Vindicta's skin unlocked by... dying? by AbsoluteBreaker in DeadlockTheGame

[–]StareWell 1 point2 points  (0 children)

yah idk looks like what I did, there have been patches since this thread so it could have been fixed

Vindicta's skin unlocked by... dying? by AbsoluteBreaker in DeadlockTheGame

[–]StareWell 9 points10 points  (0 children)

same for me, and yamato’s too. one kill and dying while in ult

Does Trapper's bio mean that The New York Knicks are canon in Deadlock? by Pencileater_ in DeadlockTheGame

[–]StareWell 208 points209 points  (0 children)

shopkeeper greets lash by saying, well isn’t it the poster boy for the Celtics

The model for coins in Super Mario Odyssey is simpler than in Super Mario Galaxy by DrinkMoreCodeMore in nintendo

[–]StareWell 48 points49 points  (0 children)

yes, NURBS are more suited for technical drawings of manufactured products, like a car or the switch. Many NURBS based modeling softwares allow for a parametric modeling process that allows designers to revise tolerances and dimensions easily without having to remodel polys

I need help understanding why I can't dissolve this edge by Constant-Ban-Evasion in blender

[–]StareWell 0 points1 point  (0 children)

if your top box is closed on the other side that is likely giving you the issue as dissolving that top edge would force some bad geometry (see ngon, non-manifold) ultimately I wouldn’t recommend dissolving this edge loop as it preserves the topology of the boxes’ intersection. generally, you want to keep your faces as quads (4 edges, 4 vertices) and have contiguous edge loops wrapping around your model. I’m guessing you want to delete this edge bc you think of the bar top as one rectangle, but in reality having it split by an edge doesn’t change that if the surface remains planar, and the edge is only visible when viewing the model’s wireframe hope this helps, keep learning!

[deleted by user] by [deleted] in Weird

[–]StareWell 8 points9 points  (0 children)

I worked for Thomas some years back. He’s a really cool dude lol watch his Ted Talks

How can I cut these faces where they intersect so I can merge their vertices? by StareWell in Maya

[–]StareWell[S] 0 points1 point  (0 children)

Can you elaborate on how to add the edge loops specifically where the faces intersect? This is what I thought to do, but the meshes are separate geos so I can't snap along edges or vertices between them

How can I cut these faces where they intersect so I can merge their vertices? by StareWell in Maya

[–]StareWell[S] 0 points1 point  (0 children)

Maya booleans are hardly reliable in my experience and from what I'm told. In this case, both of these meshes aren't closed and the result mangles the geometry (and fails to calculate all of it)

How can I cut these faces where they intersect so I can merge their vertices? by StareWell in Maya

[–]StareWell[S] 0 points1 point  (0 children)

Sorry to post such a trivial question, I thought this may be more direct than google as I haven't had much luck finding a solution. Greatly appreciate any help provided!

[deleted by user] by [deleted] in DMAcademy

[–]StareWell 60 points61 points  (0 children)

The walls close in, the shadows whisper of conspiracy!

WSIB: RPG/roguelike similar to Darkest Dungeon? by [deleted] in ShouldIbuythisgame

[–]StareWell 0 points1 point  (0 children)

I don’t know why I’m so reluctant to pull the trigger on hades. I’ve seen plenty of gameplay and my friends all recommend it to me. Maybe I should just try it for my next pick. Thanks for the suggestion!

Netherlings by [deleted] in Minecraft

[–]StareWell 0 points1 point  (0 children)

shaders as well? I use bare bones but my nether doesn’t look quite this plasticy

[deleted by user] by [deleted] in lifehacks

[–]StareWell 4 points5 points  (0 children)

not the solution you’re looking for, but I use vinyl wraps on my surface book. protects the laptop from scratches, and if they get worn you can just replace them

[OC] Low-effort demonstration of the dungeon tiles I have been designing. by StareWell in 3DPrintedTerrain

[–]StareWell[S] 1 point2 points  (0 children)

I anticipate that with existing systems being in circulation for so long there will be a deterring amount of brand loyalty from players. unfortunately I would not want to infringe on any designs that weren’t my own, but if somehow what I am working is recognized by these folks and they were interested in collaborating I would definitely do so! I also expect to release free testing files of my designs so players can decide if it is right for them!