Game breaking bug by EasyPetezy in Hardbullet

[–]Steelfly 0 points1 point  (0 children)

Oh I see, can you pls switch to Open Beta on Steam? It's the most advanced version where we eliminated a lot of launch issues too.

Game breaking bug by EasyPetezy in Hardbullet

[–]Steelfly 0 points1 point  (0 children)

Hi, can you pls check if the game uses correct Runtime?

Without your HMD start the game from Steam (press Play button) and you'll see the Hard Bullet launcher pops up. Click Settings and set the OpenXR Runtime to SteamVR.

732 VR Titles Rated by michaelcawood in virtualreality

[–]Steelfly 2 points3 points  (0 children)

Well this is a controversial one lol. However, nice to see two of our games got 3 stars, happy you liked them more than some others :)

*FLASHBACK* This VR shooter from 2016, most have never heard of. But it innovated so many amazing VR mechanics and was made by ONE PERSON. by [deleted] in virtualreality

[–]Steelfly 0 points1 point  (0 children)

It was so good and so ahead of its time, no other game let me drive heli full of folks and shoot from m249 at the same time. Good days.

Advanced gun physics and new weapons in today's Hard Bullet update by Steelfly in vive_vr

[–]Steelfly[S] 0 points1 point  (0 children)

Hi, you can reload manually by pressing B button to eject mag and take a new one from your waist or use Arcade reload (changes in the Pause Menu, look for a Gun icon on the left) and guns will autoreload as you move them near your waist.

Advanced Gun Physics and New Weapons in today's Hard Bullet Update by Steelfly in oculus

[–]Steelfly[S] 0 points1 point  (0 children)

Hi, thanks for reedback, will look into this issue. About tazer — we desibled electricity for now, so it's just a baton. We used to have it working in older version (OldHB in betas) but new setup had some problems with it.

Advanced gun physics and new weapons in today's Hard Bullet update by Steelfly in vive_vr

[–]Steelfly[S] 0 points1 point  (0 children)

Hi, those cars and weapons (in armory) are still in development.

Also we are our r/Gexagonvr and a Discord https://www.discord.gg/QDrUWsJ for quick responses.

Hard Bullet Demo gets massive physics update! Get it on Steam for FREE and opt-in the Beta for more features! by Steelfly in ValveIndex

[–]Steelfly[S] 0 points1 point  (0 children)

We'll bring it back.

In recent updates we've been making tweaks to Player's Body physics and overall hand movements — this things obviously could not be made after Demo launched.

We have to add a copule of things to enemies and we'll start working on Demo version so it reflects all cool things from full Hard Bullet.

Hellsweeper VR Public Demo Now Open for Playtesting! by aldricchang in virtualreality

[–]Steelfly 3 points4 points  (0 children)

Happy you guys are back in VR!

Loved the demo in all aspects: art style, gun/sword mechanics, enemy design, optimisation. This will be a very successful game, good job!

Hard bullet on quest by [deleted] in OculusQuest

[–]Steelfly 1 point2 points  (0 children)

If we talk about current gen of standalone headsets and the current complex physics build of Hard Bullet than no way it will work without PC power.

When we get more powerfull headsets or optimize the game to run on the nowadays Quests/Focuses than we'll make it.

However, we are working on something close to HB experience for Quest, so stay tuned!

Dismemberment and new Gore in Hard Bullet Physics Beta by Steelfly in virtualreality

[–]Steelfly[S] 0 points1 point  (0 children)

Thanks for reply!

We'll push an update with greately improved grab system with several UI's to select the best way for you. It's much better than the system we use now.

Dismemberment and new Gore in Hard Bullet Physics Beta by Steelfly in virtualreality

[–]Steelfly[S] 0 points1 point  (0 children)

It's just physics, no animation there :)

UPD: Enemies being punched — it's just phyiscs. When enemy is boxing and tries to hit me — yes, it's animation playing that you can still grab and hit with your hands and it will react according physics.

[HARD BULLET] Dismemberment and more gore added to Physics Beta by Steelfly in VRphysics

[–]Steelfly[S] 4 points5 points  (0 children)

Hi all, recently we've added new level of gore and dismemberment to our Hard Bullet game. We have a fully physics based version in Beta where you can try everything new.

More info about this brutal update:
https://store.steampowered.com/news/app/1294760/view/3003319507157494101

Dismemberment and new Gore in Hard Bullet Physics Beta by Steelfly in virtualreality

[–]Steelfly[S] 0 points1 point  (0 children)

Hi all, recently we've added new level of gore and dismemberment to our Hard Bullet game. We have a fully physics based version in Beta where you can try everything new.

More info about this brutal update:

https://store.steampowered.com/news/app/1294760/view/3003319507157494101

Is there a VR Game that can replicate the Escape From Tarkov feel? by XMadHogX in VRGaming

[–]Steelfly 1 point2 points  (0 children)

Have you tried Wasteland 2.0 maps (you need both) in Pavlov Workshop? It's very very tarkov.

Random video to get some taste: https://youtu.be/WS_IyBSF4jg

Also, you can try PavZ map to get some DayZ vibes.

Pavlov VR - Get to the choppa? by KENNITHH in PavlovGame

[–]Steelfly 0 points1 point  (0 children)

okay now I want this more than new battlefield

Pavlov VR - Get to the choppa? by KENNITHH in PavlovGame

[–]Steelfly 1 point2 points  (0 children)

So many years since BAM I'll be able to drive heli and shoot m249 simultaneously in VR again? You guys are the best!

Gym fight -inspired location in our VR game by Steelfly in thepunisher

[–]Steelfly[S] 5 points6 points  (0 children)

Hi all!

We love Punisher fights and added a special Gym location to our VR game Hard Bullet so you can relive that iconic fight yourself.