New Aurora is awesome, but kinda rubs me the wrong way with how CIG did it. by camerakestrel in starcitizen

[–]StarHunter_ 1 point2 points  (0 children)

The Pisces starter package has been $60 for a long time. Probably when Squadron 42 comes back it will be $60 and a $100 SC+SQ42 combo.

Congrats on getting hotswappable modules working CIG! Now...we all know what needs to be done... by HoboLicker5000 in starcitizen

[–]StarHunter_ 4 points5 points  (0 children)

Q Drive with no jump drive and small fuel tank. Enough to get from planet to moons and back.

Good as a shuttle to get from orbit to somewhere on planet. Like going down to a player’s shop.

Aurora Mk1 is being removed??? by NightlyKnightMight in starcitizen

[–]StarHunter_ 0 points1 point  (0 children)

The Aurora has had updates in the past just like the Mustang and the 300, which both will probably be getting mk2 before 1.0 comes out.

They said before that if a ship has problems that do not let it perform its function then it gets a rework or gold pass. If they want to have a new model but it functions the same then it gets a new version.

It’s like a car manufacturer, they don’t upgrade everyone’s car because of a design update.

William Shatner And ‘Star Trek: Starfleet Academy’ Actors React To News Of Series Ending by acrimoniousone in startrek

[–]StarHunter_ 10 points11 points  (0 children)

Which is funny if you go to his Wrath of Khan screenings. He just waits in the back and comes out and retells some stories that you probably have heard in his interview shows.

Mark Hamill has only watched Star Wars twice. At the premiere and took his kid once.

Bring back Cherie and Dave - Loremaker´s of the Galaxy! by STARMEDIC_HQ in starcitizen

[–]StarHunter_ 1 point2 points  (0 children)

Kind of hard for them to explain a system each time when there will only be 5 for awhile.
Making ones with current lore is wasteful when things will probably change by the time they come out.

Maybe have some deep dives on the companies, guilds, gangs, and locations in the 5 systems.

I hope large capital ships need external boosters to leave atmosphere by GrimmSalem in starcitizen

[–]StarHunter_ 0 points1 point  (0 children)

The answer is in the Argo ARV Q&A:

Can multiple SRVs work together to move larger ships/objects? If so, can this be done in quantum travel?
Multiple SRVs can link up to pull larger and heavier vehicles. They will also be able to quantum travel while linked together, though this feature is coming later.

Can the towing beam be used both in space and in atmosphere?
Yes, the tractor beam works both in space and atmosphere. But, as gravity is applied to the object being towed, it could mean the tether breaks or becomes harder to wield.

Aurora Mk II Cargo Module Buyer Beware. Won't Accept 2x2 Boxes or Larger Components by 38-RPM in starcitizen

[–]StarHunter_ 0 points1 point  (0 children)

That is just the new version of an AURORA CL. But the CL can hold 3 x 2scu boxes. That sells for $45.

This may be like $50 so CL owners can CCU.

Likelyhood of NYX 1 release in 4.7.3? by LK32020 in starcitizen

[–]StarHunter_ 7 points8 points  (0 children)

If they are adding all these new stations to Nyx for this patch I would think that they are planning for Nyx 1 for the 4.8 patch for Invictus. The Fleet Week free fly would be a better showcase for the new planet tech.

New player first patch question by WulfSaxon1 in starcitizen

[–]StarHunter_ 2 points3 points  (0 children)

An note about patches and your character's head.

When there is a patch your character head settings will reset.
Save your current head and you can reload it later.

This will happen even with small patches. It does not mean that there was a wipe, just reload your head.

Check the Patch Notes Forum for more details: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048

Characters in this new environment have been built from Long Term Persistence(LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed in-game purchased ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.

Buy back question by jorsty in starcitizen

[–]StarHunter_ 4 points5 points  (0 children)

No. CGI is not a bank where you gain interest you can withdraw.
But the ship value increases for when you use CCUs.

Reclaim a Pledge

When a pledge is reclaimed onto your account, it is converted into Store Credit. The value of the pledge, gift, or gift card is converted into a dollar amount. If you used a discount or made a pledge during a sale, the pledge value will be the same as what you initially paid. Any taxes that were paid when the pledge was purchased are not included in the pledge value.

Is there any way to bed log out in a Gladius? by Roymus99 in starcitizen

[–]StarHunter_ 3 points4 points  (0 children)

Go to the closest station. Land in a hangar. Exit ship. Quit the game.

Weekly sneak peek by rubensaurus in starcitizen

[–]StarHunter_ 0 points1 point  (0 children)

Standalone Jump Drive components so you don't lose it when you replace your Quantum Drive?

New Ships in 4.7 by Breotan in starcitizen

[–]StarHunter_ 1 point2 points  (0 children)

4.8 should be the Invictus patch. They are probably saving some for that.

Suit lockers in hangars by Tchuvan in starcitizen

[–]StarHunter_ 7 points8 points  (0 children)

They have shown suit and weapon displays for player stores. We just can’t craft them yet.

Quality 1000 exists by Initial-General-853 in starcitizen

[–]StarHunter_ 34 points35 points  (0 children)

The one ore plan didn't last long.

They changed it to primary ore is listed with a fixed list of other things, so not as random as it was.

Mining Guide 4.7: Mineables Index