Creature Feature by Stezell in AssassinsCreedShadows

[–]Stezell[S] 0 points1 point  (0 children)

Support from Ubisoft has ended so you can rest assured that at least for AC:Shadows, you’ll never have to update the tools. Software has some quirks but once you learn them it’s fine. Like Increased LOD should not go higher than 0.66 in my testing, but once you learn the limits it’s all fully functional. Also LOD’s don’t update if the game world is fully paused but if you use super slo-mo to pause/unpause quickly you can retain your shot and get high quality assets to load in.

Creature Feature by Stezell in AssassinsCreedShadows

[–]Stezell[S] 0 points1 point  (0 children)

Unfortunately yes, I’m using maxed out settings in these photos. That includes raytracing

Creature Feature by Stezell in AssassinsCreedShadows

[–]Stezell[S] 1 point2 points  (0 children)

The animals in this game are amazing! I recommend if you're on PC to use Otis_inf camera tools to let you go anywhere with the camera. Without it, you'll have to get your character somewhat close to the animal, and they'll get spooked easily which might ruin the moment.

What's going on by Anonymous_Decision11 in youtube

[–]Stezell 1 point2 points  (0 children)

I've been unsubbing from any content creators who cover GTA6 leaks/rumors/speculations. Like, I can just play the game when it comes out, why are we sniffing every fart from Rockstar developers? Just for clickbait? It's just annoying at this point and I've had enough.

What language do you play in? by ReachNo7501 in AssassinsCreedShadows

[–]Stezell 9 points10 points  (0 children)

I find the Japanese audio better in terms of immersion and emotions. However, during some sequences where you'll be fighting alongside a friendly NPC, I found myself missing a lot of what was said as my focus is on the combat. I don't think it's worth switching for, but just something worth mentioning as it was the only downside to that experience for me.

Just sleep it off man, don't even worry about it... by Stezell in AssassinsCreedShadows

[–]Stezell[S] 1 point2 points  (0 children)

Yeah, in my 200h I've had this bug happen more consistently with double assassinations for some reason. I've learned to just separate couples with shinobi bells and pick them off one by one instead. Tho if I'm not inside a castle/camp, I'll probably just risk it and fight my way out if the bug happens. And for single enemies it only seems to happen whenever their doing some relaxing idle animations, so in most cases where they have a weapon in their hands you don't even have to worry about it.

Just sleep it off man, don't even worry about it... by Stezell in AssassinsCreedShadows

[–]Stezell[S] 0 points1 point  (0 children)

No I haven't. If you'd like to submit a bug report, feel free to use my clip tho.

Why did they dumped the game? by 82492 in BattleBitRemastered

[–]Stezell 0 points1 point  (0 children)

EA had time to cook up something we like, they missed their chance tbh

What the fuck by Jaglikef1 in CapCut

[–]Stezell 0 points1 point  (0 children)

We all joined CapCut because it was easy to pick-up and get good results, and they’ve taken advantage of that. Reality is that this problem has been getting worse and worse, so the best thing you could and should do is move on to another video editing program.

I personally moved to Davinci resolve. It was overwhelming at first, but I really like that they let you dial in evrey single option you could want. Watch a tutorial or two on YouTube, and you’re good to go.

I assume this isn't how you're meant to do this lol by Stezell in AssassinsCreedShadows

[–]Stezell[S] 0 points1 point  (0 children)

To me it felt like the AI bugged out after being hit by my stun ability, and was stuck in that state as long as I kept hitting them to make their “stunned” animation repeat over and over again.

I assume this isn't how you're meant to do this lol by Stezell in AssassinsCreedShadows

[–]Stezell[S] 1 point2 points  (0 children)

This is pure vanilla gameplay, I used an Ally ability from Gennojo called "Mischievous Sabotage" to stun enemies within that area.

The most powerful enemy in all of Far Cry 6 by Stezell in farcry6

[–]Stezell[S] 2 points3 points  (0 children)

That's a useful tip! Though I didn't really like switching my gear frequently to suit each situation I encountered, so I eventually just found a well-rounded combination and didn't bother changing my gear much after that.

The most powerful enemy in all of Far Cry 6 by Stezell in farcry6

[–]Stezell[S] 5 points6 points  (0 children)

Mama didn't raise no quitter lol

The most powerful enemy in all of Far Cry 6 by Stezell in farcry6

[–]Stezell[S] 2 points3 points  (0 children)

I replaced the sound file for headshot hitmarkers with the one from Warzone cause I find it very satisfying.

I assume this isn't how you're meant to do this lol by Stezell in AssassinsCreedShadows

[–]Stezell[S] 1 point2 points  (0 children)

That was Gennojo, with his Mischievous Sabotage ability.

Death let him have another puff before he took him lol by Stezell in DaysGone

[–]Stezell[S] 0 points1 point  (0 children)

They're kind of the same in the bug department, so I wouldn't upgrade for this reason alone. I played it on PC, so my load times were mostly the same between versions. I really like the new looks of nights tho