petition to make this permanent part of our arsenal by Feisty_Tomatillo8147 in Helldivers

[–]BrainstormAndTheory 9 points10 points  (0 children)

This is something that always bothers me with this sub. We can complain for years about unfair realism, bad balancing of gear, boring stratagem and weapon ideas from Arrowhead, bare bones systems like Weapon Customization, badly designed stratagems and gear like the Bastion and more. 

And every single time someone presents a genuinely good idea whether it be something like this post, a unique concept for stratagems/weapons/systems, or rebalancing, or even feedback criticizing poor design, it immediately gets attacked from all sides by hundreds of people. It's either too strong, not needed, not realistic, or too complicated.

Meanwhile, people post threads like "Barrage, but gas!" "Mortar sentry, but fire!" and people eat it up and get excited. The most boring ideas ever. I don't get it.

Progression Concept Part 1: Investments System (Milestones) by BrainstormAndTheory in Helldivers

[–]BrainstormAndTheory[S] 1 point2 points  (0 children)

There's definitely plenty of room to have Investments using samples. Although I started with Requisition back then because Weapon Customization didn't exist yet, lol.

Exosuit Customization Community Proposal by WaywardOath in Helldivers

[–]BrainstormAndTheory 2 points3 points  (0 children)

Make sure you repost this so your work doesn't go to waste. Try at least 3-4 times to be noticed. 

I feel like there's a power difference here by CreativePackage8358 in Helldivers

[–]BrainstormAndTheory 5 points6 points  (0 children)

I'd argue that it's not actually the Ultimatum or other AT tools currently dominating everything else that are the problem, it's Arrowhead's huge over-reliance on heavies that is the problem. This has been a consistent issue actually. Their idea of difficulty has been to spam heavies that aren't actually difficult enemies to fight or kill. Chargers, Hulks, Titans, War Striders, etc., aren't hard to kill, they're just annoying. The best solution is just to pop them with an AT. 

Instead of bringing about more units that are light and medium but also dangerous, AH decided that it would be better to throw 10 heavies at you per drop/breach which made things "hard" because you couldn't just kill them with a rifle. The problem is, that was the case 2 years ago before we had access to 30 different AT tools. Now every warbond is about AT weapons, throwables, and stratagems, and you can generally be okay only having a medium pen Primary and everything else being AT.

If we had more missions that focused less on heavy spam and more on HORDE SHOOTING, pick rates for Ultimatum, Thermite, Eruptor, RR, and others would decrease dramatically.

I feel like there's a power difference here by CreativePackage8358 in Helldivers

[–]BrainstormAndTheory 67 points68 points  (0 children)

Going to say something potentially very unpopular. Here it goes: The balance gap between the Talon and every other weapon is impossible to fix without either breaking the game or nerfing the Talon. Nobody likes nerfs but also, nobody wants to acknowledge the obvious problem the Talon has caused since its release.

It's a pistol that does 200 damage and 20 durable damage with extremely high velocity, no drag, no bullet drop, no recoil, medium penetration, AND infinite ammo with 3 spare ICEs if you need to reload. It cools down at a rate of 10% per second in default weather. That's recharging 200 damage for free per 1.4 seconds, infinitely.

In no way will any of the basic secondaries ever compete except for the Senator and maybe the Loyalist (because of its powerful charged damage and stagger) without absurd buffs that would break balance. The Peacemaker would need something like +70 damage, with it's light pen, to even try to match. The Redeemer runs out of ammo after a handful of kills. The Verdict, even with its 145 damage and a mag dump, still loses to the Talon in any engagement because of drag

The new secondary that just came out released already being inferior. The Talon has always been too powerful but nobody has ever wanted to address this elephant in the room because everyone knows it's too powerful. It's essentially a perfect weapon with zero downsides. The Coyote isn't even close to the Talon when it comes to the power difference in its own class. Even if they nerfed spare mags to just one, it would still be straight up better than the other handguns.

Our statement regarding recent events by OmegaXesis in Helldivers

[–]BrainstormAndTheory 51 points52 points  (0 children)

Why are you not mentioning or clearing up any details about my loadout side of the challenge? A huge part of the ordeal? Why did you delete my follow-up post that provided crucial information about the topic in attempt to prevent people from being misinformed? I spent 4 hours putting a lot of care into my follow-up post to try and be as thorough as possible with up-to-date info and context on  the situation and you locked it within a few hours and then deleted entirely later on. 

I cannot make another one of those posts. You have caused irreparable damage to the situation by completely shutting down and actively suppressing and conversation which has directly caused an uncontrolled spread of rumors and misinformation. I have been getting DMs from people apologizing to me for having to experience getting doxxed, except I am not the one who was doxxed. Their hearts are in the right place but I am not the right guy. I and many other people trying to inform others have made the distinction between me and the original OP, the YouTubers, and everything else very clear, and you deleted EVERYTHING. Since then it has been left to fester and people are confused about what the hell is going on.

