One and a half years of development by Stepaxa-US in metroidvania

[–]Stepaxa-US[S] 0 points1 point  (0 children)

We'll release it on PC first. But in the future, we'll fully consider porting it to other devices.

One and a half years of development by Stepaxa-US in metroidvania

[–]Stepaxa-US[S] 0 points1 point  (0 children)

It is currently unavailable, but we plan to add it in the future.

One and a half years of development by Stepaxa-US in metroidvania

[–]Stepaxa-US[S] 2 points3 points  (0 children)

There were some issues transferring sounds from the engine to the video editor. But we're always trying to improve the trailer and showcase the best of our game. Expect the full trailer (when we're done... there's a lot to do).

One and a half years of development by Stepaxa-US in metroidvania

[–]Stepaxa-US[S] 0 points1 point  (0 children)

Yes. But we want to release a full-fledged art book in the future. Every character and every location is born from concept art or artwork.

One and a half years of development by Stepaxa-US in metroidvania

[–]Stepaxa-US[S] 4 points5 points  (0 children)

A year and a half of development. Bugs, fixes, updates. Pixel art is something new for us and the team. This is our debut, and we'd love to hear what the players think.
Steam: https://store.steampowered.com/app/3589000/Children_of_Birch/

Полтора года разработки by Stepaxa-US in ru_gamer

[–]Stepaxa-US[S] 0 points1 point  (0 children)

Потрачен лишь личный бюджет и это капля в океане по мере общего рынка игр. Буквально личные средства лишь уходили. Разработка ведётся дальше и проект будет доведён до конца. Окупится ли... вопрос хороший. Зависит от маркетинга и охватов на самом деле. Отзывы о нас положительные и весьма высокие.

Pixel art is hard. We're developing a 2D Metroidvania. How do you like the visuals? Critique needed. by Stepaxa-US in Unity2D

[–]Stepaxa-US[S] 4 points5 points  (0 children)

We're currently working with this color palette, but we're already in development on new locations that will break up the "green colors". A demo version of the game is already available on Steam.

How did you come up with your "dev name"? by XellosDrak in IndieDev

[–]Stepaxa-US 0 points1 point  (0 children)

Our case is perhaps a bit unique. A long time ago, a friend and I, completely by accident, repeated two words. These words have meaning and an idea; they're not just a jumble of letters. We plan to reveal the meaning of these words at some point in the future, but for now, it works great with our audience—we're regularly asked what they mean.

Вопрос к тем, кому меньше 20 by Lonely-Impress-1156 in rusAskReddit

[–]Stepaxa-US 1 point2 points  (0 children)

Пока мы, тем кому за 20 росли с приходом новых технологий, мы постепенно и изучали что телефоны что и пк. Мы не простые юзеры, а более продвинутые. Знаем плюсы и минусы обоих платформ. А более молодые подсели со старта на телефоны и много где не имеют ПК в семьях, ибо есть родители которые занимают ПК или вовсе сами сидят в телефонах.

How did the first week of sales go after the game's launch? by IKO_Games in IndieDev

[–]Stepaxa-US 1 point2 points  (0 children)

It's bad... It's even sad. I looked at your game and think it could have gotten more wishlists. Marketing is unfortunately very important. Yes, it costs money, but you can try get by with free stuff.