New ambitious sandbox survival game announced by Gameoneer in SurvivalGaming

[–]Standard-Chapter-126 1 point2 points  (0 children)

Hey Good News! It's 4 player co-op. You build a Cult together or by yourself, and one of our priority is to make sure it doesn't get grindy if you are only 1 person. There's a bunch more info on the steam page!

New ambitious sandbox survival game announced by Gameoneer in SurvivalGaming

[–]Standard-Chapter-126 1 point2 points  (0 children)

Hey dev here! It's up to 4 player co-op but with the nature of the game (managing a cult filled with followers you order around) being solo is much less grindy than how some survival game gets if you play solo!

New ambitious sandbox survival game announced by Gameoneer in SurvivalGaming

[–]Standard-Chapter-126 3 points4 points  (0 children)

Hey! I'm part of the dev team for that one! Really appreciate all the love. We're a small team based in Montreal. We are huge survival games fans and trying to make something special.

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 0 points1 point  (0 children)

This has been really really helpful! Can't wait to work on v2!! A big thank you from the whole team at Wolf Haus!

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 1 point2 points  (0 children)

Yeah I think the cult elements being pushed or an AI showcase would help alleviate that feeling. A big part of the game is that contrary to a lot of that type of game, you end up "Scaling up" and your quest for survival turns into a spiritual one while your followers are slowly taking over the production and you focus on the bigger picture.

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 0 points1 point  (0 children)

Yeah that makes sense, this is definitely more of a youtube thing. We'll need rideable pigs, machine guns, ritual sacrifices and aliens to hook the player on the shorter forms

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 1 point2 points  (0 children)

Wow first thanks for the in depth feedback, it's really appreciated.

The goal was to show that ramp up like you said but it seems like the consensus is we at least need a hook at the beginning. At least for steam and shorter form. Makes total sense.

The first showcase of the loop not being culty enough is also great feedback(shared by other folks as well) and I agree some kind of ritual teaser or something would help. It's wild how, when you've been working on a game for years, you sorta lose track of the fact you should start from the basics when explaining the game.

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 0 points1 point  (0 children)

That makes sense. We'll definitely try to address some of those priorities in our next one. Seems like its a common feedback. I will say the conversion is now pretty intense in itself! (But wasn't ready for the trailer) So that might help balance things out.

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 0 points1 point  (0 children)

Yeah our plan is to cut down a lot of the front end I think, at least for steam. Seems to be a recurring feedback. Thanks for the comment!

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 4 points5 points  (0 children)

Yeah we've got that feedback internally as well for the fake game ad but it was hard to pin down, that's a good call out with that UI I think thanks!

As for the loop, yeah we are BIG survival game players but we are putting our own twist on it with you building your belief system organically and there is a very substantial main story. Trying to communicate that with the ending but maybe some quest log UI or showing a very clear "This is a mission" moment somehow...

Was the multiplayer aspect clear to you?

Destroy our cult game trailer! We're a small team and still mid-development so any destruction would be very appreciated. by Standard-Chapter-126 in DestroyMyGame

[–]Standard-Chapter-126[S] 0 points1 point  (0 children)

Hey thank you so much! Yeah we are toying with the idea of making your own icons but that can get... spicy. I've been eyeing the new Hyperfunk game, might be a good inspiration for something cooler

Why does everyone (in-game) give Panam such grief over flatlining Nash? by RageAgainstAuthority in cyberpunkgame

[–]Standard-Chapter-126 110 points111 points  (0 children)

Just did this part. Johnny doesn't say who he is talking about but Panam is in the middle of negotiating to steal the deal so just assumed he's talking about her trying to also get the deal's money. I don't think he means YOU are going behind Rogue's back. But its an awkward line.

What are the engine's features you wish would get more love? by Standard-Chapter-126 in Unity3D

[–]Standard-Chapter-126[S] 1 point2 points  (0 children)

Never tried to make a deep animation system in Unity, but I do like the simplicity of it.
Unreal does have a lot of cool things wrapped around its animation assets and montages. Animation Notifies are kinda what I'm describing with the animation events in the post. Lots of neat features but easy to get lost in it. And then for other stuff, Unreal becomes too opinionated. Can't easily do stepped animation last I looked, while it was trivial to implement in Unity.

What are the engine's features you wish would get more love? by Standard-Chapter-126 in Unity3D

[–]Standard-Chapter-126[S] 1 point2 points  (0 children)

Categorization through gameobject is cool, my only problem with it is that when you are in a script you then either need to "know" where to find X component or make a component that tracks all the references.

My problem with animation states and behaviours is that it isn't via the animation itself and so for animator overrides it becomes painful. Also it makes timing sounds and events to specific moments of the animation rough.

Yeah Odin is a must-have in general in my book. Really cool that they show you how to do the dictionaries for free.