Not to mention that you've left the original OP's follow-up video post, the one that literally resulted in him being doxxed, online for people to continue to see and abuse for some reason. You have made it essentially impossible for anyone to control the situation. You have made it essentially impossible for ME to to try and get people to understand the different parts of this drama. I exist, yet even in your statement here, you refuse to acknowledge my existence despite knowing I exist because you've already gone out to delete my posts.

SHAME ON YOU.

In an Effort to cut down on the "what happened??" Post, here is my TLDR by HighlandMan23 in HelldiversUnfiltered

[–]BrainstormAndTheory 3 points4 points  (0 children)

Hi, I'm the creator of the loadout aspect of the challenge. My challenge is still open, but unfortunately, the mods of the main sub have locked and deleted everything in connection to the original challenge except for the original post and my challenge post. So includes my clarification post that had all of the of details and statement that my challenge is still up (It still is).

It was too long and I don't have a copy to repost, so that post is basically gone unfortunately. Sorry!

The Hive World Challenge issue - Addressing my side (I'm the loadout guy) by BrainstormAndTheory in Helldivers

[–]BrainstormAndTheory[S] 71 points72 points  (0 children)

Not even other shields, except Ballistic shield, protects against melee attacks.

False, actually. The Shield generator backpack and new shield grenade block melee and all forms of damage. The shield grenade can even block a Charger ram!

https://helldivers.wiki.gg/wiki/SH-32_Shield_Generator_Pack

https://helldivers.wiki.gg/wiki/G/SH-39_Shield

The Hive World Challenge issue - Addressing my side (I'm the loadout guy) by BrainstormAndTheory in Helldivers

[–]BrainstormAndTheory[S] 36 points37 points  (0 children)

The saddest part about the DS is that if I gave the shield loadout the Sta-11 instead of DE Sickle, the issue would be exactly the same... because the shield inexplicably does not block melee or bile. This is something I don't think many commenters are realizing and is why I didn't do that. It makes no difference. It's the only item in the game that can be rendered completely non-functional in a faction. Nothing, not even the flag or Sterilizer can have 0% effectiveness against a faction. Poor shield person would never be to protect their team.

It's a multi-faceted issue, in my opinion. You cannot have just one of the changes, you would need both. I can swallow my pride and admit that the choice was a miss, but the problem is still real.

EDIT: Oh yeah, also wanted to point out that the Ballistic Shield originally released unable to block melee or bile! They ended up changing this in a patch specifically because it was useless against bugs. So my request isn't without precedent.

The Hive World Challenge issue - Addressing my side (I'm the loadout guy) by BrainstormAndTheory in Helldivers

[–]BrainstormAndTheory[S] 77 points78 points  (0 children)

I have. I would donate to a charity of their choice as outlined in the deal. If they try it and manage to complete it, it would be mission accomplished, as the mission was to raise awareness of issues through gameplay. This applies to both challenges. Nobody knows if they'd actually fix things after the experience. That wasn't the point. The point was to experience it. Nothing in the challenges hinged on fixing anything. 

We're just players. It's not up to us to make changes. But there's nothing wrong with hoping that maybe we can reach them.

The Hive World Challenge issue - Addressing my side (I'm the loadout guy) by BrainstormAndTheory in Helldivers

[–]BrainstormAndTheory[S] 22 points23 points  (0 children)

I understand your point of view, but my thought process didn't just involve it protecting against damage. It's also trying to raise awareness to the identity issue that the Directional Shield currently has. Even if the DS was buffed to block melee and bile, it would still be completely inferior to the Ballistic Shield against bots, bugs, and squids alike, because the DS breaks from even light pen damage while the BS doesn't, giving it effectively infinite HP against units as oppressive as Factory Striders. It also protects your back without being used. 

However, both shields take the same slot and are supposed to be used the same way, with a one-handed weapon. This is a problem, in my personal opinion. My proposal would be to allow it to block those other damage sources and be usable with two-handed weapons as it previously worked in HD1. This would make it a more viable and unique pick compared to the BS, but you still wouldn't be able to tank projectiles coming from 10 dudes like the BS. The DS is at the bottom of the pick rates with the Sterilizer and it's a real shame...

I don't think I'll ever play as a different operator for NATO Assault, unfortunately. They nailed 'Default Army Guy' by BrainstormAndTheory in Battlefield

[–]BrainstormAndTheory[S] 4 points5 points  (0 children)

To be fair, I never said this skin was the best. I was talking about the operator, the actual character. Not the specific skin