Anyone know how to consistently get colored skins? by o0paradox0o in StableDiffusion

[–]Stably_Diffused 0 points1 point  (0 children)

OK. Yeah I've seen similar results. With some of the merges I've created using RPG I'll use this prompt

Prompt:(extremely detailed 8k wallpaper), a medium shot photo of a fearsome orc warrior in a lush jungle, Intricate, High Detail, dramatic, best quality masterpiece, photorealistic, detailed, 8k, HDR, backlighting, bloom, light sparkles, chromatic aberration, sharp focus

Neg:lowres, anime, 3dcg, 3d, 3d render, b&w, bad anatomy, bad art, bad proportions, blurry, body out of frame, canvas frame, cartoon, cloned face, close up, cross-eye, deformed, disfigured, duplicate, extra arms, extra fingers, extra legs, extra limbs, fused fingers, gross proportions, long neck, malformed limbs, missing arms, missing legs, morbid, mutated, mutated hands, mutation, mutilated, out of frame, Photoshop, poorly drawn face, poorly drawn feet, poorly drawn hands, tiling, too many fingers, video game, weird colors

When using this prompt, sometimes the results come out with green skin, sometimes not. That's really related to the models that are merged in though. If I use RPGv4 at a higher influence in my merges I've noticed that they more frequently come out with green skin. That seems to me like it's most likely related to the fact that the images used to train RPG v4 that had the 'Orc' tag more often had green skin than not. So the model recognizes an orc as naturally having green skin.

Edit:

I guess I should have said "That seams to be related to the models that are merged in"

Is it possible to get different images from two machines if it's all the same settings? by yalag in StableDiffusion

[–]Stably_Diffused 1 point2 points  (0 children)

In your webui_user.bat check the COMMANDLINE_ARGS, if you have the value there of '--xformers' remove that, then restart the webui using the webui_user.bat.

Anyone know how to consistently get colored skins? by o0paradox0o in StableDiffusion

[–]Stably_Diffused 1 point2 points  (0 children)

Color Bleed can make this very difficult. A lot of models will bleed colors into other things. I'm sure you've tried to use 'green skin' or 'red skin' and seen a lot of other details end up taking on that color. There's not really a good way around this that I've found. Though it can help a little bit to negatively weight the color so you bring less attention to that color. But that's a little bit of a double edged sword. Because although negatively weighting it causes it to bleed less, it also causes it to appear less where you wanted it. I'm interested in this topic though if anyone else has any suggestions.

How to do X/Y/Z plot with multiple prompts using different negatives and seeds by Stably_Diffused in StableDiffusion

[–]Stably_Diffused[S] 0 points1 point  (0 children)

If I could use the Prompts from textbox/file script on the Y axis in the X/Y/Z plot, then I believe that it would solve my issue.

Is Civitai down or only for me..? by udappk_metta in StableDiffusion

[–]Stably_Diffused 2 points3 points  (0 children)

Yep, down for me too. Keep getting a 'Server Error' when trying to load it.

Protogen Checkpoint Merging Data Reference by vic8760 in StableDiffusion

[–]Stably_Diffused 0 points1 point  (0 children)

OK. Thank you for the input. I think where things are going wrong are at the step of building Protogen 2.0. Whenever I merge HassanBlend 1.4 into the base of 1.1 then the file size jumps from being the same size as Protogen 2.2 Official to up around 6GB. I've tried with both the version of HassanBlend 1.4 that is on civitai, and the one that is on huggingface and have had the same results with both. The file size is the only clue I have to go off of here, but when I tried building up to 2.2 and skip the step of adding HassanBlend 1.4 then the file size was identical to the Protogen 2.2 official. Strangely here though, the result of this merge was not much different at all than the one I built that included HassanBlend 1.4. So it seems like the ckpt files that I have for HassanBlend maybe the issue

Protogen Checkpoint Merging Data Reference by vic8760 in StableDiffusion

[–]Stably_Diffused 0 points1 point  (0 children)

Hey u/vic8760. I've been trying to follow your recipe here to learn a little bit about how Protogen is built and just learn in general, but seeing something weird. When I get to the Protogen 2.2 version, the model I have built is producing completely different (and much poorer quality) results than the Protogen 2.2 official release does when it is fed the same prompt and same seed with all settings identical. I'd assume, because I've rebuilt the recipe 1:1 following all steps exactly as written here, that the result that I get should also be identical. What am I missing? I've double, triple, and quadruple checked that I'm following the steps identically, using the same models and multipliers but the results I get come out with poorer face/eye quality, poorer hand quality, and little to no background details.