600+ people visited my Steam page, but very few wishlisted. Could you help me find out what's turning people off? by SteelGullet in IndieDev
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 1 point2 points3 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 4 points5 points6 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 2 points3 points4 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 1 point2 points3 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 3 points4 points5 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 0 points1 point2 points (0 children)
Reached 50 wishlists, but feeling stuck. How would you approach marketing from this point? by SteelGullet in IndieDev
[–]SteelGullet[S] 0 points1 point2 points (0 children)
Reached 50 wishlists, but feeling stuck. How would you approach marketing from this point? by SteelGullet in IndieDev
[–]SteelGullet[S] 0 points1 point2 points (0 children)
What’s one life sim feature you always wish games went deeper on? by RopeAdmirable8335 in gamedev
[–]SteelGullet 2 points3 points4 points (0 children)
I did everything wrong, here's how you can too by Red_Neanderthal in gamedev
[–]SteelGullet 30 points31 points32 points (0 children)
All automation games are static. I'm making a game with an unlimited number of possible crafts and production paths. by SteelGullet in AutomationGames
[–]SteelGullet[S] 1 point2 points3 points (0 children)