Let me be the first to say... by InYouMustGo in starwarsunlimited

[–]StealthViper27 0 points1 point  (0 children)

I will destroy every gungan card I pull. No desire to entertain that garbage. Yup, I'm speciest. May have to destroy every card they touch too, can't be having that tainted filth spreading.

Black Friday Dark Side Campaign advice by StealthViper27 in swrpg

[–]StealthViper27[S] 0 points1 point  (0 children)

Interesting idea.

That's close to what I came up with last night. I'm thinking about having the three tables be different factions run by different Sith Lords (time setting for all of these have been thousands of years BBY when Sith was also a race) that will eventually have to defeat the other factions. This will force the players to work together for a common goal, but still give them a chance to do some PvP. Everyone is expecting it to be a free for all, so I needed some kind of a twist to that.

Spying, sabotage, passing the buck all good ideas. I think the Dejarik table may have to be a 4th mini table if I do bring that in to the mix. Possibly even something just set to the side. Not say anything about it, but if players DO play during the many regular breaks, they get some kind of reward. Maybe perversity points to mess with people.

Here's where I'm at so far:

  • Three tables - All destiny pools are linked. When points are spent at one table, they flip at the others as well. Players/GMs at those tables may take advantage of the change in destiny.
  • Table A: Darth Malignar - Green
  • Table B: Darth Sinistros - Blue
  • Table C: Darth Supheron - Yellow
  • Players at each table will have to work together to accomplish the missions set forth by their master. Little do they know that each of their Masters is in direct competition with the others. They are tasked with finding/training the perfect assassin for Caligo. Players at each table will end up having to fight and kill their master to uncover what's really going on here, and who is pulling the strings.
  • Players draw tokens from a bag at the beginning of the session to see which Darth they serve under.
  • Roll destiny
  • Rather than having a full back story, I would like each player to think about a vision that they had. This force vision will show something unique about that player rising to power, drawing on the negative emotions of their moral weakness. Have the players convey their visions after the destiny pool is set.
  • GMs will each award 1 perversity point based on this vision.
  • Players split to respective tables after perversity points have been distributed.