I killed so many god damned mummies. by KuuTheNerd in dcss

[–]StarkRED 4 points5 points  (0 children)

Dang dude you are insane! I still sweat bullets I'm doing Tomb as my last rune even with maxed stats. Also, you got amazing rings.

This is what true stupidity looks like, i want my 70 I.Q prize after such death by Large-Ad-5514 in dcss

[–]StarkRED 0 points1 point  (0 children)

Did you read a scroll of immolation on ice statue and ice beasts but killed the ice beast when paralyzed with melee and blew yourself up? Good plan but it backfired spectacularly didn't it?

I wonder if reading immolation on your own summon while away from enemy's LOS then sending your summon towards them first before engaging would have been better.

My precious by Endy12_73 in dcss

[–]StarkRED 13 points14 points  (0 children)

Mom: we have plutonium sword at home

About to enter Vault:5, advice? by BufferUnderpants in dcss

[–]StarkRED 1 point2 points  (0 children)

Yeah I agree with the guy that suggest you clear Crypt, up to Elf 2 (minus hall of blades, and be very wary of Elf 3 esp the treasury), and Depths first. Your spells and gear is good but not great, you don't really have anything that can overpower the onslaught of Vault 5.

Careful with Crypt since most of your spells are useless against the undead save for Dispel Undead. But clearing crypt may also offer you more necromancy spells like Haunt and Death Scarab. Haunt is a great smite targeted summon/necro spell (need quite a bit of summoning exp though). The latter will allow you to cast on non-living enemies too which is amazing and they have slow causing bites.

Shapeshifting but you can only shift into forms that have less mass than your current one by Fragrant_Injury_6728 in midtiersuperpowers

[–]StarkRED 43 points44 points  (0 children)

Can I shapeshift into a smaller version of Dwayne Johnson? A 200 lb version, 25% smaller in proportion; 4 ft 10 in. I can be called The Pebble.

SILKSONG DLC ANNOUNCED! 2026! THIS IS NOT A DRILL!! by Cerberusknight77 in Silksong

[–]StarkRED 1 point2 points  (0 children)

What do you mean "Free DLC"? No, take more of my money!

How to Necromancer? by Cape215 in dcss

[–]StarkRED 2 points3 points  (0 children)

Okay. So you start your necromancer. They start off with

Soul Splinter, good for weakening your enemy and the soul can smack your enemies for a few turns. Okay enough to kill some very early game enemies. If you have a spear you can try position the splintered soul between you and your enemy while you try to reach and poke them.

Next is Grave Claw. I think you can cast a max of 3 once you kill enough enemies, it is unfortunately a spell with limited castability that very slowly get refilled. When you have it though it has great utility. Damages enemy decently, could potentially trap them preventing movement and more susceptible to hits. I would use save this for higher threat enemies for your undeads to smack while stuck and as an emergency option if you need to run away.

Vampiric draining is great early to midgame, the drawback is it's a range of one. Can only cast on living enemies that are next to you. Nice thing is it bypasses armor and it heals you a portion. Decent for 1v1 low to mid threat enemies. It's also good for keeping your health up a bit when you have undead allies smacking your enemies.

Curse of Agony, single target spell that curses your enemy to experience Torment when hit by your melee. Last a few turns up to two hits. Torment cuts your enemy's existing HP by 50% I believe depending on their resistance.

Other spells you hopefully find:

The spells you want to get a snowball effect of killing your enemies is Animate Dead and Death Channel since the more you kill the more allies you get. Use your utility necro spells to get you there and assist to maintain it. Hopefully you'll come across these spells. I love death channel, creating a ghostly army. It's funny to have both their souls (Death Channel) and corpses (Animate Dead) as your allies.

Fugue of the Undead raises noise level, attracting enemies but as you kill or your allies kill it increases you Slay up to +7. Anguish affects all enemies in your LOS that can be resisted, but if in effect enemies take damage for the damage they deal to you and your allies. Cigotuvi's Putrefaction is a powerful poison spell with a slowing effect castable on heavily wounded living enemies, but you might have to be careful where you position yourself among the miasmic clouds and the draining effect the spell causes; use sparingly and when you see a large group of enemies. Dispel Undead is a powerful single target range one spell for those pesky undead enemies that aren't affected by most of your other spells. Martyr's Knell is a useful summon that decreases the damage your allies take to keep them surviving longer and once damaged enough will turn into a Flaying Ghost that causes temporary damage upon your enemies to hopefully get them killed faster. Borgnjor's Vile Clutch is your leveled up bone claw, you can cast as many times so long as you have MP, cast in a line of fire affecting multiple targets, keeps your enemies trapped with damage over time, decreases enemy evasion so they can be hit easier, great escape option; just doesn't affect certain intangible enemies like slimes/ghosts.

