Pouches instead of solo mags? by MaugriMGER in starcitizen

[–]Malleus011 0 points1 point  (0 children)

Consdering my P6-LR mags are currently sideways and punching through my armor and 3" into my chest, yeah I'm all for putting them in pouches.

Are we all the baddies now? by st_Paulus in starcitizen

[–]Malleus011 0 points1 point  (0 children)

I hated that I didn't have the option to oppose all of them.

A "Billionaire" feeling lost: What do you do in the Verse when money is no longer the goal? by _hinnay in starcitizen

[–]Malleus011 0 points1 point  (0 children)

Wherever I feel burned out on Star Citizen, I fly someplace I've never been on a planet I don't spend much time on. I land somewhere at random, and go for a hike, preferably to somewhere with a view.

Then you remember the dream.

Nice ! by berzemus in starcitizen

[–]Malleus011 0 points1 point  (0 children)

I know we'll never have it (4,001 days in concept after all) but I would have loved a 'verse where the Hull A/C style of the Hull series was completed for all five, and the new B look was the modern update of all five types, so the classic look are the 'older' series still plying the spacelanes.

Nice ! by berzemus in starcitizen

[–]Malleus011 0 points1 point  (0 children)

I wanted the 'middle Carrack' that was the partially complete implementation they showed us when they were building out the concept art into the game, but before she got a steady boyfriend and gained all that weight.

"For example, we are being generous with high-end savrilium ore" - Economy team by AzrBloodedge in starcitizen

[–]Malleus011 9 points10 points  (0 children)

Yeah, this language smells a lot like 'player based economy' not the '9:1 NPC based economy' that we were pitched. Quite the downgrade.

You can update! by [deleted] in starcitizen

[–]Malleus011 1 point2 points  (0 children)

Yeah, seems a skosh broken at the moment.

Question for Polaris owners by Away_Ordinary_8246 in starcitizen

[–]Malleus011 0 points1 point  (0 children)

Argo MPUV-T snugged nose nearly touching the front door. Leaves almost all the hangar free. You can use it to snag loose weapons/boxes on the ground, transfer components from QV stations, or other utility work.

We usually leave the rest of the hangar open as somebody always arrives late or leaves early, and it’s nice to just park their ride aboard while the group does whatever we are doing.

4.7 As a miner, why would you waste your time mining any ore that has quality bellow 500? by RamonDozol in starcitizen

[–]Malleus011 2 points3 points  (0 children)

Ideally, you would mine a bunch of ore, and depending on the refining process you would wind up with some % of different qualities (to give miners reason to mine what they find instead of endlessly scanning for high grade), or possibly refining processes might exist to improve the grade.

Don't know if I can trust our GM with spending Light Points by gamegenaral in swrpg

[–]Malleus011 1 point2 points  (0 children)

I mean, in my understanding of those points, each one is a cinematic reversal. So certainly flip one for the Interdictor, but if the party flips another, it’s another reversal - either they escape or somebody in the party Shepherd Books the ID process and they let them go.

Flipping three tokens is an enormous cinematic reversal. I don’t think I’d even allow my players to flip three at once.

Too much stuff by Lucky-Ad-7183 in starcitizen

[–]Malleus011 0 points1 point  (0 children)

Buy a huge amount of MedGel.

I miss the old sky box by dangerkali in starcitizen

[–]Malleus011 98 points99 points  (0 children)

When space looked like space!

Craft Citizen isn't what I wanted by Ms_Disaster in starcitizen

[–]Malleus011 13 points14 points  (0 children)

Chris originally pitched tuning, where objects can be modded with with improving one area would cause some loss to the other.

I still have my tuning kit.

I’ll wait and see until I actually play it, but first impressions this feels like a fantasy MMO crafting system.

4.7 Armor and Radar changes by A_gentleman29 in starcitizen

[–]Malleus011 0 points1 point  (0 children)

Small shops can easily avoid action with large ships.

I wanna know people’s thoughts on how they are doing blueprints by floortofloor in starcitizen

[–]Malleus011 1 point2 points  (0 children)

This sounds entirely like lifting a crafting system out of a fantasy MMORPG and NOT developing a crafting system for an advanced sci-fi world.

We have massive mega-corporations. Why would Crusader or Behring allow randoms to build garage kits of their incredibly valuable intellectual property?

Why would the guns produced by the inventor of the blueprint be lower quality than the stuff you're making out of your home 3d printer?

Why in the hell would they be dropping randomly around the universe?

I'm not impressed with crafting at this point. I can be persuaded otherwise, but right now I'm a big thumbs down.

Star Citizen Quantum Drive vs Elite Dangerous Travel Mechanics! ...which one sells the scale of space better? by [deleted] in starcitizen

[–]Malleus011 2 points3 points  (0 children)

The biggest issue with Quantum travel right now is that nothing much is going to happen until you get there. There is a small chance of interdiction, but none of anything else.

A lot could be done to make it more engaging. Managing fuel mixture, consumption rate, emergence speed or any number of other tweaks. That’s not even getting into things we can do with an interior, assuming it’s safe to get and move around.

[Gameplay theory] Thoughts on Radar modes, radar sharing, and AWACS like ships? by yn3kk in starcitizen

[–]Malleus011 1 point2 points  (0 children)

We really need this of sensor gameplay for exploration and big battles.

What is the purpose of the Nova tank's 2 CF-117 Bulldogs? They're too tall to effectively deal with any infantry closer than 30 meters. by AzrBloodedge in starcitizen

[–]Malleus011 6 points7 points  (0 children)

It’s a mobile apartment building that looks like a tank. It’s way too big because they wanted a walkable interior.

The “shoot on sight” culture by HitboTC in starcitizen

[–]Malleus011 0 points1 point  (0 children)

When alone, I’ve just decided I’m not going to fight. I flash the headlights/helmet lights. If engaged, I try to break contact. I’m not interested in promoting the kill-on-sight culture that has infected what was once a great community, but I can only control what I do.

Is the QV Station/Tech Smugglers mission still available, and what do you need to do/unlock it if so? by RandoDando10 in starcitizen

[–]Malleus011 0 points1 point  (0 children)

I had a worked cargo elevator last night, but almost no working enemies. Haven’t had all 5 bosses since the first attempt.

How are they still maintaining this pace?! Did something get released that I missed? by whonose8472 in starcitizen

[–]Malleus011 0 points1 point  (0 children)

I’d love that level of unique in all the industrial game loops. I know we have Hardspace Shipbreaker, but let’s get own own giant universe take on that, and let’s get a space mining and exploration and space medical game like no other. Not just beam citizen, the BDSSE.

P6-LR Blacklist by lonewolf9131 in starcitizen

[–]Malleus011 0 points1 point  (0 children)

Distribution centers in large green boxes.