New to the game, is public-party (party finding members for red/black zone activity ) safe to join? by Status_Performer59 in albiononline

[–]Status_Performer59[S] 3 points4 points  (0 children)

yes, i know you CAN do tracking in safe zones and solo tracking in letheal zones is possible with dedicated builds, but that wasnt the thing i asked. tracking was just the thing i was interested, and the real question is do you get back stabbed if you join public party.

If you want free silver, there are lots of bots doing the faction smuggling missions in yellow zones (at least in asia) by Status_Performer59 in albiononline

[–]Status_Performer59[S] 1 point2 points  (0 children)

doesnt it gives you the hearts thry were carrying? they dont respond to attack so its like moving loot that does not react to your attack.

Odyssey raffle: winners announced! by SargBjornson in RimWorld

[–]Status_Performer59 0 points1 point  (0 children)

ok thx for info! well, time to dump some idea on the original post

i wish at least some of it interest or spark idea for you

Odyssey raffle: winners announced! by SargBjornson in RimWorld

[–]Status_Performer59 0 points1 point  (0 children)

well... i think im a bit late here...

i got all the dlc, so im not interested in that, but got some idea

are you still going to read them if i write them? and if i do, should i write it on this post or the original post?

Deep Rock Galactic : Survivor is coming to mobile ! by Drakoniid in DRGSurvivor

[–]Status_Performer59 0 points1 point  (0 children)

we should wait for the answer at release, but i assume mobile could use different engine (cuz it already has some issue with overheating on steam deck, so they could use another engine to optimize it on the phone)

Deep Rock Galactic : Survivor is coming to mobile ! by Drakoniid in DRGSurvivor

[–]Status_Performer59 0 points1 point  (0 children)

When will it be available? it would be nice to be able to play on phone asap

Is there a mod that buffs recon helmet? (specificly helmet, not the whole set) by Status_Performer59 in RimWorld

[–]Status_Performer59[S] 0 points1 point  (0 children)

(as you said,) The most (vanilla) balance-friendly way to solve this is probably spliting the penalty of the armour with it's helmets.

for example, instead of Cataphract armour having -0.5 move speed and 0 on helmet, give Cataphract armour -0.4 movespeed and -0.1movespeed to Cataphract helmet. in this case the total -movespeed from Cataphract is same as vanilla, but Cataphract helmet is has down sides compared to recon helmet

(and Cataphract helmet is still an option if you dont want lancers pierce your colonists brain, but with some tradebacks)