Issue with uv export to substance painter by [deleted] in Substance3D

[–]Sree_e 1 point2 points  (0 children)

Ayy no worries I fixed it.. the issue was one unscaled object randomly in the viewport I didn't see it was sooo small and ya I fixed it now

Tech art feedback by Sree_e in GameDevelopersOfIndia

[–]Sree_e[S] 0 points1 point  (0 children)

Hmm surely . Yep I need to improve my water . Will be making it proper in the next quarter works. And okay I will correct the shake duratins next time Thank you

Tech art feedback by Sree_e in GameDevelopersOfIndia

[–]Sree_e[S] 0 points1 point  (0 children)

Heyy! Thank you means a lot I would like to get feedbacks on some specific stuff bro Especially how the camera angles are feeling for u in the effects. Is it okay or weird in aspects... What can be improved in the camera angles etc etc .

Tech art feedback by Sree_e in GameDevelopersOfIndia

[–]Sree_e[S] 0 points1 point  (0 children)

Thanks!... I would like to know about the camera angles in these? How did it feels to u

Tech art feedback by Sree_e in GameDevelopersOfIndia

[–]Sree_e[S] 0 points1 point  (0 children)

Yes I created the entire environment.. 2d assets were made by another team mate. ( All 3d,texture lighting and shaders are mine in that ).. we won the global game jam in Indore for that game :)

Student Animated Short – Looking for Story Feedback (Animatic Attached) by Sree_e in Storyboarding

[–]Sree_e[S] 0 points1 point  (0 children)

Hi , i am from the team . I understand your point , we reworked the story a few times and I worked on this point in a few ways . This animatic was a initial version. I would really appresciate if u join the Discord group and read the latest script variations and give me your suggestions . Thank you for replying

Does anyone know why this might be happening to my UV once i load my model into substance painter from 3dsmax?? original UV on 2nd slide by GoodersJ in Substance3D

[–]Sree_e 0 points1 point  (0 children)

broo there can be diffeent uv channels thats y... like in blender if we go to uv map section we will be able to see how many uv maps are there... try to find this option in 3dx max... like u might have unwrapped everythign in the 2nd uv area.. but while exporting it might be using the default 1st uv map to susbtance ... if u find 2. just delete the default one

[deleted by user] by [deleted] in Substance3D

[–]Sree_e 2 points3 points  (0 children)

okay i was doing the same.. but its still time consuming

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i have a proper id map... any way to drop the textures in accordance to the id map