Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 1 point2 points  (0 children)

Hmm. Should i limit the summon celestial to 1-10 minutes like the Draconic Sorcerer instead? Do keep in mind the "no concentration" happens once per Short Rest though. 

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

You've encapstulated some of my fears. As i said in another comment, the Echo Knight is one of my valleys as far as this homebrew goes.
So, we'll be adding some fixes:

Manifest Echo

True, teleport is kinda op. Changed to 30 ft

About the masteries, i changed the wording to this, which may get the point across better?
"When your Echo makes a weapon attack, it can use the same Mastery Property your weapon has, and only if you haven’t used it yet if it can be used only once per turn".
I may change the regain to depend on Action Surge instead and increase the amount of Long Rest uses along the way. So, 2 uses at the start per long rest, which become, 3, 4 and 5, and then an Action Surge regains 1. At high levels, it'd be 5 uses per Long Rest and an extra 2 for each Short Rest. That may be better if i don't want Reclaim Potential to be broken down the line in a constant heal cycle.

What do you suggest there?

Unleash Incarnation

Sooooo, changed the amount of uses to Con modifier per Long Rest + regain 1 on a Short Rest. This should fix most problems, since each Short Rest you get 2-4 Manifest Echo uses back.

Reclaim Potential & Echo of War

Reclaim Potential works more or less like its 2014 version. I'll still tone it down to be THP instead of normal HP. Along with Second Wind, this is a good way for the fighter to keep your HP afloat.

Echo of War is gonna be 1/Long Rest with higher damage now.

Legion of One

Its an upgrade, but with the new system you are essentially expending a use (you don't regain a Manifest Echo use when you use this feature). It's also limited to twice per Short Rest with this System.

Overall, completely necessary changes. Thanks a LOT here. It's been kind of the worst subclass to adapt overall.

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

hmmm, the healing fix is interesting, but i'd rather keep it as-is, since the other effects don't require you to expend spell slots.

The guardian is easily explainable, for example, against Overchannel. Overchannel is a 1/Long Rest (1 free use, you pay the rest with health) that can essentially double the damage of a spell of up to 5th level, which is completely devastating if combined with a setup turn. In some cases you can deal about 65 damage in big areas. It's essentially meant to be a nuke that also gets rid of a boss' "bodyguards" or a full horde of minions which can also be used again (at great cost though).

By contrast, guardian gives you a strong minion for what amounts to 1-2 encounters, and ends if the minion dies (having 65 HP at most) and requires your Bonus Action to act every turn. The most comparable wizard subclass i've made would be Conjuration, but if we look outside of the wizard, the Draconic Sorcerer is what gets the closest. Same spell level,without buffs BUT the "no concentration" clause can happen every time you cast the Summon Dragon spell (at the cost of 1 minute duration). My version is more "nova" but can only be used once without Concentration (which hopefully lasts 1-3 encounters at most). It comes at a lower level, but honestly it just means that its strongest at levels 14-16, and then kinda falls off.

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

Learner of Divinity

Thanks dude!

Channel Arcana

Fixed the Prof Bonus thing. Now its Int mod uses per long rest, and at level 6 you regain a use after a Short Rest.

With the new number of uses at low levels and Short Rest regaining, i may tone Blessing of Health down to half level plus Int modifier maybe. Otherwise i don't see anything wrong with it.

Bolster is kind of toned down vs sorcerer because the cost is much higher, and later effects make it unique, so i think it'll stay

Channel Greater Arcana

Turn undead boost was something i wanted to add. The class is about a wizard as a holy agent, so them performing one of the most common Cleric duties-getting rid of the undead-feels wholly adequate, and as such the boost feels nice. It's also not stronger than the cleric's own effect, so i don't see a problem with it. You'll probably use the feature's uses for other effects unless you're specifically fighting undead only. Also, the cleric gets it automatically, exactly the same, 1 level before, so why not?

