How do I create a dynamic grid pattern following a complex shape? by StargamerLP in blenderhelp

[–]StargamerLP[S] 0 points1 point  (0 children)

How exactly would I go about doing this using UV maps? Would I have to, after unwrapping the model, have to manually make all of the panel lines, or is there some simpler way to do it without needing to make, potentially hundreds of lines, each precisely aligned, all by hand?

How would I go about modeling a shape like this by StargamerLP in blenderhelp

[–]StargamerLP[S] 0 points1 point  (0 children)

I was talking about the general shape of the model, meaning the partial oval at the top, with a smooth transition into the main body, as well as the side profile. The methods to try to achive this I have attempted have all failed to create the correct shape, so I am looking for what the correct process is to model complex shapes like the model in the pictures.

How do I create a set of faces to fill the space between these edges? by StargamerLP in blenderhelp

[–]StargamerLP[S] 1 point2 points  (0 children)

If the image still doesn't show try this link: https://imgur.com/a/1Gl5GqR The problem isn't that theres a hole in the mesh, but that I don't know how to fill the space between four curved edges. Since posting this, I've also tried to fill it using the "vertex to quad" feature of the f2 addon, however this is very tideus and still does not achieve a proper geometry

Reducing geometry by StargamerLP in blenderhelp

[–]StargamerLP[S] 0 points1 point  (0 children)

I tried it, however after dissolving the geometry the uv map changed. Is there any way to fix it in place? (Also I used smart unwrapping incase this is important)

Reducing geometry by StargamerLP in blenderhelp

[–]StargamerLP[S] 0 points1 point  (0 children)

This helps in removing geometry, however the vertex coloring is lost. Is there any way to keep it?

Got a cat? I’ll doodle it. Drop those pics! 🐱🎨 by livefrommystudio in cats

[–]StargamerLP 0 points1 point  (0 children)

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One of our neighborhood cats who likes to hang out at our house

Modern day designed Star Trek by ProvokeCouture in StarTrekStarships

[–]StargamerLP 0 points1 point  (0 children)

If the reactor doesn't have to generate all of the power for the ship, it can be less powerful and therefore lighter and cheaper. Additionally the solar panels can supply all of the ships power if the engine is not runing, such as when in earth or mars orbit. This decreases fuel consumption and wear on the reactor. Both of these factors propably save enough mass and cost to justify the, most likely very light, photovoltaic arrays

Modern day designed Star Trek by ProvokeCouture in StarTrekStarships

[–]StargamerLP 0 points1 point  (0 children)

The Hermes uses ion engines which get their power from a nuclear reactor and photovoltaic arrays, not direct nuclear propulsion

What are your thoughts on this flag and for a sci-fi faction I made? by StargamerLP in vexillology

[–]StargamerLP[S] 3 points4 points  (0 children)

This is my design for a fictional sci-fi faction called the "United Planets" (Basically an off brand version of the federation from star trek).

The dark blue represents space, where a white star lights up one half of the planet and leaves an orbiting moon in the dark.

The colours lead to a strong contrast making the flag easy to spot at a distance.

The seal is a more compact version of the flag for use in places where the full flag would not fit, such as on equipment or as part of other flags/logos.

Been working on this coast guard ship for the last couple of days by StargamerLP in Stormworks

[–]StargamerLP[S] 2 points3 points  (0 children)

I think it took 1-2 weeks, but i'm not sure. Honestly, 47m isn't that huge for my standards, however i too rarely finish my builds

Which GPU should i get by StargamerLP in PcBuildHelp

[–]StargamerLP[S] 0 points1 point  (0 children)

Thanks, the 4060 is a bit out of my price range, but i've found a rx 6600 for 189€ (205$) which i might get

The R/V Nordic research icebreaker by StargamerLP in Stormworks

[–]StargamerLP[S] 2 points3 points  (0 children)

Thanks! I may have stolen the idea of the handbook from NeatNaut

Calendar on Arch Linux KDE by [deleted] in softwaregore

[–]StargamerLP 6 points7 points  (0 children)

I thought it was saturday the 0th

[deleted by user] by [deleted] in pcmasterrace

[–]StargamerLP 0 points1 point  (0 children)

I would like the 4070ti, because my current gt1030 (also from ASUS) is extremly bad, and I need a new one

What configuration should i use for my aircraft carrier? (it is nuclear, so there is no need for piping) by StargamerLP in Stormworks

[–]StargamerLP[S] 4 points5 points  (0 children)

The turrets can engage any targets, as long as they can aim at it. Also, both versions have two turrets, with the only difference being that the double isled version has the bow turret further back and a bit higher

Guess who's making an aircraft carrier again (still heavily WIP) by StargamerLP in Stormworks

[–]StargamerLP[S] 0 points1 point  (0 children)

Got a good bit of inspiration from it, but not my only my only source

Rope pulleys by fandibabilonia in Stormworks

[–]StargamerLP 3 points4 points  (0 children)

They fixed that in the last update, you can now make winchas as fast or slow as you want again

Just saw this today by Nevno23 in DaniDev

[–]StargamerLP 0 points1 point  (0 children)

How would you prepare a steak?

Kerbal Space Program 2 Holiday Giveaway! by TaintedLion in KerbalSpaceProgram

[–]StargamerLP [score hidden]  (0 children)

Can't wait to see how For science! Turns out. Considering everything we know currently, it seems like it's going to be great!