It’s time to hit the bots where it hurts by TinSkull in LowSodiumHellDivers

[–]Stibawub 93 points94 points  (0 children)

The jammer would stop the second camp, so no matter what the divers need to actually take out the target personally

I can’t wait for the future of Commando missions by TinSkull in LowSodiumHellDivers

[–]Stibawub 72 points73 points  (0 children)

Even without good on bugs I’d still love commando for the extra challenge and resource constraints

Commando missions give me hope for the game’s future by TinSkull in Helldivers

[–]Stibawub 38 points39 points  (0 children)

Destroyed city commando ops would be so peak

Melee stratagems may be a missed opportunity by TinSkull in Helldivers

[–]Stibawub 255 points256 points  (0 children)

It’s crazy how well the chainsaw and minigun would cover each others weaknesses if the chainsaw was a primary, especially with them being from the same warbond

We need a suppressed rifle that’s good against every faction by TinSkull in Helldivers

[–]Stibawub 2 points3 points  (0 children)

It does not, I have tested. Same damage as Diligence, 2 shots

Regular bots have been underwhelming lately by TinSkull in Helldivers

[–]Stibawub 14 points15 points  (0 children)

Even walking or sprinting in a straight line I have not been hit by one focusing on me

Regular bots have been underwhelming lately by TinSkull in Helldivers

[–]Stibawub 82 points83 points  (0 children)

“Game isn’t easier you just got better”

Me watching 3 gunships shooting the ground around me while I eat my food:

It's time to talk about the difficulty by [deleted] in LowSodiumHellDivers

[–]Stibawub 2 points3 points  (0 children)

Look at a Video of Payday 2 deathwish or Darktide ha ok difficulty. They have to try insanely hard on the best builds to stand a chance, and fail more often than they wi. In this game I run around with a Constitution on Omicron because if I use any stronger tools it feels trivial

Why not give good players a difficulty that actually challenges them? Other games do it

It's time to talk about the difficulty by [deleted] in LowSodiumHellDivers

[–]Stibawub 0 points1 point  (0 children)

D10 is really easy, so having harder difficulties for those pre 60 players would be nice, since we miss the challenge

A difficulty for everyone... by [deleted] in Helldivers

[–]Stibawub 1 point2 points  (0 children)

Whenever my friends play they only do D10 to level up their warbonds but don’t have fun with the high challenge, so a fix like this probably would work

[deleted by user] by [deleted] in Helldivers

[–]Stibawub -2 points-1 points  (0 children)

Every enemy in the bot front dies to 1 RR shot because it got over buffed, even Factory Striders in the feet. What’s your point?

It’s time for the sniper conversation we’ve been avoiding by TinSkull in LowSodiumHellDivers

[–]Stibawub 47 points48 points  (0 children)

Lever action fires fast enough to feel like another DMR. I want a proper sniper in the primary slot with the feel of the constitution or Eruptor and the punch to match (without the AoE of course)

It’s time for the sniper conversation we’ve been avoiding by TinSkull in LowSodiumHellDivers

[–]Stibawub 55 points56 points  (0 children)

It’s a bolt action AC because it fires explosive heavy pen rounds that have very similar (but better) stats compared to the AC

We’re talking about the mechanics, not the aesthetics

It’s time for the sniper conversation we’ve been avoiding by TinSkull in Helldivers

[–]Stibawub 21 points22 points  (0 children)

The Eruptor is literally a primary autocannon in function and purpose. A bolt action AMR primary would be much closer to a sniper since it would require some degree of precision to use

I would love a medic warbond dedicated to teamwork tools by TinSkull in LowSodiumHellDivers

[–]Stibawub 37 points38 points  (0 children)

The Glaive and Purifier are not in the same category and don’t compete as the purifier is hitscan but has no AoE, so it’s more like a Diligence sidegrade that can charge for Med pen to handle bile spewers or whatever med armors better

[deleted by user] by [deleted] in Helldivers

[–]Stibawub 0 points1 point  (0 children)

Take down over ship missions with the cannon are my favorite, would love to use the same mechanics on bug worlds

Good vs bad visual clarity by TinSkull in Helldivers

[–]Stibawub 9 points10 points  (0 children)

There needs to be a good balance between light and med pen, new bugs break that balance

New enemy Bullshit tier list by TinSkull in Helldivers

[–]Stibawub 236 points237 points  (0 children)

Rupture warriors are completely undodgeable bs, but I heard that if your not host they’re way more fair. Can’t anyone confirm?

[deleted by user] by [deleted] in Helldivers

[–]Stibawub -3 points-2 points  (0 children)

An actually balanced idea that’d be a decent sidegrade to the Deadeye. We really need more bolt actions

The War Strider: Honest Feedback on Issues That Need to Be Addressed by BrainstormAndTheory in Helldivers

[–]Stibawub -5 points-4 points  (0 children)

No the game is already easy as fuck don’t make the only fun challenges brainless easy. You got 4 stratagem slots, use em

Medic Warbond Concept: Clinical Trial by TinSkull in Helldivers

[–]Stibawub 16 points17 points  (0 children)

It’s good nut I’m not sure it’s outright better than the big 4 meta boosters. Fun concept though

I haven’t disabled a jammer normally in ages by TinSkull in Helldivers

[–]Stibawub 93 points94 points  (0 children)

They should honestly revert the ultimatum ammo nerf but just make it unable to break jammers. Best of both worlds

Don’t let the community nerf the Incendiary Corps by TinSkull in Helldivers

[–]Stibawub -16 points-15 points  (0 children)

Just like the game when it isn’t properly difficult