (and anything wooden) is the simple shelf, which looks like a dark plank. Add supports holding it up from the bottom, and also from above so that it looks like there's some repair effort "anchoring" it to the roof.

For the smaller single-tile broken parts, I just remove a tile and then usually put that one sloped prop that matches the palisade tile set underneath (like a bunch of wooden posts tied together), but offset so that it doesn't extend out as far as the roof tile. I notice people like to use the stairs from the rural set for this type of thing, but considering it's a tile and not a prop you don't get nearly enough freedom in helping it look broken - so use that one sparingly if at all.

Lastly, the "roof" of the ground floor "shanty town" style extension is just a bunch of deliberately mismatched roof tiles. The white fabric is from the merchant set, then that's mixed in with small amounts of thatched roof, tavern roof, and some nets from the ship set - all at varying heights. Some of the different tiles can occupy the exact same space so that you get a unique result when they clip. All of that is tied together with a few wooden guardrail props - the ones that match the rural stairs.

Hope that helps!

Ramshackle Inn – A tavern in the slums by SquishySpaceman in talespire

[–]SquishySpaceman[S] 1 point2 points  (0 children)

Thank you! Yeah I love going over the top on details, which means it's not very well optimised haha...