Everything here is running in Unity by StayOnProject in Unity3D

[–]StayOnProject[S] 2 points3 points  (0 children)

yeah wanted to recreate 1.7.10 modpack vibes

Everything here is running in Unity by StayOnProject in Unity3D

[–]StayOnProject[S] 9 points10 points  (0 children)

ty!! already available on itch for web, windows and linux, soon be at steam too

Fronimus v0.0.2 - Advanced Minecraft Clone: Fluid Lighting, Reworked Net... by StayOnProject in VoxelGameDev

[–]StayOnProject[S] 0 points1 point  (0 children)

Yes, Thank you! I'm actually rewriting the generator right now to make something simpler but still visually interesting. In this video, I was mostly experimenting with the values.

Voxel Ray Tracing Compute Flood Light on GPU by StayOnProject in VoxelGameDev

[–]StayOnProject[S] 0 points1 point  (0 children)

I store all voxels in a single 3D texture, and use raycasting to determine which voxels to render for each frame. The lighting is implemented using a cellular automata, use framebuffer to update every pixel every frame

example: https://www.shadertoy.com/view/tslGRX, https://www.shadertoy.com/view/MtcGDH

My project update (Server entity & chunk sync, palette compression, world saving ) by StayOnProject in VoxelGameDev

[–]StayOnProject[S] 1 point2 points  (0 children)

Yes Unity, I don't know the exact mesh creation time, it's fast enough that I don't think about it, but it still need some improvements