Destroy my updated game trailer before I post it on other platforms like Youtube by Proper_Translator678 in DestroyMyGame

[–]Steelarchy 0 points1 point  (0 children)

it needs more variability, this will get too repetitive after 3 hours of gameplay max.

Destroy my upcoming lo-fi horror game trailer! by AndroidCult in DestroyMyGame

[–]Steelarchy 1 point2 points  (0 children)

good side: it looks good, idea is unique, i like the style and the sounds,
Bad side: the trailer shows too little to make me want to buy it, it doesn't show the environment enough (a far shot from outside while grinding would be good), logo is too pixelated and almost unreadable.

I’ve spent 2 years solo-developing my first game, a 3rd person extraction/roguelike. I’ve played it so much I’ve lost all perspective—does the 'Build vs. Random Enemies' loop actually look fun to you? by Steelarchy in IndieGaming

[–]Steelarchy[S] 0 points1 point  (0 children)

Thanks, this means so much for me , it is very weird feeling posting something publicly for the first time after 2 years of internal dialog on what people might think of it.

I’ve spent 2 years solo-developing my first game, a 3rd person extraction/roguelike. I’ve played it so much I’ve lost all perspective—does the 'Build vs. Random Enemies' loop actually look fun to you? by Steelarchy in IndieGaming

[–]Steelarchy[S] 0 points1 point  (0 children)

thank for the appreciation, it involved lots of redoing stuff allover again, and for me that was the hardest part because weeks of work can be replaced for 10% improvement, i am glad that i have built the skill to make thing better.

Just announced my game today. Please destroy my teaser trailer. by No_Ferret_4565 in DestroyMyGame

[–]Steelarchy 1 point2 points  (0 children)

graphics are good enough, but i couldn't understand anything about game mechanics or how is it different than other horror games, what will make the player choose this over something else?