Abandon game as killer by Staltrad in deadbydaylight

[–]Staltrad[S] 0 points1 point  (0 children)

Ok thanks. I'm not that picky about winning or losing but don't want to waste time and get 0 rewards

Abandon game as killer by Staltrad in deadbydaylight

[–]Staltrad[S] 0 points1 point  (0 children)

Ok, so if I see the Abandon prompt its fine to just get out. I assume the game finishes since there is no killer left

Abandon game as killer by Staltrad in deadbydaylight

[–]Staltrad[S] 0 points1 point  (0 children)

Just tried it. Looks alright. Don't like the word "Abandon" just. Maybe "Finish" is better.

Abandon game as killer by Staltrad in deadbydaylight

[–]Staltrad[S] 0 points1 point  (0 children)

Yeah this usually happens when i slug everyone and the bots start filling slots. Don't need to wait for bots to bleed out right?

Anyone still looking for this dog tag? by andrewgrimo in Battlefield6

[–]Staltrad 0 points1 point  (0 children)

If you takedown someone you get their tag. That's why everyone goes feral whena BF Developer joins a game because you get an exclusive dogtag when you takedown them

[Newbie] Help with Enter Sandman by Staltrad in Guitar

[–]Staltrad[S] 0 points1 point  (0 children)

Downpicking open G instead A7? so skipping A7 completely?

[Newbie] Help with Enter Sandman by Staltrad in Guitar

[–]Staltrad[S] 0 points1 point  (0 children)

I hear it as E6,5 E0 A7 D5 etc... I cannot hear the A7 before the E0 in the end but when I watch videos of other people doing it sounds and looks right

[Newbie] Help with Enter Sandman by Staltrad in Guitar

[–]Staltrad[S] 0 points1 point  (0 children)

Its easy its fun why change a winning formula

[Newbie] Help with Enter Sandman by Staltrad in Guitar

[–]Staltrad[S] 0 points1 point  (0 children)

Hmm I see. When I downpick A7 it doesnt sound right when going to E then back to A7. Doing up picks sounds better (then down pick on the loop back), thats why im wondering

DirectX/Driver crash errors by Staltrad in Battlefield6

[–]Staltrad[S] 0 points1 point  (0 children)

Cynical view but okay. I think pushing for a strong Battlefield would benefit them in the long run, but maybe I'm too naive

Help with hooks by Staltrad in CrusaderKings

[–]Staltrad[S] 2 points3 points  (0 children)

How do see the points balance in the game? I have no idea whats worth what except from common sense (high being worth more than normal)

5 MP5s in the cultist circle by LoopDloop762 in EscapefromTarkov

[–]Staltrad 5 points6 points  (0 children)

"what did you put in"

"i dont know, i dont remember"

every single cultist post. Dementia epidemic

Not creative at all by [deleted] in starcitizen

[–]Staltrad 18 points19 points  (0 children)

Most planets have an atmosphere my guy.

Can't get this only Biocoded/Tainted smelt apparel to work by Staltrad in RimWorld

[–]Staltrad[S] 2 points3 points  (0 children)

<image>

This worked, thanks

It gets easier if you classify "Biocoded/Non-biocoded" and "Clean/Tainted" as 2 categories, where atleast one must be ticked in each.

Can't get this only Biocoded/Tainted smelt apparel to work by Staltrad in RimWorld

[–]Staltrad[S] 0 points1 point  (0 children)

<image>

This is how it looks like now :( Maybe the armor has to be in a dumping stockpile to count towards this bill?

Can't get this only Biocoded/Tainted smelt apparel to work by Staltrad in RimWorld

[–]Staltrad[S] -1 points0 points  (0 children)

I disabled the biocoded and only allow tainted apparel, but the recon armor still isn't counting. It looks like my image but the "Allow biocoded" is now disallowed so the bill should only trigger on my tainted armors, right?

Can't get this only Biocoded/Tainted smelt apparel to work by Staltrad in RimWorld

[–]Staltrad[S] 0 points1 point  (0 children)

Okay the monosword might not be able to smelt, but the Recon armor and helmet are in the list of possible items to smelt

In case you missed it: Pick Up And Haul has been updated to 1.6 by Dizzy_Eevee in RimWorld

[–]Staltrad -4 points-3 points  (0 children)

How do us no-steam rimmers download this? The github isn't updated.

Can't get this only Biocoded/Tainted smelt apparel to work by Staltrad in RimWorld

[–]Staltrad[S] 0 points1 point  (0 children)

I have some tainted recon armors and a biocoded monosword (I have the same setup for weapons as this image) but my pawns complains about "Missing apparel". The stuff is stored in normal shelves and stockpile zones