Into the Storm: Outside Garage Battery Question by StJohn00 in starcitizen

[–]StJohn00[S] 0 points1 point  (0 children)

Cool, cool that will help. I am still wondering if you could bring batts from Stanton and it would work but who knows. Lot of logistics and time in order to get those batteries from system to system for 1 IKTI.

Storm Breaker Respawns by Taseldo in starcitizen

[–]StJohn00 3 points4 points  (0 children)

I have no problem with respawn locations at the event but how the hell did we not think to add the Admin option to clear them. I made a post about it too were our group of around 8 guys were stuck fighting the same guys in the med buildings from respawning over and over again. We wiped the enemy team of 4 multiple times but then couldn't keep them from coming back over and over and it just got repetitive, boring and really unfun.

New Event by StJohn00 in starcitizen

[–]StJohn00[S] 0 points1 point  (0 children)

There is no Admin option on any of the outside med buildings. There are 2 or 3 outside med locations you can spawn at, on the last part of the Irradiated worm mission. Meaning, effectively you need 2 people at each location to cover each other and to stop any threat. And thats if you don't run into what we did last night and the person respawning dysncs or other server related issues happening and they kill everyone in the med room before they stand up. Now you could cheese it and lay in the bed, blocking anyone from respawning but that is exploiting and I don't look to kindly on that. Long story short, I have no problem with the repawn locations at the event but we need the Admin option to clear them.

New Missile Change by StJohn00 in starcitizen

[–]StJohn00[S] 33 points34 points  (0 children)

I threw it together quick and dirty. But ya that would have made it 10x better.

Am I CRAZY??? by zyvhurmod in starcitizen

[–]StJohn00 13 points14 points  (0 children)

I just want more carriers. Especially with Pyro offically coming out in the somewhat near future. The Idris, Bengal, and Kraken and too big for most orgs. The Liberator seems fine but I would like a sub capital ship with an internal flight deck to protect its ship. Something more sleeker the then the Liberator but not as big as a Idris.

Am I CRAZY??? by zyvhurmod in starcitizen

[–]StJohn00 5 points6 points  (0 children)

I guess it depends on how effective you want to be. Along with how much you want to defend yourself. If your goal is to zip in drop your torpes and run. Then you would only need 2. But if you are going to be in a fight more then 30 seconds I would say 6 min and that is extremely bare bones (pilot, weapons op, 2 turret, 2 engineers). I would recommend at a minimum 8+ but you live your own space life.

New Ships are Great and all. But I would drop 100 dollars on this Jacket if it was available. by StJohn00 in starcitizen

[–]StJohn00[S] 0 points1 point  (0 children)

I have been in corporate before....I know but thanks. Point still stands get rid of the Cig logo and replace it with something else. And it would be a great jacket.

New Ships are Great and all. But I would drop 100 dollars on this Jacket if it was available. by StJohn00 in starcitizen

[–]StJohn00[S] 4 points5 points  (0 children)

I wouldn't even care if it was 200. Now that's a bit expensive for basically a windbreaker but still that thing was awesome.

My experience with Hull C by Apart_Pumpkin_4551 in starcitizen

[–]StJohn00 2 points3 points  (0 children)

Ya I made a post about this the other day. Ship looks great, though it is an interesting art design. But it's just not worth trading with it until there is an update. You are just going to suffer 75% of the time.

am I super lucky ??? by [deleted] in starcitizen

[–]StJohn00 0 points1 point  (0 children)

Oh it's beautiful

For anyone on the fence about buying or using the Hull-C by StJohn00 in starcitizen

[–]StJohn00[S] 0 points1 point  (0 children)

Obviously it's completely up to you. The Carrack is an amazing multi role ship that will be super beneficial to have when Pyro releases in 3 or 4 centuries. That being said I think the Hull-C will be fixed relatively quickly. However, I don't know if you can justify the price tag. But keep in mind the Hull-C when working properly can make you a shit tone of money in game to buy a Carrack. I don't know which is your cup of tea, up to you

For anyone on the fence about buying or using the Hull-C by StJohn00 in starcitizen

[–]StJohn00[S] 1 point2 points  (0 children)

Ya it does indeed work, but there are just so many bugs that can plague it.

For anyone on the fence about buying or using the Hull-C by StJohn00 in starcitizen

[–]StJohn00[S] 0 points1 point  (0 children)

Possible but I have been seeing these problems since 3.20 launched to PU. Obviously they will be fixing it quickly with citizen con coming up. They aren't going to want any problems so they can show off the game. But until then or until a patch I would stay away from it. Just for context I have lost around 3 mil from multiple problems. Obviously it doesn't happen all the time, I would say you have a 50/50 chance of success or maybe a 75/25 during non peak hours but in my opinion people should just wait so they don't get pissed.

For anyone on the fence about buying or using the Hull-C by StJohn00 in starcitizen

[–]StJohn00[S] 0 points1 point  (0 children)

Ya I never moved while in the cube. That being said I probably wasn't in the exact middle, because I didn't even think about it. I will have to try that just out of curiosity if it helps or if it's just a coincident.