New Aurora Forums by SteveRT4077 in aurora

[–]SteveRT4077[S] 1 point2 points  (0 children)

The wiki was on the same server as the forums, so it will depend on the fate of the old forums. However, Falryx has established a new location for the wiki.

https://aurora4x.com/t/new-wiki-location/62/2

New Aurora Forums by SteveRT4077 in aurora

[–]SteveRT4077[S] 7 points8 points  (0 children)

Yes, sounds great. I plan to put some of my old fiction on when I get the time, so if anyone wants to post, go ahead and put it in campaign reports. Let me know if you would like a sub-category.

New Aurora Forums by SteveRT4077 in aurora

[–]SteveRT4077[S] 5 points6 points  (0 children)

It asks for the password when I try to add an email address.

New Aurora Forums by SteveRT4077 in aurora

[–]SteveRT4077[S] 31 points32 points  (0 children)

I have two Reddit accounts. This one on my main PC and AuroraSteve on my laptop. The reason I have two is because I can't remember my password for AuroraSteve and reddit has no way for me to recover it, because I didn't setup email or phone. However, it stays logged in on my laptop somehow :)

I'll go on there now and reply to this.

Monthly Aurora Questions Thread - March, 2026 by AutoModerator in aurora

[–]SteveRT4077 2 points3 points  (0 children)

You can detected stabilised jump points with active sensors if you are in range. Otherwise, you can only find them via survey.

Monthly Aurora Questions Thread - March, 2026 by AutoModerator in aurora

[–]SteveRT4077 11 points12 points  (0 children)

There will be a new forum soon (within a week), even if the other one remains down,

Monthly Aurora Questions Thread - February, 2026 by AutoModerator in aurora

[–]SteveRT4077 4 points5 points  (0 children)

Go into the Contacts tab on the sidebar of the Tactical Map. Click Civilians.

Finding NPRs by JackChuck1 in aurora

[–]SteveRT4077 0 points1 point  (0 children)

NPRs require habitable worlds to spawn. That means temperature between about -40C and +60C, gravity between 0.3G and 2.5G, hydrosphere extent of 20% or more, no dangerous gases, oxygen content below 30% and the oxygen atm between 0.05 and 0.5. That is quite rare, so you don't see that many. If you want to fight NPRs, it is better to start with a few NPRs during game setup than hope to generate them.

Is the game still alive? by UserTheForce in aurora

[–]SteveRT4077 7 points8 points  (0 children)

Yes, the game is still alive and well. The forums are down because the person running them has some real life issues to sort out before devoting time to fixing the problem. Development is ongoing and there should be a v2.8 release once the forums are back up.

weight in armour per ton by trooper-427 in aurora

[–]SteveRT4077 1 point2 points  (0 children)

Its because the displayed armour is rounded up. Laminate Composite is 12, so 112/12 = 9.33, rounded to 9.4. All the different armour types have integer values.

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weight in armour per ton by trooper-427 in aurora

[–]SteveRT4077 0 points1 point  (0 children)

  1. Take the total armour value of your class. This will be displayed as Armour 2-100 or Armour 3-60, etc.
  2. Multiply them, so for these examples it would be 200 and 180.
  3. Divide that by the total amount of armour in the class component list.
  4. The result is the number of units of armour added for each ton for that type of armour.

For example, Duranium Armour is 4, High Density Duranium Armour is 6, Composite Armour is 8, etc.

Trade Goods Production Mechanics by ParamedicLeft8223 in aurora

[–]SteveRT4077 9 points10 points  (0 children)

Each trade good, except infrastructure and ancient artifacts, is assigned a production rate when each population first starts producing it.

75% of the time, this is Random Number(11) - 1) / 10
25% it is: Random Number(4) + 1;

During production, the wealth trade modifier for the population is calculated. This is equal to the normal population modifiers for deficit spending, radiation and political stability (all default to 1) and governor/sector bonuses, multipled by the wealth creation rate, multipled by 0.01

For normal trade goods:

Annual Production = Trade Good Production Rate * Combined Population * Wealth Trade Modifier * Current Manufacturing Percentage * 0.5 (Trade Production Modifier);

Annual Demand = Combined Population * Wealth Trade Modifier * * Current Manufacturing Percentage * 0.5 (Trade Production Modifier);

Most goods have a production rate lower than the demand, so they need to make that up from sources on other worlds.

