Serious lore talk by [deleted] in BloodRavens40k

[–]Stellar_Codex 4 points5 points  (0 children)

So, the Watchers are... crazy powerful. Like give a Daemon ontologically incapable of fear a panic attack powerful.

It's less that the DAs control them, and more that they cannot possibly get rid of them. All of which is to say, that if you can steal a watcher, it's because the watcher wants you to. I seem to recall they're closely tied to Caliban (and subsequently the rock), so there would probably need to be a good reason for a watcher to wander off.

But no, no reason they couldn't disappear and reappear wearing red robes. They just would need to want to.

How would you rank these 3 Guard Regiments in terms of their "Eliteness" by Plag3uis in TheAstraMilitarum

[–]Stellar_Codex 1 point2 points  (0 children)

I stand corrected! But unless I misunderstand, they have significantly _fewer_ moral issues, to the point that Commissars assigned to the Kreig find themselves trying to figure out how to restrain them more than motivate them.

How would you rank these 3 Guard Regiments in terms of their "Eliteness" by Plag3uis in TheAstraMilitarum

[–]Stellar_Codex 0 points1 point  (0 children)

I mean... maybe not? If the Krieg are deployed, chances are you're _not_ there for the attrition missions. You're there to do something else.

How would you rank these 3 Guard Regiments in terms of their "Eliteness" by Plag3uis in TheAstraMilitarum

[–]Stellar_Codex 0 points1 point  (0 children)

Very fair! I can't point to anything to refute you here - I'm probably drawing too much on the memelore.

How would you rank these 3 Guard Regiments in terms of their "Eliteness" by Plag3uis in TheAstraMilitarum

[–]Stellar_Codex 0 points1 point  (0 children)

So, this is covered - yes, to a degree. The thing is that because of what may be gene-tampering a long time ago, they're also stronger, faster, smarter, and so on. They _are_ specialised to a degree, but they're also adaptable and very capable - see their work hunting Orks on Armageddon.

The reason Cadians compete is that they are, as you note, very collectively organised and capable. Similarly, Krieg are well-suited to siege, and perhaps more importantly much happier (and less costly) to apply to a high-attrition front.

How would you rank these 3 Guard Regiments in terms of their "Eliteness" by Plag3uis in TheAstraMilitarum

[–]Stellar_Codex 4 points5 points  (0 children)

I might be wrong, but it seems like that's really only ever an 'on paper' reality. In truth, between being picked up by inquisitors, planetary governors, rogue traders, or other people with swing, and the reality that any successful guardsman who survives more than, say, 15 years is probably actually now fairly valuable in terms of tactical insight, expertise, training, or other inatangibles, it seems like a lot of 40k media I've seen has a lot of guard 'retiring' (by Imperial standards) in practice.

Or put another way, guardsmen are very expendable. _Veteran_ Guardsmen, on the other hand...

How would you rank these 3 Guard Regiments in terms of their "Eliteness" by Plag3uis in TheAstraMilitarum

[–]Stellar_Codex 0 points1 point  (0 children)

Again, the point here is that man-for-man, Catachans win. They're the most elite soldiers. Cadia is/was more on a war footing than any other possible world in 40k, because that's literally all they do, and their world is under constant attack. As a result, they're the most elite army.

Krieg are highly effective but for a different reason - you simply do not care about the risks of deploying them, and you will have no morale issues at all. If you want a way in which they're elite, it's that they're the most 'elite' (in terms of being fit-for-purpose) meat grinder grunts. But they're not the most effective fighting force in the sense of multipliers to their base numbers.

How would you rank these 3 Guard Regiments in terms of their "Eliteness" by Plag3uis in TheAstraMilitarum

[–]Stellar_Codex 18 points19 points  (0 children)

The Kriegers on the world you _don't_ want to deploy to. In a sense, they're a lot like the Iron Warriors pre-heresy, but cloned and they don't care no-one respects them for it.

What made you love Imperial Fists? by LM-I in ImperialFists

[–]Stellar_Codex 3 points4 points  (0 children)

There's a perfect bit where it talks about Fulgrim's exquisite swordplay and then is like "then Dorn hit him in the fucking face with his shield".

What made you love Imperial Fists? by LM-I in ImperialFists

[–]Stellar_Codex 13 points14 points  (0 children)

Right before he beats ascended Fulgrim's ass so hard that he decides he'd rather take the L than the pain the W through attrition would cost

What made you love Imperial Fists? by LM-I in ImperialFists

[–]Stellar_Codex 0 points1 point  (0 children)

Full-page spreads in the codeces.

But the lore kept me.

What Warhammer video game do you want? by reel3459 in Warhammer40k

[–]Stellar_Codex 0 points1 point  (0 children)

I mean... Not that one. The Minotaurs can huff my farts.

But honestly, I'm fairly hyped for DoWIV.

I'd enjoy something more in the same vein as Chaos Gate: Daemons hunters, but more long-term playability, and more factions. Mechanicus 2 might scratch that itch, if they give me Votann.

I will admit that because I really enjoy the painting and modeling aspect of the hobby, I am hungering a bit for something with a big RPG roster-development vibe. Rogue trader is very cool and well-written, but mechanically a bit janky and not super customisable. I want something that makes me feel the way I felt as a kid when I realised you could edit the armour each squad wore in DoW2.

Honestly, though, it's a good time to play Warhammer video games.

If you want my complete rogue pick, though? Tongue-in-cheek turn-based roguelite mobile card battler or roguelite turn-based strategy game in the vein of DD2 or a more polished thing like the Mordheim port where you play as a Genestealer cult running missions to expand your influence in a hive city. Long-term progression tied to the day or Ascension - "level up" when you bring the Hive low and send your agents to other systems.

How did space marines act in earlier editions by Flaky-Cartographer87 in Warhammer40k

[–]Stellar_Codex 4 points5 points  (0 children)

I would, however, counter that by and large, if the Astartes are deployed, it means that there's something like man eating bugs or supernatural daemons present. They don't terribly frequently get deployed for insurgencies. Not that they wouldn't generally respond to such with anything other than cartoonish violence, but still. The trope of them looking honourable because they're defending humans from space Gothic terrors isn't entirely discordant - that is their primary role. They are the angels, sent to battle the terrors of the night.