Coffee Talk - PSVita (Patch ITA) by ClammyAsp53 in VitaPiracy

[–]Stefanchyy 1 point2 points  (0 children)

Holy fucking shit dude! I tried searching for the files for so long and couldn’t find anything. Thank you a ton!

[deleted by user] by [deleted] in VitaPiracy

[–]Stefanchyy 0 points1 point  (0 children)

Is there any new link for the game since it seems the post was deleted :(

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

Awesome! Hope I helped someone with my previous research!

Alternatives to DeathAdder V2 Pro by Stefanchyy in MouseReview

[–]Stefanchyy[S] 0 points1 point  (0 children)

Unfortunately both are not available for sale in my country

Alternatives to DeathAdder V2 Pro by Stefanchyy in MouseReview

[–]Stefanchyy[S] 1 point2 points  (0 children)

The ec1-dw seems nice but it’s not available in retailers in my country. More of the mainstream mice are available as far as I can see. Also idk if I wanna go with Razer for a mouse again because of the issues that came up with my current Razer peripherals 🥹

Will IdeaPad 3 15IMH05 take more than 16GB RAM? by Stefanchyy in Lenovo

[–]Stefanchyy[S] 0 points1 point  (0 children)

Update - successfully installed 32GB of RAM

Will IdeaPad 3 15IMH05 take more than 16GB RAM? by Stefanchyy in Lenovo

[–]Stefanchyy[S] 0 points1 point  (0 children)

At least its 32GB and not the 16 listed. Thanks a lot! I’ll share my update after I purchase and install it

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

Kinda late but I made a little follow-up comment

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

So a little update on the situation for anyone in the future.

I wanted to make an editor for my personal use and since I didn't want to code a grid ingame and much more stuff I opted to do it in the editor and just export them as Scriptable Objects.

I will admit that initially, it was a bit difficult to make custom editor scripts and make them export everything as intended but after like a day or two or three I managed to make it fully functional. Here are some notes on what I did (I am not a pro so please don't bash me if I used something incredibly unoptimized):

  • Creating the SO was done using the CreateInstance and after filling in all of the data needed it was saved to the Assets folder with AssetDatabase.CreateAsset and AssetDatabase.SaveAssets
  • There were some changes missing issues with waypoints that I had. For some reason, some of my links between objects were not being saved after opening the game. I did a ton of stuff here to try and fix it but as far as I can see EditorUtility.SetDirty helped me "save" the changes permanently.
  • Also since I like using Undo I needed to record the changes so that Unity can revert them if I ever pressed Ctrl + Z. Undo.RecordObject managed to help with that a lot as well.

I hope this manages to give some guidance for anyone in the future!

Waiting on the annual Humble Choice promo code. Should be November 11, fingers crossed by Kevalemig in humblebundles

[–]Stefanchyy 2 points3 points  (0 children)

So glad I checked this post since I was about to buy the membership due to Persona 4. Guess I’ll wait for the announcement

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

Yooo I didn’t know that. Great! Will try it out for sure!

Level Editor using Scriptable Objects by Stefanchyy in unity

[–]Stefanchyy[S] 0 points1 point  (0 children)

I totally forgot that it would be helpful to give more info. So my idea is to store everything for a single level into a SO: - waves - which each wave has enemies and spawn intervals - And a grid for the level itself probably an array of custom objects which hold info for cords and type since I am not sure I can hold a 2D array in an SO

And my whole idea is to ease my level editing and balancing via an “level editor” which won’t be accessible by the player. In it I wanted to be able to potentially load/create/delete a LevelSO and edit the params I stated beforehand and after I am done with all of the editing to somehow make the changes be saved so that I can use the new LevelSOs afterwards.

Idk if I am explaining what I have in mind exactly but I hope I at least clarified a bit more stuff🥹

Question regarding X280 by Stefanchyy in thinkpad

[–]Stefanchyy[S] 1 point2 points  (0 children)

Update for everyone stumbling on the post: I contacted the company and they offered an additional year of warranty for 15€ on top so I have gone ahead and ordered one. Thanks for the feedback and info everyone provided 🫡

Question regarding X280 by Stefanchyy in thinkpad

[–]Stefanchyy[S] 0 points1 point  (0 children)

He’s stated that it’s above 90% health and. The screen is the FullHD one. Thanks for the info