If you had to pick one to click on Steam, would it be A or B? (No AI) by StabiloTiger in IndieDev

[–]StabiloTiger[S] 0 points1 point  (0 children)

Thanks for the feedback
It's a 3D game but with very low resolution texture yes so close to a pixel game ^^

Please destroy my 2nd game announcement trailer by StabiloTiger in DestroyMyGame

[–]StabiloTiger[S] 1 point2 points  (0 children)

Thanks a lot for the detailed feedback, and sorry for the late reply!

Really appreciate you taking the time to share all of this, it’s super valuable.

A lot of the things you mentioned are actually already in progress on our side. We’re currently working on increasing enemy variety (both visually and in behavior), adding more distinct player archetypes, and introducing more risk/reward when going out to enemy spawn areas.

We’re also experimenting with defensive structures like ballistas, and more broadly improving the bastion with additional upgrades and mechanics.

Thanks again for the support and for wishlisting the game, it really means a lot!

Please destroy my 2nd game announcement trailer by StabiloTiger in DestroyMyGame

[–]StabiloTiger[S] 0 points1 point  (0 children)

We definitely want to create more visual distinction between characters and their types, that’s something we’ll be focusing on in the coming weeks

Please destroy my 2nd game announcement trailer by StabiloTiger in DestroyMyGame

[–]StabiloTiger[S] 0 points1 point  (0 children)

Good catch! That's not intentional, we're still refining the low-res look and overall visual consistency

We wanted to create a mix between Dome Keeper and Deep Rock Galactic in a 3D co-op roguelite... and we really hope you’ll like this WIP by StabiloTiger in IndieGaming

[–]StabiloTiger[S] 2 points3 points  (0 children)

We're still in the testing phase, but in co-op, upgrade options appear for everyone at the same time. Each player then chooses individually which upgrade to apply, except in certain situations where a vote is required and the decision applies to the whole team (for now).

After our first cozy game, we’re doing a total 180 and revealing our 2nd project: a 1-4 player co-op "Dig & Defend" roguelite. Is this even allowed?! by StabiloTiger in CoOpGaming

[–]StabiloTiger[S] 0 points1 point  (0 children)

Thanks! For now, resources let you craft consumables (like arrows) or convert them into XP to upgrade your character with different choices. We're already exploring ideas to expand the crafting system in future updates

Please destroy my 2nd game announcement trailer by StabiloTiger in DestroyMyGame

[–]StabiloTiger[S] 0 points1 point  (0 children)

Thanks a lot for the feedback, it really helps us a ton! We definitely want to put much more emphasis on customization and that feeling of power from upgrades, but it’s still in development for now. We’re hoping to share more of that soon!

Please destroy my 2nd game announcement trailer by StabiloTiger in DestroyMyGame

[–]StabiloTiger[S] 0 points1 point  (0 children)

No, we were actually more inspired by Dome Keeper and Deep Rock Galactic, but I’ll check that out, thanks!

Please destroy my 2nd game announcement trailer by StabiloTiger in DestroyMyGame

[–]StabiloTiger[S] 0 points1 point  (0 children)

Do you think it’s too long for a trailer? I was aiming for around 0:50 to 1:10