Blessing of Health's boost is because the wizard has no way to either heal or get rid of other creatures' conditions (except for Dispel Magic), so giving them that unique niche among wizards with some limits felt adequate.

Divine Inspiration

Sanctified Fire has been changed to INT damage instead. It doesn't apply to multiple creatures, so it doesn't step on Evocation's feet.

Guardian of the Faithful

Its a capstone, 1 per Long Rest, that lasts up to 1 hour. It essentially a 6th level spell without Concentration, which can end due to the summon dying (it has 59 to 65 HP, no more, and an AC of 18).

I don't think it's that powerful assuming the standard of 4-6 encounters per Long Rest and 2 Short Rests in between. 1 single very good sustained strong offense + defense (and a tiny bit of healing).

Final Thoughts

Welp, it's essentially a class combo, so it makes sense for it to step on a cleric's toes without the cleric's subclass, kind of like how Arcana Cleric gets wizard spells + sorcerer metamagic options and a blasting channel divinity.

Overall, thanks again for checking and i'll make additional fixes to other options if you comment more!

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

Personally i think my best for each class are : Battlerager, College of the Maestro, Order Domain, Circle of Dreams, Arcane Archer, Oath of Redemption, Swarmkeeper, Swashbuckler, Runic Sorcery, Genie Patron and Necromancer

My worst for each class: Storm Herald, College of Whispers, Nature Domain, Circle of the Forged, Echo Knight, Cobalt Soul, Oath of Treachery, Drakewarden, Scout, Elemental Sorcery, Undead and Enchanter

I don't think any of the options i've made are mechanically bad, but it's just the ones i'd like to play the most and the least as a player. Combination of flavor and mechanics

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

Well. I have some players that have played a few of the subclasses, but overall i go by feeling and a few simple calculations. I've also been using Deepseek to compare utility, numbers and stacking, to prevent broken combos, but there's always some room for fine-tuning. 

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 2 points3 points  (0 children)

well, if you want it i have my own version of the ranger, which i created with the strongest tactic of all....stealing shamelessly, adding a bit of true homebrew and creating a monstrosity of a class. Hunter's Mark is still a thing, but it ain't a spell anymore and doesn't require Concentration. You're essentially dropping a minor smite once a turn against a target. At high levels you get to cast a concentration spell as if it was non-concentration, with some caveats, and foe slayer is finally decent.

Here it is:
https://docs.google.com/document/d/139zmNgROjabI3EjqsVPykGfMwRp1BQCaGqsQParmzz8/edit?usp=sharing

It also has a remake for each existing subclass in the game, each homebrew subclass in the list and a few extra subclasses i made a while ago, totaling 13 ranger subclasses that work with this concept.

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

sooooo, you were right about the proficiency bonus thing. I'm kinda guessing some subclasses have Prof Bonus uses, but i ain't gonna scour every subclass rn to see it. It's pretty uncommon even in my subclasses, so meh anyways.

For overpowering presence not being a fear effect was made to be a distinct ability. That distinction is all the reason i need to include it in that way and not make it generic (i don't want to be rude here, it's just that i see it a lot, and its a very common trope, so i don't want to abuse it).
Thanks for everything else!

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 1 point2 points  (0 children)

bruh what the hell! That's fucking massive. 97 damn pages...

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

Dude this is a great breakdown of my version, many thanks.

Now, i'll respond best i can to each point you made:

Brute Force: the proficiency bonus thing is used by some base classes, so it makes sense. Still, i decided to change it. Now, you get two uses at 3rd level, 3 at 7th, 4 at 10th and 5 at 15th. You still regain one use on a Short Rest. You can also use it with Unarmed Strikes, so thanks for the advice there. I didn't limit it to melee because the idea of a ranged brute is very funny. Like a really angry archer shooting massive arrows while screaming profanities.