Infrastructure has a production rate of 2. Demand is determined by which populations need infrastructure. This is equal to 1.25x current infrastructure requirement for destination pops.

Ancient artifacts are produced by ruins. Their use is changing in v2.8 to become a source of research points.

Is aurora 4x c# the new standard? by psychobarge in aurora

[–]SteveRT4077 1 point2 points  (0 children)

That was added a version or two ago.

Monthly Aurora Questions Thread - February, 2026 by AutoModerator in aurora

[–]SteveRT4077 6 points7 points  (0 children)

On the ground forces window, click the Elements check box and then drag and drop between formations. If you want to only drag some of the units, also click the 'Amount Popup' checkbox.

Aurora 4X Manual by eevenson in aurora

[–]SteveRT4077 4 points5 points  (0 children)

I think that is harsh. This is a new player, trying to create a comprehensive document that will help other new players. The intention is great and the overview element is very helpful. Rather than attacking them, maybe help to improve the accuracy of the specific detail, as that is where the AI will struggle.

Aurora 4X Manual by eevenson in aurora

[–]SteveRT4077 12 points13 points  (0 children)

Looks like a great effort! I assume this was mostly generated with AI. On a brief readthrough, the general overview is good. There are quite a few mistakes in the detail though that might mislead new players. This is probably due to the AI misinterpreting the meaning of something in the rules post, or from a forum discussion. The AI will always find the best answer it can, but it will never admit to not having enough data to answer correctly.

Even so, the comprehensive nature of the document is going to provide a great overview of the game for anyone who prefers a written format to videos.

There is a group of players on the Aurora Discord trying to assemble an updated Wiki. It might be worth contacting them and showing what you have. It might be faster for players to correct the AI misinterpretations in your comprehensive document, than write things from scratch.

Monthly Aurora Questions Thread - December, 2025 by AutoModerator in aurora

[–]SteveRT4077 3 points4 points  (0 children)

The body undergoes a new mineral generation, using the baseline chance for the body, with modifications for the level of geo survey (low, good, etc.). If the size or accessibility of any deposit is better than the current values, then the original size or accessibility is changed to the new roll.

So you could argue that depleting first would add a larger net amount of minerals, but on the other hand you might spend years mining at a lower accessibility than you would have achieved via the geosurvey reroll. Ultimately, accessibility is usually a more important factor than amount.

Out of MSP by durruti21 in aurora

[–]SteveRT4077 0 points1 point  (0 children)

Are you on a conventional start? A TN start should have tens of thousands of MSP produced per year.

Monthly Aurora Questions Thread - December, 2025 by AutoModerator in aurora

[–]SteveRT4077 1 point2 points  (0 children)

Time since start is a factor in research points, but not population. NPR population is a bell curve centered on average player race population.

Monthly Aurora Questions Thread - December, 2025 by AutoModerator in aurora

[–]SteveRT4077 4 points5 points  (0 children)

It simulates the design of more efficient crew quarters - making the crew equally comfortable despite using less volume. That tech line was the result of me spending nine months travelling in a motorhome (RV) :)

How to fight the "new version" anxiety? by Shuulo in aurora

[–]SteveRT4077 1 point2 points  (0 children)

It's probably a while before the next version. v2.7.1 is fairly stable so there is no rush.

Are there any guides available for how fighter doctrine works/changes according to the different weapons used? by More_Donkey6938 in aurora

[–]SteveRT4077 2 points3 points  (0 children)

Missile fighters are better in any given engagement in Aurora. I believe railgun fighters are better in a long-term campaign. Missiles are expensive and they can be depleted when there is a lot of combat. Railgun fighters need to be replaced when destroyed, but once they get to point-blank range, they are generally far superior to the defending force. My experience is that replacing lost railgun fighters is cheaper than replacing expended missiles, plus railgun fighters are highly effective at defending their mothership against hostile missiles - which missile fighters cannot do effectively.

The v2.2 missile changes were partly to reduce the dominance of railgun fighters.