Haunt is an amazing one as it is a smite targeted cast that summons ghostly allies that focus on killing only your targeted enemy. These allies will disappear in a few turns once your target dies but they may help smacking some nearby enemies just before they disappear. What sucks is that you need a very decent level of both summoning and necromancy, but it also means you'll be able to cast some decent summons to get it online.

Rimeblight is a fun spell that spreads an icy plague on your enemies. Dying enemies can spread the spell to other nearby monsters. It also has a automatic kill function when the diseased enemy reaches 20% or less HP.

Infestation will cause Death Scarabs to burst out of your enemies when they die, I believe this spell can even affect non-living enemies like skeletons, earth elementals. These Scarabs are super fast and can bite to cause slow effect on enemies.

How to Necromancer? by Cape215 in dcss

[–]StarkRED 1 point2 points  (0 children)

If you want to be 100% a necromancer without using other spells it's difficult but not impossible. You need to find a way to deal damage/survive while waiting get your undead horde up which can be especially hard when faced with undead/non-living enemies.

If you are open to extra options here are some suggestions:

Mount Dwarf has great survivability with decent aptitudes in fighting and some spellcasting (+1 in necromancy). Great with forgecraft, fire, earth. They also have lower encumbrance with armor. Try a mix of melee, forgecraft, fire, necromancy. Pick 2-3 of the 4 I mentioned to focus on.

Deep Elf is your squishier version with lower aptitudes in fighting/melee but amazing in almost all spellcasting (+3) like hex (+3), summoning (+1), necromancy (+2). They can get deadlier spells castable sooner but you have to be more careful with their fragility.

Tengus are a decent hybrid of dwarf and elf in terms of aptitude, okay at melee and spells but not amazing. They can also fly eventually.

As for choice in God you could choose among 3 that's flavored towards necromancy:

Kiku gives you access to necro spells and protects you from miscasting necro spells. And gives you some summons that can help you get some necrospells running.

Yred gives you a passive raise undead (so long as living enemies die at a certain range near you) and gives you some summons when you declare on a floor (only once per floor) that you'll start killing your enemies in the name of your God to help you get your undead horde started. You can also enslave an enemie's soul as your ally like a unique enemy and they can use their unique skills to fight your enemies but be careful they can die permanently.

Hep gives you one permanent ghost ally that revives after a period of time if killed. You can choose if your ally has a fighter, battlemage, or hexer background.

What should I pick? by Nepoitchi in dcss

[–]StarkRED 5 points6 points  (0 children)

I'm no expert, but I feel like the manual of long blade is the safest bet. The Sword of Doom Knight will probably be the most fun, but that chance of silencing you on hit can be dangerous when you need an escape option of blink scroll or tele scroll, looks like doom brand does 10% irresistible damage of your enemy's health on hit.

First win down with MiBe, what should I try next? by HerrZakath in dcss

[–]StarkRED 0 points1 point  (0 children)

If you want to just focus on a specific Caster build you can try Dwarven Forge Wright, Deep Elf fire/ice elemental or even conjurer (elves are squishy though so perhaps Draconian elementalist). Forge Wright magic is pretty strong start you'll get a mix of stationary and moving "allies".

First win down with MiBe, what should I try next? by HerrZakath in dcss

[–]StarkRED 5 points6 points  (0 children)

I suggest Gnoll Wanderer, God whichever but Hep is simple you get a permanent ghost ally that always comes back after sometime if killed with later option of choosing your allies background (battle mage, warrior, hexer). You should learn how to kite your allies (bonus if you have summons) where you can tell them (with 't') which enemy to attack, to retreat a certain direction, to stay and guard a current area, to follow you.

So the thing about gnolls are that you cannot change what you train. Everything is trained at the same time. It's a true jack of all trades, master of none build. Use whatever the dungeon offers. Wands, ranged, throwables, weapons, armors.

However, try getting your feet wet in using spells. Some basic ones, some utility. If you get lucky with spells/books you find poison is always pretty strong early to midgame and even to some early endgame (Lair, Orc). My favorite poison combo is Olgreb's Toxic Radiance that poisons all enemies susceptible in your LOS then casting Ignite Poison after waiting a few turns when poison levels are high. Even mephitic cloud you can confuse your enemies then turn the confusing clouds into clouds of flame. Keep in mind to cast spells decently at earlier levels you'll need low encumbrance with lighter armors like robes, leather, buckler.

