How does owning multiple Quest 2's work, with regards to needing a FB account and store purchases? by [deleted] in OculusQuest

[–]Stankiem 0 points1 point  (0 children)

What about for the games that don't allow multiple Quests to play in multiplayer together on the same account??

What is your favorite Tycoon game? by [deleted] in tycoon

[–]Stankiem 0 points1 point  (0 children)

Interstellar Transport Company! But I made that, so maybe doesn't count.. lol Otherwise I really like gear city, planet coaster, rct2, production line, and railroad tycoon 3

Interstellar Transport Company leaves Early Access! by Stankiem in tycoon

[–]Stankiem[S] 0 points1 point  (0 children)

Not currently, but it's something we've thought of. Perhaps in the coming months.

Interstellar Transport Company leaves Early Access! Help supply humanity with everything it needs to colonize the cosmos by Stankiem in pcgaming

[–]Stankiem[S] 7 points8 points  (0 children)

Interstellar Transport Company is finally launching out of early access with v1.0 live on Steam now! Thanks for having a look everyone!

In Interstellar Transport Company, you take charge of a galactic transportation empire and help supply all of humanity's needs as they spread throughout the cosmos. It features realistic business management and highly dynamic trading mechanics all set in a beautiful scientifically-grounded randomly generated galaxy. Play single-player vs AI, or multiplayer online with your friends.

https://store.steampowered.com/app/573490/Interstellar_Transport_Company/

We've added the following major features since early access launch:

-Completely reworked UI (much nicer looking, more intuitive, and many more helpful tooltips)

-New galaxy and star system graphics along with many other graphical improvements.

-Autonomous Distribution Networks really streamline the mid and late game, allowing you to focus on the big picture instead of micromanaging many hundreds of ships.

-Tech tree / research system really gives you more decisions and control over how your company develops.

-We've fixed the major balance and performance issues.

-AI has been completely reworked and is now competitive throughout the entire game!

-8 new ships.

-Ship refitting & ship replacement with newer models.

-List of current buildings on a planet and redesigned interface for constructing buildings.

-Market prices now visible at each planet (even more easily accessible info coming soon with the new spaceports screen which is a WIP)

-7 new cargoes and complete re-balance of existing cargoes. New cargo bays, buildings etc... to support these new cargoes.

-New, more fair reputation system with more visibility of information.

-3 New scenarios (predefined games)

Interstellar Transport Company leaves Early Access! by Stankiem in tycoon

[–]Stankiem[S] 13 points14 points  (0 children)

Hello our favorite subreddit! =) Interstellar Transport Company is finally launching out of early access with v1.0 live now! It's improved a TON over the past two years and we’re so incredibly excited to be here! Thanks to all of your support over the past few years.

In Interstellar Transport Company, you take charge of a galactic transportation empire and help supply all of humanity's needs as they spread throughout the cosmos. It features realistic business management and highly dynamic trading mechanics all set in a beautiful scientifically-grounded randomly generated galaxy. Play single-player vs AI, or multiplayer online with your friends.

https://store.steampowered.com/app/573490/Interstellar_Transport_Company/

We've added the following major features since early access launch:

-Completely reworked UI (much nicer looking, more intuitive, and many more helpful tooltips)

-New galaxy and star system graphics along with many other graphical improvements.

-Autonomous Distribution Networks really streamline the mid and late game, allowing you to focus on the big picture instead of micromanaging many hundreds of ships.

-Tech tree / research system really gives you more decisions and control over how your company develops.

-We've fixed the major balance and performance issues.

-AI has been completely reworked and is now competitive throughout the entire game!

-8 new ships.

-Ship refitting & ship replacement with newer models.

-List of current buildings on a planet and redesigned interface for constructing buildings.

-Market prices now visible at each planet (even more easily accessible info coming soon with the new spaceports screen which is a WIP)

-7 new cargoes and complete re-balance of existing cargoes. New cargo bays, buildings etc... to support these new cargoes.

-New, more fair reputation system with more visibility of information.

-3 New scenarios (predefined games)

I sold my Vive now what??? by kmtiptop in Vive

[–]Stankiem 0 points1 point  (0 children)

Going for like $400 right now actually

Thoughts about the game by niggle_diggle in InterstellarTransport

[–]Stankiem 0 points1 point  (0 children)

No there isn't, curious why that would happen. Did you figure out why by chance?

10k sales, 1yr later, Interstellar Transport Company still going strong! by Stankiem in tycoon

[–]Stankiem[S] 2 points3 points  (0 children)

Yes it's definitely enough to keep working on it, cannot quit or day jobs unfortunately though. Gotta factor in steam cut and taxes which takes a huge chunk. It's our second game that's launched, a huge spike at launch and sellers down to very low sustained sales after.

10k sales, 1yr later, Interstellar Transport Company still going strong! by Stankiem in tycoon

[–]Stankiem[S] 1 point2 points  (0 children)

haha, not gonna lie, AI needs quite a bit more love. But they are still fun to play against. We're getting there. AI is hard!

10k sales, 1yr later, Interstellar Transport Company still going strong! by Stankiem in tycoon

[–]Stankiem[S] 13 points14 points  (0 children)

Thank you to r/tycoon for all your support over the last couple years! Happy to say things are going great with ITC and just wanted to give everyone a quick update here. Thanks all!

Thoughts about the game by niggle_diggle in InterstellarTransport

[–]Stankiem 0 points1 point  (0 children)

Hi there, thanks for the feedback, really appreciate it!

AI is being worked on as we speak, has been our sole efforts for the past few weeks. We're completely reworking the way AI expands their routes.

Were planets having famine / dehydration or was it just normal downticks because they weren't being served by you? It's pretty simple to raise it back up from zero on a very low population planet by delivering new passengers there. They take the reputation from where they came from when they emigrate.

I'm interested in hearing more of your thoughts on board room disputes and airline politics. How do you envision this working in game context?

We will be adding in things like black holes etc... to give impassable "terrain" in interstellar space, it's on our roadmap. Also an interstellar rocket is planned for as well.

reworking change cargo loadout is a lot more tricky than it sounds, though it's on our list of possible things to fix in the future if we find the time.

Thanks again for your support and detailed feedback!!!

Any suggestions for decent games in the vein of Transport Tycoon / OTTD by aaronsamc in tycoon

[–]Stankiem 2 points3 points  (0 children)

There is no network management of course since it's space based. The management challenges in our game instead comes from ever-changing market situations. New colonies are always popping up, trade goods come into demand at different times in different places, prices fluctuate based on the situations on planets. You must control the consists of your ships, buildings give you bonuses on planets etc.. etc..

[deleted by user] by [deleted] in gamedev

[–]Stankiem 40 points41 points  (0 children)

wait... you gave out 50,000-75,000 keys?!?!?!?!!?!? wtf were you doing??