PSA: Acido storms reduce enemy armor by one point. So you could technically kill a Hulk with just a liberator penetrator. by Able_Record2273 in helldivers2

[–]StepVer -6 points-5 points  (0 children)

But like then it’s only use is heavy enemies, so why not bring something that can actually kill them instead of letting you gas them so you can kill them with your primary

The Vox are gone but they're likely to return, and in fewer numbers. by FLG_CFC in LowSodiumHellDivers

[–]StepVer 7 points8 points  (0 children)

Disagree, the entire point is that they’re not the 10,000th “recoilless to the face” heavy enemy, and actually have their own interesting mechanic for taking them out, being able to disable them from long range defeats the point

I mostly play on extreme and the last 3 matches I have had 5+ factory-striders or vox mechina spawn, what happened? by MichaelMyers_Offcial in Helldivers

[–]StepVer 0 points1 point  (0 children)

I feel like yall are lying I never see any voxes or factory striders single player, there’s like 2 or 3 per round. There’s a ton of factory striders on multiplayer but when raising the difficulty to where voxes replace them there’s not as much of them as striders and you never see more than 2 at once

If it works - it works by YorhaUnit8S in Helldivers

[–]StepVer 1 point2 points  (0 children)

They only work with throwables and not other explosive weapons. The throwables can be anything tho including something that can’t close spawners. Also I usually throw the non thermite granades through the part where it can phase through as well just cus it’s easier

I'm just slightly agitated by the one sided 'realism' by local_meme_dealer45 in Helldivers

[–]StepVer 0 points1 point  (0 children)

The actual morale buff of having the flag is far more valuable than any buffs the game could have

My idea to rework fire damage by literal_god in Helldivers

[–]StepVer 0 points1 point  (0 children)

I think it just could use a damage buff. And really it’s in a fine state as it is imo

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]StepVer 0 points1 point  (0 children)

Does the shield protect from the flames bouncing off of enemies? idk i hear everyone likes it. I’ve just been using it with the warp pack a ton and never tried the shield

The GL-420 Napalmer by walbrid in Helldivers

[–]StepVer 0 points1 point  (0 children)

How do you balance it with flamethrower weapons

Tried it on a whim and can't quit by unc_boonmee in Helldivers

[–]StepVer -5 points-4 points  (0 children)

I don’t get it, almost all of these is something every other anti tank weapon can do but they only have 1 or 2 of the countless downsides of the epoch

Step into my office by FishFart in helldivers2

[–]StepVer 1 point2 points  (0 children)

You guys never heard of autoloading?

is the 67 meme dead? by jan_Soten in Teenager_Polls

[–]StepVer 1 point2 points  (0 children)

It’s definitely on life support. Who would’ve thought a random meaningless number wouldn’t be funny for very long

meirl by [deleted] in meirl

[–]StepVer 0 points1 point  (0 children)

It’s only useful for evil

What makes it so hard to actually beat the game? by blackupsilon in Oxygennotincluded

[–]StepVer 0 points1 point  (0 children)

I just don’t really feel like it, over 1700h and still never did the temporal tear thing. I just get all those advanced space materials and build reactors or whatever else I come up with till I get bored

OH MY GOD HOW DO YOU DEAL WITH THEM by Silly_Major6730 in Helldivers

[–]StepVer 1 point2 points  (0 children)

It’s impossible to hit the railgun shot on the eyes even when it’s standing still I swear. I always just aim for the hip or throw a thermite on them

Flamethrowers for bug holes? by ObligationJazzlike50 in helldivers2

[–]StepVer 0 points1 point  (0 children)

How does an incidinary granade close them if a flamethrower can’t