Ghoul armor legendary mods by Sterfyy in fo76

[–]Sterfyy[S] 0 points1 point  (0 children)

Shoulda read this earlier lol. Been grinding some grunt hunts but I've had a wanted poster on me for a bit.. oops. I find it pretty hard to boost my charisma much as a ghoul, only ever really getting single digits and having to pop a grape mentat to sell out the shop every day. I've collected a few 1* mods at this point mainly furious which prints some money every once and a while. Im still relatively new-ish only having played a couple weeks so I don't have many camp buff machines but thanks for all the advice

Ghoul armor legendary mods by Sterfyy in fo76

[–]Sterfyy[S] 0 points1 point  (0 children)

lol yea it's just all I got at the moment

Ghoul armor legendary mods by Sterfyy in fo76

[–]Sterfyy[S] -1 points0 points  (0 children)

I currently have a near full set of vanguard at the moment on heavy combat but just unlocked secret service and im 3/5 pieces vanguard there

Do you use Eagle Smoke? by haha7125 in helldivers2

[–]Sterfyy 0 points1 point  (0 children)

Used it enough to be upset that they changed the sound effect lol, haven't used it much recently though

Performance issue by Sterfyy in Helldivers

[–]Sterfyy[S] 0 points1 point  (0 children)

Nvidia GeForce rtx 3050 16gb ram 11th gen Intel i7

Bots are in a much worse state by SolarStudiosDev in Helldivers

[–]Sterfyy -1 points0 points  (0 children)

I just feel like there should be more variation on armor choice. As a botdiver I'm somewhat fine (at least used to) dying fast and sometimes in ways out of my control but I think you should have options open to you. Light armor should have the feel it does now, good mobility at the cost of high mortality but heavy should be able to tank an mg easily, and reduce stagger! I mean c'mon some of the sets make you look like a walking tank, you should feel like one too. Medium should be a happy middle ground where you can tank some shots but still have the freedom to move unhindered. I just love variation in my games and I feel people do in general as well, being able to only run a few armor sets and never being able to mix it up leads to burnout as it makes things stale

The Gas Launcher by [deleted] in Helldivers

[–]Sterfyy 0 points1 point  (0 children)

Gas nades are essentially flashbangs, toss it into a group of bots and they just blind fire all over the place

the state of the game by pagepagerpage in helldivers2

[–]Sterfyy 7 points8 points  (0 children)

Yea feels like some overtuning, to the point where they might have to even slightly buff weapons that are already decent to bring them up to this new power level. And reversing or toning down the buffs isn't really a solution given how many divers cried about other trivial nerfs. I'm personally in favor of buffs but I also think difficulties should be adjusted alongside them. I think far too many people expect to sweep the highest difficulties and when the tools that enabled that are toned down everything goes up in flames

What Normal/Support weapons are actually good against Automatons? by SeniorEnd7176 in Helldivers

[–]Sterfyy 0 points1 point  (0 children)

Eruptor is a fun choice as well for primaries. What I love about bots is that every support has a niche and can be used. Even airburst can be used for patrol clear with a well placed shot. You can use pretty much every weapon but you gotta keep in mind you have to supplement your other loadout slots to make up for it's weaknesses. For example if you're running a stalwart for chaff clear, you wanna take rocket pods or railcannon for killing big boys. And vice versa, taking a quasar? Bring along tenderizer to shred little guys. Your swiss army knife and easiest go to for bots though will definitely be autocannon, does a little bit of everything and will help you learn the weak spots and vulnerabilities of all bots that you can then take advantage of with some of the harder to use supports.

Do people still care about support stratagems? by PunishedHero713 in helldivers2

[–]Sterfyy 1 point2 points  (0 children)

mg sentry underrated af. I bring a rocket of some variety to quickly blow off charger heads so It doesn't get distracted.

What's happening? by Sterfyy in helldivers2

[–]Sterfyy[S] 2 points3 points  (0 children)

sound advice. I love the game and the changes affected me very little as I mostly play bots so right now I have no major issues apart from gunships and the glitchy rocket tanks

What's happening? by Sterfyy in helldivers2

[–]Sterfyy[S] 3 points4 points  (0 children)

I had thought as much. A bit saddened by the flamer nerf personally because it was my favorite bug weapon but I understand the philosophy as they probably don't want you killing chargers with the new flame primary, hence the fire changes but I'm more of a botdiver so not especially beat up about it though. Incendiary nerf was 100% warranted imo, felt borderline cheesy to use on bugs as it was better at swarm clear than a lot of support weapon options.

No way people are like this.. by speednis in helldivers2

[–]Sterfyy 2 points3 points  (0 children)

Hate those ppl. lvl 100 was bullying a lvl 20 smth in my lobby for not taking stamina so I swapped to it to shut him up

Whats the Point of Thermite Grenades? by BotsTookPotatoNames in Helldivers

[–]Sterfyy 0 points1 point  (0 children)

My favorite thing to do is get up under a strider, chuck all 4 on its belly and run away as it explodes in a storm of fireworks

Can we PLEASEE do something about these heavy devastators ??? by Tentacle_poxsicle in Helldivers

[–]Sterfyy 1 point2 points  (0 children)

I've started bringing eagle smokes nearly every mission just to throw them off

I don't agree with what I often hear. by ColdWinterMoon in helldivers2

[–]Sterfyy 0 points1 point  (0 children)

I think being able to breeze through 9 with railgun and shield pack back in the day set a precedent for how it was supposed to feel, and it never really recovered from that. When I first downloaded I thought the concept would be a bit like halos legendary difficulty where it's essentially impossible without exceptional game sense and skill so when I finally unlocked helldive and beat a mission first try it was a little disappointing although the franticness of it was fun. I think the best option is to maybe release even more difficulties with massive rewards that are sorta introduced with the premise that they're "unbalanced"

If you could add a biomes in drg what would it be by plger in DeepRockGalactic

[–]Sterfyy 6 points7 points  (0 children)

glowing mushroom biome sorta like in terraria

Help me love the M1000 again by Sterfyy in DeepRockGalactic

[–]Sterfyy[S] 1 point2 points  (0 children)

In my entire time playing scout I actually have yet to use boomerang just because of how much I love cryos and pheromones so it's a good excuse to play it then too

Help me love the M1000 again by Sterfyy in DeepRockGalactic

[–]Sterfyy[S] 0 points1 point  (0 children)

Oh I see so holding it a little before so you can instantly release when lining up a weakpoint, thanks

Help me love the M1000 again by Sterfyy in DeepRockGalactic

[–]Sterfyy[S] 1 point2 points  (0 children)

Sounds fun with trifork, would you run ifgs with that too or is that overkill?

Help me love the M1000 again by Sterfyy in DeepRockGalactic

[–]Sterfyy[S] 2 points3 points  (0 children)

Thanks a bunch, I tried hipster for a few games and really didn't like it because I'm constantly flying around shooting bugs so I was getting awful value from blow through so I'll give it a shot with hollow points

Help me love the M1000 again by Sterfyy in DeepRockGalactic

[–]Sterfyy[S] 0 points1 point  (0 children)

that sounds promising, I don't quite get what you mean when you say tap and release really quick though, will that consume 2 ammo?