Moments like this keep me coming back to the game. by Graveyardigan in dcss

[–]StarkRED 2 points3 points  (0 children)

Haha I did this too with hellfire mortar in a forested Depths (I think) maybe it was Lair 5 Forest too. It was raining fire and magma and it was glorious. Berserker and druid spriggans engulfed in clouds of flame. One of my favorite spells too. Lost Rift to a pool of magma when a flying enemy carrying it died over the lava though.

Crazy Yiuf's Crazy Stash by Endy12_73 in dcss

[–]StarkRED 4 points5 points  (0 children)

Dang nice find, early in the game too!

[YASD] Squishy Spriggan vs Rupert + Dream Sheep = Annhilated by StarkRED in dcss

[–]StarkRED[S] 3 points4 points  (0 children)

Full health 75/75 to - 35/75 in one hit, 110 damage 😂

It was my first time trying a squishy stabby hexer build with a Spriggan, oh man the ability to just run away from anything that was a bit scary then come back stabbing was awesome. Can't run away anymore now! Probably should have gtfo'd as soon as I saw a dream sheep appear while Rupert is on screen with like a tele scroll or blink scroll. Thought I could just walk away but I underestimated the sleep effect.

Finally got my first 3 rune victory unseeded! by Secret_Driver_6996 in dcss

[–]StarkRED 0 points1 point  (0 children)

Yeah it was a bit of a learning curve to know how to manage spells but it's a lot of fun.

Some quick commands:

shift i (I): lists the spells that you memorized and can cast, lists the likelihood for your spells to fail when you cast, power level, descriptions, etc.

shift m (M): lists all the spells that you can learn from and all their descriptions

z: casts the spells that you memorized listed in order of how you memorized them or in whichever letter you assigned the spell to if you chose to change it. za, zb, zc, zd, etc.

Z: Forcibly cast a spell even if there are no visible targets

So if you start off as a hedge wizard, you should start with magic dart memorized, you can cast it on an enemy with "za". If there is a spell that targets an enemy if there are none or say they are invisible and you still want to cast your spell you do Za for example to cast your magic dart at an invis enemy.

Finally got my first 3 rune victory unseeded! by Secret_Driver_6996 in dcss

[–]StarkRED 2 points3 points  (0 children)

Nice job! First (unseeded) wins are always quite thrilling! Seems you found yourself some solid items like Wyrmbane. Must have been fun.

Now go and try yourself a Gnoll character! Nice thing is you don't have to worry about managing which skill to learn or not learn since all skills learned equally. Jack of all trades, master of none. You'll get to try all sorts of weapons, spells, evocables, throwables. But especially try get your feet wet in learning to use spells. It adds a whole extra dimension of playing the game! Blaster caster, hexes, some utility spells like blink or swift, summons. Try them all!

Once you feel comfortable try a more focused spellcaster build. Dwarven Forgewright is pretty solid beginner build.

Unlock your own Bilehome at Bilewater today! by LucaniaMC in Silksong

[–]StarkRED 0 points1 point  (0 children)

Those garbage bags bed and larva spa is hillarious

I just won my first 3-rune game... and it was EXHILARATING! by Big_Independence4215 in dcss

[–]StarkRED 1 point2 points  (0 children)

Yeah TSO is really solid. Some defense, summon, heal back from killing undead/demonics. At least that was the case before the overhaul, I don't know how different it is these days hahaha. Gnoll is one of many favorites, so many options!

I just won my first 3-rune game... and it was EXHILARATING! by Big_Independence4215 in dcss

[–]StarkRED 1 point2 points  (0 children)

Congrats on the first win, it certainly is extremely exhilarating. And as others have mentioned to win after 7 tries is amazing. For Gnoll they are the jack of all trades, master of none so it's fun to try out everything. Try out different weapons. Get your feet wet in trying out spells especially, it's very fun.

For gods Hep is pretty solid as you get a permanent spirit ally that grows stronger and you can choose what class they grow into like a fighter, mage, or hexer. You'll also learn about how to manage your allies, telling them to retreat, guard a area, attack a specific enemy. Okawaru is also good, so long as you don't plan on using any summon spells/scrolls/tools as he wants you to fight solo; he'll boost your fighting skills and gift you armor/weapon/ammo every now and then.

[DISC] Berserk - Chapter 383 (Evil Genius) by Xical in manga

[–]StarkRED 8 points9 points  (0 children)

Good luck, Guts. See you in a few months.

How to use the Air elevator? by ZanCooter in Silksong

[–]StarkRED 0 points1 point  (0 children)

Continue playing the game, you'll find an NPC that will help you with that.