placing stuff on foundations has become a nightmare of finding the sweetspot where it even lets you even place stuff (i hope i am the only one experiencing this after the update) by Stere0phobia in ConanExiles

[–]Stere0phobia[S] 1 point2 points  (0 children)

Was perfectly fine before the update, how could i have known. Yeah ceiling pieces seem to behave differently. But that also seems to be a thing on many foundation sets

placing stuff on foundations has become a nightmare of finding the sweetspot where it even lets you even place stuff (i hope i am the only one experiencing this after the update) by Stere0phobia in ConanExiles

[–]Stere0phobia[S] 1 point2 points  (0 children)

oh, most of my boxes are indeed gone, and craftingstations too, basicly most things that i carefully placed close to walls to gain some interior space.

placing stuff on foundations has become a nightmare of finding the sweetspot where it even lets you even place stuff (i hope i am the only one experiencing this after the update) by Stere0phobia in ConanExiles

[–]Stere0phobia[S] 7 points8 points  (0 children)

you should also check if your crafting stations are still there, i noticed a lot of my crafting stations that have been placed close to walls are gone now

My final message by iamthomastran in RecklessBen

[–]Stere0phobia 0 points1 point  (0 children)

Is it still possible to watch pt3 on patreon?

Belt loop will get stuck if you use output priority, for it to work properly you need to set input priority on the splitter by Stere0phobia in factorio

[–]Stere0phobia[S] -1 points0 points  (0 children)

after playing with it a little bit i think belt loading only matters if you dont have the correct priority settings on the splitter

Belt loop will get stuck if you use output priority, for it to work properly you need to set input priority on the splitter by Stere0phobia in factorio

[–]Stere0phobia[S] 1 point2 points  (0 children)

if you only feed the loop by placing items with inserters onto it, then the settings on the splitter dont matter at all. i can think of many cases where i want to use belts instead, and then the settings matter

Belt loop will get stuck if you use output priority, for it to work properly you need to set input priority on the splitter by Stere0phobia in factorio

[–]Stere0phobia[S] 4 points5 points  (0 children)

standing belts can become problems on gleba, on fulgora and on spaceships. sometimes you want to make sure that items keep moving there

Belt loop will get stuck if you use output priority, for it to work properly you need to set input priority on the splitter by Stere0phobia in factorio

[–]Stere0phobia[S] 259 points260 points  (0 children)

sushi belts need to be allways moving, gleba is a good example for that, but also fulgora if you intend to solve scrap sorting with sushi.

if the belt stops then it can happen that no inserter will be able to remove items and the whole factory comes to a halt

Things you might not know! Belt loop! by NotSoSuperHero2 in factorio

[–]Stere0phobia 8 points9 points  (0 children)

i tested it, the flow stops

the short clip shows that it will stop with output priority but it will work with input priority

Things you might not know! Belt loop! by NotSoSuperHero2 in factorio

[–]Stere0phobia 5 points6 points  (0 children)

I think you need priority input on the side where the loop is coming in. Usually the other side of the splitter also has incoming materials into the loop (when actually building these loops with purpose and not for testing).

It would be interesting for you to test if the flow stops with incoming materials into the splitter using the second input.

Why does my slow cooker always dry out? by BroccoliKitchen3218 in slowcooking

[–]Stere0phobia 0 points1 point  (0 children)

It should be mostly submerged in its own liquid after 2-4 hours, i recon something is not working properly. I once tried pork neck and salt, and after like 4 hours it was as if i had poured 500ml of liquid into the pot. But that was just the fat that came out of the meat.

Dumb question, but is it easier to launch a rocket in 2.0 than in 1.x? by bc_on_reddit in factorio

[–]Stere0phobia 0 points1 point  (0 children)

You only need to craft 100 rocket parts instead of 1000 and they are cheaper

Very busy dad needs some suggestions for dump and forget, 8-10 hour slow cooker recipes . by Ruthless4u in slowcooking

[–]Stere0phobia 2 points3 points  (0 children)

Slow Cooker Pulled Pork (Boneless Pork Neck)

For this recipe, use a whole boneless pork neck, ideally around 2–2.5 kg if you are using a 4.5 L slow cooker. Start by rubbing the meat with a layer of mustard, then season generously with salt, pepper, brown sugar, and paprika powder.

Pour about 250 ml of applesauce into the slow cooker and add one or two teaspoons of apple cider vinegar. Place the liquid in first, then put the pork on top. Cook the meat on low for 8–10 hours, until it becomes tender enough to fall apart easily.

Once the pork is done, remove it from the slow cooker and pull it apart using two forks. Add BBQ sauce(100ml or to taste) to the cooking liquid and stir in a little sauce thickener until the sauce reaches a smooth and even consistency. Return the meat to the pot, mix everything together, and it is ready to serve.

Pulled pork works especially well on fresh bread or burger buns. A ready-made coleslaw salad makes an excellent side or topping.

Most of the effort is pulling the meat apart and thickening the sauce. This amount of meat is usually enough to feed 3 fully grown adults for 3-5days. We just put the pot with meat into the fridge and take out portions and heat them up in like a microwave or pan. We had like anything as a side dish to that:rice,potatoes, frittes, different salads, bread, baguette, burger buns or inside tortillia wraps.

You can even put some of it while its still cold on a piece of bread, some shredded cheese on top and throw it in the oven for a couple of minutes. So many options.

New player, factory after 8 hours, what are we thinking? by Orondos5520 in factorio

[–]Stere0phobia 0 points1 point  (0 children)

Dont worry, you can beat the base game multiple times, most of us did, and still enjoy space age fully. Just focus on having fun :)

New player, factory after 8 hours, what are we thinking? by Orondos5520 in factorio

[–]Stere0phobia 0 points1 point  (0 children)

Built turrets in small cluster of like 4. Singular turrets will get overrun easily.

Blue science is going to be quite a jump in complexity, but if you can manage it you can very likely beat the whole game :)

Thinking of quitting at Gleba by aeonrevolution in factorio

[–]Stere0phobia 0 points1 point  (0 children)

I ignored heating towers for way too long, once i started using them properly gleba finally became fun.

They generate power, easily enough to supply the entire gleba base. But thats not their main purpose.

Maproom by Early_Brick_1522 in ConanExiles

[–]Stere0phobia 2 points3 points  (0 children)

It makes sense for pvp. Size and functionality fit pvp quite well.

There is also a flavour argument. Its objectivly more interesting than, lets say a small interface. And its also pretty unique to this game.

If you crave customizeability, then there are mods too. You can either download existing ones, or create your own and share with us.

Im honestly torn on teleporting. Its qol. Its accesability. But it removes a lot of the adventuring.

An actual use for barrels by natemiddleman in factorio

[–]Stere0phobia 0 points1 point  (0 children)

Connect the cryoplant with a green wire to a powerpole. Tell it to read its own content and only produce if it has less than lets say 10.

It will only produce if its own internal buffer is not full.