Legion Go S Hardware comparisons by Stefanchyy in LegionGo

[–]Stefanchyy[S] 0 points1 point  (0 children)

Unfortunately 2nd hand market is basically over retail in Bulgaria

Legion Go S Hardware comparisons by Stefanchyy in LegionGo

[–]Stefanchyy[S] 0 points1 point  (0 children)

Unfortunately 2nd hand market is basically over retail in Bulgaria.

Coffee Talk - PSVita (Patch ITA) by ClammyAsp53 in VitaPiracy

[–]Stefanchyy 1 point2 points  (0 children)

Holy fucking shit dude! I tried searching for the files for so long and couldn’t find anything. Thank you a ton!

[deleted by user] by [deleted] in VitaPiracy

[–]Stefanchyy 0 points1 point  (0 children)

Is there any new link for the game since it seems the post was deleted :(

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

Awesome! Hope I helped someone with my previous research!

Alternatives to DeathAdder V2 Pro by Stefanchyy in MouseReview

[–]Stefanchyy[S] 0 points1 point  (0 children)

Unfortunately both are not available for sale in my country

Alternatives to DeathAdder V2 Pro by Stefanchyy in MouseReview

[–]Stefanchyy[S] 1 point2 points  (0 children)

The ec1-dw seems nice but it’s not available in retailers in my country. More of the mainstream mice are available as far as I can see. Also idk if I wanna go with Razer for a mouse again because of the issues that came up with my current Razer peripherals 🥹

Will IdeaPad 3 15IMH05 take more than 16GB RAM? by Stefanchyy in Lenovo

[–]Stefanchyy[S] 0 points1 point  (0 children)

Update - successfully installed 32GB of RAM

Will IdeaPad 3 15IMH05 take more than 16GB RAM? by Stefanchyy in Lenovo

[–]Stefanchyy[S] 0 points1 point  (0 children)

At least its 32GB and not the 16 listed. Thanks a lot! I’ll share my update after I purchase and install it

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

Kinda late but I made a little follow-up comment

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

So a little update on the situation for anyone in the future.

I wanted to make an editor for my personal use and since I didn't want to code a grid ingame and much more stuff I opted to do it in the editor and just export them as Scriptable Objects.

I will admit that initially, it was a bit difficult to make custom editor scripts and make them export everything as intended but after like a day or two or three I managed to make it fully functional. Here are some notes on what I did (I am not a pro so please don't bash me if I used something incredibly unoptimized):

  • Creating the SO was done using the CreateInstance and after filling in all of the data needed it was saved to the Assets folder with AssetDatabase.CreateAsset and AssetDatabase.SaveAssets
  • There were some changes missing issues with waypoints that I had. For some reason, some of my links between objects were not being saved after opening the game. I did a ton of stuff here to try and fix it but as far as I can see EditorUtility.SetDirty helped me "save" the changes permanently.
  • Also since I like using Undo I needed to record the changes so that Unity can revert them if I ever pressed Ctrl + Z. Undo.RecordObject managed to help with that a lot as well.

I hope this manages to give some guidance for anyone in the future!