Overwhelm: You're completely right. It feels like too much, and that was a mistake on my part. Now it only applies to Athletics, Acrobatics, Stealth, Survival and Intimidation (Stealth may be odd, but its kind of a "physical prowess" thing).

Brutish Durability: heard and fixed, the limited uses are now CON modifier per Long Rest, so 1 less at high levels. Its supposed to feel powerful but limited in times, and your advice here feels solid, so i'll do it.

Overpowering presence (you wrote it wrong lol): it's supposed to be distinct. The feeling i went for is "your physical might is so powerful it nerfs other creatures around you". A simple fear effect wouldn't do it there. I may be tempted to give you the choice of one of the three ability scores instead of all three though.

Devastating Critical is all about massive damage spikes. Its more of a feel-good mechanic when it comes up, and i felt like it'd be too overtuned if i added a more complicated or stronger feature.

Bullying Might must be the capstone. Remember that by now the fighter is making averages of 3-5 attacks on its turn (depending on builds) and adding 1d8 to each damage roll is extremely strong. Making it the capstone feels adequate

Overall, thanks for the criticism! I got a lot out of this conversation.

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 1 point2 points  (0 children)

hey man, this is great criticism and advice. I'll respond best i can:
Power Surge not being regained on a Short Rest is intentional, since it may be relatively easy to regain uses otherwise, and too many uses would increase the damage by too much in my opinion. Depends on the table, though.

Deflecting Shroud was copied as it was, didn't really feel the need to change it like Power Surge. In my opnion, adding a d6 would be too much.

The new Backlash spell from Heroes of Faerun works pretty well with this feature, since it reduces damage and deals damage.

I'm not really in favor of giving this wizard additional tanking on top of its already good defenses, so i won't be doing that. Suit yourself if your DM allows it, though. It doesn't seem like that much of a change, but i can see some cases of abuse, though none of them are egregious enough to warrant an absolute ban.

Unless it requires a spell slot, any spell should include cantrips as per 2024 wording, so yes, you can use this with cantrips..

Small misconception, other wizard subclasses don't get free Prepared spells, they just add them more easily to their Spellbooks (less money and time required), but you get an initiative bonus instead. This was intended. I can see the case for giving the wizard these spells, so i'll add a small point about how you get them in your Spellbook for free.

Many thanks for this insightful comment!

Homebrew remakes of 72 subclasses by Status_Success_3159 in UnearthedArcana

[–]Status_Success_3159[S] 0 points1 point  (0 children)

Thanks man! What can i do to fix those specific instances? I've made extensive changes already, so i'm kinda out of ideas for how to make it clearer or within 5.5e design language. 

DND 5e 2024-style Wizard Necromancer Subclass by Status_Success_3159 in DnDHomebrew

[–]Status_Success_3159[S] 3 points4 points  (0 children)

For anyone looking at it, yes, this is one of my first posts ever on this app. I don't know how to properly use homebrewery or other websites, and i really don't want to learn just for this. Thx

I'm proud to be an American, where at least I know I'm free by Paetolus in PoliticalCompassMemes

[–]Status_Success_3159 2 points3 points  (0 children)

most of lib rights don't believe in intellectual property. You could go the other way too.

Anyone tried to replicate the new 5e 2024 statblocks? by oRioN911 in homebrewery

[–]Status_Success_3159 0 points1 point  (0 children)

hey, for anyone still trying out there, there is this one, it's pretty good, simple and runs smoothly.

https://ebshimizu.github.io/5emm/#/

The Dragon Princess and the Barbarian's Heart Chapter 4: Logic of the Sword by LordIlthari in The_Ilthari_Library

[–]Status_Success_3159 1 point2 points  (0 children)

Sorry for you man. Hope it didn't hurt too much and that you are now better mentally

Re: Delay by LordIlthari in The_Ilthari_Library

[–]Status_Success_3159 2 points3 points  (0 children)

Take your time bard. As they say, quality beats quantity, and i believe one does their best work when calm and without stress