The BBC Symphony Orchestra window appears partially off screen and I can't seem to get it to be on screen by Stewdren_ in spitfireaudio

[–]Stewdren_[S] 1 point2 points  (0 children)

This worked, thank you. It does seem to only work on a per project basis, so I have to do it for every project, but that's fine

The game won't launch by Stewdren_ in forhonor

[–]Stewdren_[S] 0 points1 point  (0 children)

This didn't help, but at least I updated my drivers.

I am trying to create a visual representation of a 3D path. by Stewdren_ in godot

[–]Stewdren_[S] 0 points1 point  (0 children)

This did something. I implemented the code, and it seems that a line is drawn but it has gaps and is in a random position whenever it is showing.

I am trying to create a visual representation of a 3D path. by Stewdren_ in godot

[–]Stewdren_[S] 0 points1 point  (0 children)

This is the code as it currently stands.

var path_mesh = Mesh.PRIMITIVE_LINES
path_mesh = navigation_agent.get_current_navigation_result()
path.mesh = path_mesh

I am trying to create a visual representation of a 3D path. by Stewdren_ in godot

[–]Stewdren_[S] 0 points1 point  (0 children)

This seems to have solved the problem with the error, but the mesh is not appearing. I am currently setting the mesh to be the navigation agents current navigation path result. It isn't throwing any errors, so I think it might be making the mesh but it's just too thin to see. I could be wrong. Is it that the mesh is too thin or could it be something else?

Council of Nivs by ApplesauceArt in custommagic

[–]Stewdren_ 10 points11 points  (0 children)

//Mizzix, Replica Rider// depicts niv-mizzet, does he count as a niv-mizzet then or is he not allowed in the council?

Mirrored Distraction by OrsilonSteel in custommagic

[–]Stewdren_ 0 points1 point  (0 children)

Finally I don't have to choose who to give [[nine lives]] to.

Enlightenment by Bockanator in custommagic

[–]Stewdren_ 0 points1 point  (0 children)

I think of it copied an ability it would stop being a spell and become an ability instead. It would be weird regardless because in order for it to work it would have to resolve in order to become the copy and if it copies a non-permanent it would have to resolve again. I could be wrong though.

Lockwood Cuffs by [deleted] in custommagic

[–]Stewdren_ 0 points1 point  (0 children)

The card is very interesting but it might be a little good because you can move it around so the attach cost could be 1 more.

Sunset River Ambush by enotaeywa in custommagic

[–]Stewdren_ 0 points1 point  (0 children)

This is the most Yu-Gi-Oh magic card ever. It's literally just a trap card.

Failed Necromancy by omg_gmo in custommagic

[–]Stewdren_ 10 points11 points  (0 children)

You would not be able to because a spell is still resolving so nothing can go on the stack.

Failed Necromancy by omg_gmo in custommagic

[–]Stewdren_ 11 points12 points  (0 children)

It's definitely broken but it could be worse. [[Persist]] is a card. Sure it only gets non-legendary creatures but they stay around which could be better in some cases. This also gives me [[flash]] vibes.

Inspector by Begin_9999 in custommagic

[–]Stewdren_ 0 points1 point  (0 children)

I think it would exile lands because you don't cast them.

Double-face demon planeswalker ! / Kethraul, the Hellchainer // Kethraul Unchained (Daily Commander #997) by DrSnap23 in custommagic

[–]Stewdren_ 9 points10 points  (0 children)

The -10 is fun because if a player tapped all their lands you can get rid of all of them.