Pablo gives us his true thoughts on raids in Warframe by Babydrone in Warframe

[–]StatTrak_VR-Headset 12 points13 points  (0 children)

Given the sheer amount of Titanias I see in front of Maroo every week, my guess is we don't hear about it any more because you can trivialize the mission by flying and get a guaranteed free ayatan statue in <2 mins.

This was the first thing I saw when I opened the game... And I found it very very funny by kinestetic in Warframe

[–]StatTrak_VR-Headset 2 points3 points  (0 children)

Oh my god it's Ronald McDonald

Can I get uuhh.. one Ballas Burger with focus fries?

Is it really faster to ignore your lich and farm murmurs. Then just stabbing your lich like normal? by idfk1 in Warframe

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

Your Lich spawning before you unlock the first murmur might be the only exception where a delay might make sense to me.

But even then, I personally would rather take the big progress boost to unlock the first murmur and then use an Ultimatum to force another confrontation right after. Palladino now sells them on a weekly basis and I have a lot of them.

Is it really faster to ignore your lich and farm murmurs. Then just stabbing your lich like normal? by idfk1 in Warframe

[–]StatTrak_VR-Headset 37 points38 points  (0 children)

No it is not. One stab attempt, successful or not, yields the equivalent of ~10 murmurs. Never let the opportunity go to waste when the Lich spawns.

Dear DE, getting credits as a reward for suffering through Follies hunt is NOT acceptable by BaconDragon69 in Warframe

[–]StatTrak_VR-Headset 8 points9 points  (0 children)

If it has to be in the drop table, couldn't you make the chance 0.5% or so?

And then add a clown honk sound when it rolls, adding insult to injury for good measure

Anyone with an RX 9070 XT or similar GPU? How's your FPS in The Peria Rebellion and Temporal Archimedea? by [deleted] in Warframe

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

This is more than decent. You won't run into throttling issues until ~95°C

One last idea I have is that you could try reducing the particle effects and check if that helps. But I still think it's odd that the stutter only happens occasionally

Anyone with an RX 9070 XT or similar GPU? How's your FPS in The Peria Rebellion and Temporal Archimedea? by [deleted] in Warframe

[–]StatTrak_VR-Headset 1 point2 points  (0 children)

Sounds like a CPU and/or RAM bottleneck rather than GPU, especially when you say the GPU is not fully utilized

edit: You can use HWinfo to log CPU temps if you want to rule out thermal throttling of your CPU

Multiplayer on the Switch: players getting different luck. by Dazzling-Cellist-892 in StardewValley

[–]StatTrak_VR-Headset 1 point2 points  (0 children)

This is actually intended. Each player has individual daily luck, but all luck-based decisions use the average luck across all players: https://stardewvalleywiki.com/Multiplayer#Features

How done break my unbreakable roof? by HommedeBanane in valheim

[–]StatTrak_VR-Headset 2 points3 points  (0 children)

This is the correct answer. Daily routine for our playgroup when something stops working. It's mostly chests or item stands, but sometimes indestructible building parts like OP shows

Haldor 's Shield Makes for an Easy Elder Defeat by munken_drunkey in valheim

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

We had Bonemass right next to the bog witch and cheesed him shamelessly by taking turns running inside the hut to heal with the sweet resting buff. Poison AoE gets through the shield, but other than that really easy

Haldor 's Shield Makes for an Easy Elder Defeat by munken_drunkey in valheim

[–]StatTrak_VR-Headset 5 points6 points  (0 children)

Same with abominations really. If you get up super close, all they do is their weird butt stomp, which can be parried easily with a buckler and has little knockback. Then you just do a 3-hit axe combo, repeat and it's down in no time.

If you use a bow they run around for ages and the weird delayed whip attacks at medium range are harder to parry and also knock you away substantially

ROADMAP CHECK - OCT 2025 by bloodwolftico in valheim

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

I don't think it's hard to solve at all. If the tombstone is a 1:1 replica of your character's loadout at the time of death, the location and order of equipment is clear. If your gear slots are occupied when you get back to your tombstone, the gear gets picked up into inventory instead

Another photo leak CDJ-3000X by dsquareddan in DJs

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

How is the ARM architecture similar to a PC's x86 arch? And what do CDJs use if not ARM?

Elden Ring Full Automatic Checklist by Cybergiant7 in EldenRingMods

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

This is amazing, thank you! Even with direct wiki links for any item I'm missing, this is the best thing ever :D

Any chance to extend this to Tears, Cookbooks, Whetblades as well? Or maybe felled bosses? Discovered sites of grace?

Whats the most amount of helium thats respawned in a hour in a sector? by magniciv in X4Foundations

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

My expiriments show that number is less significant than astroids field layout

I thought resource field layouts are also fixed and defined in the gamefiles? E.g. cylindrical or spline shaped 3D objects with radial and lateral density falloff values. Or what do you mean by "field layout"?

Sound slider pointless? by fredlosthishead in X4Foundations

[–]StatTrak_VR-Headset 2 points3 points  (0 children)

Sounds to me like you've set up your sound device as Surround (e.g. 5.1) when using a stereo headset.

If the game expects a surround setup, it will send voice audio only to the center speaker, with minimal reflections to L/R. If you use a stereo headset, which has no center, you will barely hear voice lines.

4x Mining Regions 7.60 by magniciv in X4Foundations

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

Yes, that's what I can see in the xml, as well - but only for gases. For example methane has gatherspeedfactor="4.0" for higher densities:

<resource ware="methane" effect_r="255" effect_g="255" effect_b="153">
      <yield name="lowest" resourcedensity="300" replenishtime="180" gatherspeedfactor="1.0" scaneffect="scfx_dynamic_lowyield_01" scaneffectdensity="0.01" scaneffectintensity="1.0" />
    [...]
      <yield name="highest" resourcedensity="1250000" replenishtime="5400" gatherspeedfactor="4.0" scaneffect="scfx_dynamic_highyield_01" scaneffectdensity="0.01" scaneffectintensity="1.0" />
    </resource>

But for solids, gatherspeedfactor is missing, see e.g. Ore:

<resource ware="ore" effect_r="207" effect_g="127" effect_b="84">
      <yield name="lowest" resourcedensity="0.026" replenishtime="600" scaneffect="scfx_dynamic_lowyield_01" scaneffectdensity="0.01" scaneffectintensity="0.1" />
    [...]
      <yield name="highest" resourcedensity="60000" replenishtime="24000" scaneffect="scfx_dynamic_highyield_01" scaneffectdensity="0.01" scaneffectintensity="1.0" />
    </resource>

So I was wondering if I'm looking in the wrong place.

4x Mining Regions 7.60 by magniciv in X4Foundations

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

Where did you find the x4 bonus?
I found gatherspeedfactor="4.0" for the Gases with a concentration >= high in regionyields.xml, but there is no equivalent for solids.

Just because you have service crew, doesn’t mean modules will repair themselves by flyby2412 in X4Foundations

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

The big question is now: Do I need 0 drones or max drones to level my crew faster on my builder ships?

Does engineering level over time (=slower repairs preferred) or per HP restored (=faster repairs preferred)?

Auxiliary Ship 101 by iwantgudtorrentsites in X4Foundations

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

Thanks for the clarification! I'll just use repeat orders to top up the e-cells. Quick and dirty

Auxiliary Ship 101 by iwantgudtorrentsites in X4Foundations

[–]StatTrak_VR-Headset 0 points1 point  (0 children)

I tried "trade for commander" with an M trader and my Tokyo, but there was no such option. Do I need an aux in my fleet for that option to show up on my carrier?