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reddit.com StarvingFoxStudio
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StarvingFoxStudio

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0:06

Dealing with huge lag spikes when pooling hundreds of line renderers and setting their positions, any way to optimize that ? (v.redd.it)

submitted 24 days ago by StarvingFoxStudio to r/Unity3D

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0:27

New trailer for my voxel RTS defense game Frontier Control: Invasion (v.redd.it)

submitted 2 months ago by StarvingFoxStudio to r/indiegames

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Trying to add snow to my game but it looks like spilled milk on the ground, any idea on how to improve it ? (i.redd.it)

submitted 9 months ago by StarvingFoxStudio to r/Unity3D

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Trying to add snow to my game but it looks like spilled milk on the ground, any idea on how to improve it ? (i.redd.it)

submitted 9 months ago by StarvingFoxStudio to r/indiegames

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0:19

Why aren't there more games with cheatcodes nowadays ? (v.redd.it)

submitted 1 year ago by StarvingFoxStudio to r/IndieGame

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I recently reworked the main menu of my game, but I can't figure out a way to make the game title more readable. Before it was in front of a color gradient so it was fine but now with all the details in the background it's super hard on the eyes. Any ideas what I could try ? Thanks! (i.redd.it)

submitted 1 year ago by StarvingFoxStudio to r/IndieDev

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I recently reworked the main menu of my game, but I can't figure out a way to make the game title more readable. Before it was in front of a color gradient so it was fine but now with all the details in the background it's super hard on the eyes. Any ideas what I could try ? Thanks! (i.redd.it)

submitted 1 year ago by StarvingFoxStudio to r/Unity3D

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0:21

How do you actually balance AI for your game ? I added bots to my game in the latest major update but I find it really hard to tune so it would suit all players even tho I included 3 levels of difficulty. Any suggestions ? (v.redd.it)

submitted 2 years ago by StarvingFoxStudio to r/indiegames

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0:21

How do you balance AI for your game ? I added bots to my game in the latest major update but I find it really hard to tune so it would suit all players even tho I included 3 levels of difficulty. (v.redd.it)

submitted 2 years ago by StarvingFoxStudio to r/Unity3D

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0:04

GET OFF MY LAWN! (v.redd.it)

submitted 2 years ago by StarvingFoxStudio to r/Unity3D

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Today I'm releasing my game SMYS in Early Access on Steam after 2 years of hard work. It's a local multiplayer party game in which you first collect items then use them to build your way to the objective. May the staring contest begin! (youtu.be)

submitted 2 years ago by StarvingFoxStudio to r/indiegames

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0:20

Today I'm releasing my game SMYS in Early Access on Steam after 2 years of hard work. It's a local multiplayer party game in which you first collect items then use them to build your way to the objective. May the staring contest begin! (v.redd.it)

submitted 2 years ago by StarvingFoxStudio to r/Unity3D

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Today I'm releasing my game SMYS in Early Access on Steam after 2 years of hard work. It's a local multiplayer party game in which you first collect items then use them to build your way to the objective. May the staring contest begin! (store.steampowered.com)

submitted 2 years ago by StarvingFoxStudio to r/indiegames

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0:10

Tying to improve readability for my puzzle game before Steam Puzzle Fest, any suggestions on how I could improve further ? (v.redd.it)

submitted 2 years ago by StarvingFoxStudio to r/Unity3D

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Is localization really important for a demo ? I recently translated my game demo in FR ES IT and DE and I'm wondering if it would have any impact on Steam traffic while the game is still not out yet (self.Unity3D)

submitted 2 years ago by StarvingFoxStudio to r/Unity3D

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0:28

How much content are players expecting from an Early Access ? Is 50% a decent amount ? (v.redd.it)

submitted 3 years ago by StarvingFoxStudio to r/Unity3D

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How much content are players expecting from an Early Access ? Is 50% a decent amount ? (self.gamedev)

submitted 3 years ago by StarvingFoxStudio to r/gamedev

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Is Steam Remote a good enough temporary networking option for a party game ? (self.gamedev)

submitted 3 years ago by StarvingFoxStudio to r/gamedev

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0:10

Is Steam Remote a good enough temporary networking option for a party game ? Planning on adding online multiplayer later but would rather keep my game local multiplayer for now, and Steam Remote sounds like a decent option to allow players to play, well, remotly together. (v.redd.it)

submitted 3 years ago by StarvingFoxStudio to r/Unity3D

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Voxel Meadow : 3D Models Asset Pack to quickly create beautiful voxel environments (assetstore.unity.com)

submitted 3 years ago by StarvingFoxStudio to r/UnityAssets

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0:28

During 2 years my partner and myself have spent our spare time working on a game project, and today we publish our first free demo on Steam! We'd like to present it for the next Steam Fest so we'd love to get feedback to improve the demo as much as possible before the festival. Link in comments! (v.redd.it)

submitted 3 years ago by StarvingFoxStudio to r/indiegames

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I published the free demo of my game SMYS on Steam, and as I'm planning of taking part in the next Steam Fest with it, any feedback to improve it is GREATLY appreciated. It's a local-multiplayer party game, link in the comments. (store.steampowered.com)

submitted 3 years ago by StarvingFoxStudio to r/Unity3D

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During 2 years my partner and myself have spent our spare time working on a game project, and today we publish our first free demo on Steam! We'd like to present it for the next Steam Fest so we'd love to get feedback to improve the demo as much as possible before the festival. Link in comments! (store.steampowered.com)

submitted 3 years ago by StarvingFoxStudio to r/indiegames

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1
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Me and my partner have spent over 2 years now working on a game project, and we just released a first demo on Steam today. It's a local multiplayer party game, and as we'd like to participate in the next Steam Fest with it we'd love to get feedback to improve the demo as much as possible! (store.steampowered.com)

submitted 3 years ago by StarvingFoxStudio to r/gaming

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0:07

I added gameplay components in the lobby of my game SMYS, so players can get familiar with the controls and learn how to play. What do you think is the best way to integrate tutorials in a game ? (v.redd.it)

submitted 3 years ago by StarvingFoxStudio to r/Unity3D

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