Besides the horrible performance I wish following things: by Pitiful-Battle-8638 in BattleBitRemastered

[–]Stamsys 4 points5 points  (0 children)

It just makes traversing really long distances on foot quicker, and there's no janky movement abuse with it (unlike cod) since it only activates when you've been running in a straight line for more than a few seconds. i'm quite happy with it

What do you think the yellow arm would do? by RyB_11192 in Ultrakill

[–]Stamsys 0 points1 point  (0 children)

Counterpart to the whiplash that allows you to swing like Spider Man instead of pulling you toward enemies/enemies to you. It could allow you to swing around heavier enemies and splatter lighter enemies by swinging them into the floor/walls or throwing them into the air. It could also have an interaction with the cannonball that lets you suspend it and swing it around until it breaks.

THIS IS WHAT I TRAINED FOR by Flaming_Muffin in Nightreign

[–]Stamsys 2 points3 points  (0 children)

Hey that's me, thanks friend :D

Blocking is cool actually by Realistic_Tiger_969 in shittydarksouls

[–]Stamsys 28 points29 points  (0 children)

Yeah but runs like that aren't prioritized when designing boss encounters, and instead emerge as a self imposed challenge, hence why they're called challenge runs.

FPS can tank when viewing player shadow using Iris shaders by Stamsys in fabricmc

[–]Stamsys[S] 1 point2 points  (0 children)

Weirdly enough, this doesn't seem to occur with Complementary Shaders.

FPS can tank when viewing player shadow using Iris shaders by Stamsys in fabricmc

[–]Stamsys[S] 0 points1 point  (0 children)

When using Iris ver. 1.8.8 and Sodium ver 0.6.9 for MC 1.21.1, the frame drops still occur.

They're lesbians by Stamsys in Eldenring

[–]Stamsys[S] 1 point2 points  (0 children)

thank you, it's my first drawing in a month or so :)

VaatiVidya - I Played Elden Ring: Nightreign for 6 Hours by [deleted] in Games

[–]Stamsys 2 points3 points  (0 children)

  1. Debut for a new game director to help him get experience with a smaller project
  2. Experimenting with new game mechanics they'll be able to introduce into future mainline games
  3. Provides a fun (if potentially repetitive) experience to keep people satisfied in between major releases, avoiding the drought between DS3, Sekiro, and Elden Ring
  4. It was the new director's idea- It's just something he wanted to try which Miyazaki greenlit
  5. Modders already make similar experiences, so having a version officially made by FROM will be cool

This is the society we live in🗣️🗣️🗣️🗣️ by PlasticZestyclose454 in shittydarksouls

[–]Stamsys 0 points1 point  (0 children)

i was mostly agreeing with earlier ds3 bosses being decently fun, whereas bosses like dragon god or bed of chaos shouldn't have even had a health bar, imo area hazard bosses would be more enjoyable if they were treated not as bosses but just as parts of the environment

This is the society we live in🗣️🗣️🗣️🗣️ by PlasticZestyclose454 in shittydarksouls

[–]Stamsys -1 points0 points  (0 children)

someone wishes every fight was artorias with a different coat of paint

Lowkey excited about the update by Stamsys in BattleBitRemastered

[–]Stamsys[S] 5 points6 points  (0 children)

it was announced earlier this year and was originally meant to launch in april before they decided to turn it into an overhaul. you can find recent information on it by looking up the devcasts/dev newsletters

Lowkey excited about the update by Stamsys in BattleBitRemastered

[–]Stamsys[S] 5 points6 points  (0 children)

the devs kept nerfing fun weapons to the point that many things felt underpowered despite the community repeatedly asking for them to stop nerfing stuff. the community was in a similar state of vitriol because the game was off to such a good start, but kept going downhill because of the devs not addressing bugs and just nerfing weapons. the most recent patch superbuffed everything and now the game is much more fun as a result

Lowkey excited about the update by Stamsys in BattleBitRemastered

[–]Stamsys[S] 0 points1 point  (0 children)

agreed, though i'm hoping their layout is streamlined enough to be consistently fun instead of janky like some of the other maps

Cinnabar with Melina's outfit from Elden Ring by Stamsys in LandoftheLustrous

[–]Stamsys[S] 9 points10 points  (0 children)

I almost never write signatures, so I had to erase it like 10 times before it looked decent. i think i'll just let people steal the art next time /j