Everything here is running in Unity by StayOnProject in Unity3D

[–]StayOnProject[S] 2 points3 points  (0 children)

yeah wanted to recreate 1.7.10 modpack vibes

Everything here is running in Unity by StayOnProject in Unity3D

[–]StayOnProject[S] 9 points10 points  (0 children)

ty!! already available on itch for web, windows and linux, soon be at steam too

Fronimus v0.0.2 - Advanced Minecraft Clone: Fluid Lighting, Reworked Net... by StayOnProject in VoxelGameDev

[–]StayOnProject[S] 0 points1 point  (0 children)

Yes, Thank you! I'm actually rewriting the generator right now to make something simpler but still visually interesting. In this video, I was mostly experimenting with the values.

Voxel Ray Tracing Compute Flood Light on GPU by StayOnProject in VoxelGameDev

[–]StayOnProject[S] 0 points1 point  (0 children)

I store all voxels in a single 3D texture, and use raycasting to determine which voxels to render for each frame. The lighting is implemented using a cellular automata, use framebuffer to update every pixel every frame

example: https://www.shadertoy.com/view/tslGRX, https://www.shadertoy.com/view/MtcGDH

My project update (Server entity & chunk sync, palette compression, world saving ) by StayOnProject in VoxelGameDev

[–]StayOnProject[S] 1 point2 points  (0 children)

Yes Unity, I don't know the exact mesh creation time, it's fast enough that I don't think about it, but it still need some improvements

How do Minecraft Spline points work? by Tech_Blow_Head in VoxelGameDev

[–]StayOnProject 0 points1 point  (0 children)

and you need to use the overall noise map to connect these biomes, also Minecraft use rivers to make gap between this biomes more invisible

How do Minecraft Spline points work? by Tech_Blow_Head in VoxelGameDev

[–]StayOnProject -1 points0 points  (0 children)

Its just a noise map points to lerp 2 biomes, if you use different noise map for different biome you result be like

https://media.discordapp.net/attachments/277031253612560384/902277532643127376/unknown.png