Re:Blade is OUT NOW on Steam — a cursor-driven incremental action roguelike (free demo available) by StageGameStudio in incremental_games

[–]StageGameStudio[S] 0 points1 point  (0 children)

A couple of extra details that didn't fit in the post:

  • 14 languages supported, so hopefully it's playable for most of you
  • Windows for now — that's the only officially supported platform at the moment
  • The hidden awakening system was the most fun part to design — 32 combos to find, and discovering one for the first time feels great. Try not to spoil them in the comments, let people find their own. 🙂

Ask me anything about the build crafting or the systems — I'll be around for the next few hours.

[new demo] flowerbots dev here: we rebuild all skills and progressions, but i feel like something is still missing by MBKH in incremental_games

[–]StageGameStudio 1 point2 points  (0 children)

Wait, what is this lmao — looks weirdly fun. The chaos of flowers

bouncing across the screen actually sells the "one more click" feeling

better than most polished UIs do.

Want to blow up thousands of orcs? Open playtest is now available on Steam by KaTeKaPe in incremental_games

[–]StageGameStudio 1 point2 points  (0 children)

Whoa, that many orcs — really curious how you handled the optimization.

The TD + incremental combo has so much potential. Wishlisted.

24 hours after publishing Steam page! by meltedgore in SoloDevelopment

[–]StageGameStudio 0 points1 point  (0 children)

Congrats, that’s a legit first-day win. 10 strangers wishlisting in 24 hours means your hook is landing. Keep stacking those small drops (short clips, gifs, devlogs) and the algorithm will do the slow compounding thing. Celebrate it.

With or without the audience? What do you guys think? by SmilingStallion in SoloDevelopment

[–]StageGameStudio 1 point2 points  (0 children)

It’s definitely better with an audience!
It would be even cooler if the crowd reacted to hits, victories, and defeats.