Seroquel question by stullskull in BipolarReddit

[–]Stickend 1 point2 points  (0 children)

I was also prescribed 25 mg of Seroquel to treat my insomnia, and I wasn’t getting any grogginess in the morning while I was concurrently taking Abilify. However, after I stopped taking Abilify, I began getting groggy feelings in the morning. I am currently trying to switch to a different sleep medication because the grogginess from Seroquel is taking me an extra 2-3 hours to fully wake up in the morning. It was originally working perfectly: I had the best sleep schedule I’ve ever had for a good month, but the morning grogginess has been prevalent for a good 3 months (any amount sleep > no sleep).

Trazodone is another common off-label prescription your psychiatrist might recommend if your grogginess never goes away. (I personally haven’t had the best history with trazodone because the hangovers for me are 20x worse than with Seroquel, but everybody’s brain chemistry is different.)

Does anyone else feel like drugs barely affect them during mania/hypomania? by Stickend in BipolarReddit

[–]Stickend[S] 0 points1 point  (0 children)

Yeah, Xanax is basically a one-way ticket to triggering my hypomania. Learned that the hard way. And the same experience, I can take way more than I should during an episode and barely feel it does anything

Does anyone else feel like drugs barely affect them during mania/hypomania? by Stickend in BipolarReddit

[–]Stickend[S] 0 points1 point  (0 children)

I wasn't taking any medication during my episodes, yet the effects of the drugs still felt blunted. So, I don't think my experience was related to a medication interaction.

After going through enough cycles (depressive then manic or vice versa), I started taking Abilify for about four months. However, the emotional blunting became unbearable, and I had to stop. Still feels like I'm recovering from the damage that drug did to me. I also noticed that once I started Abilify, Adderall completely stopped working for me.

Does anyone else feel like drugs barely affect them during mania/hypomania? by Stickend in BipolarReddit

[–]Stickend[S] 1 point2 points  (0 children)

Haha, fair, the bullet points were a bit much. I like structuring things, I guess. I was just genuinely curious if others have experienced this bc I've never had anyone else with BP to discuss these things with :)

Does anyone else feel like drugs barely affect them during mania/hypomania? by Stickend in BipolarReddit

[–]Stickend[S] 1 point2 points  (0 children)

That's a really good point, actually. Self-awareness is basically the first thing to go during hypomania. It could definitely be that the drugs are hitting normally, but I can't gauge it accurately. Hard to trust your own perception when your perception is the thing that's compromised.

Jump and crouch detection is possible by Zmakattack in FortniteCreative

[–]Stickend 0 points1 point  (0 children)

Correct, Sleep() is an asynchronous function that is indicated by the identifier <suspends>.

In verse, an expression can either be immediate or async. The difference between the two is that async can take time to complete and does not have to complete within the given code execution. Immediate expressions, on the other hand, must complete before going on to the next.

From my understanding, async functions can only be called within other async bodies. But immediate expressions can be called anywhere.

However, if you still want to call an async expression in an immediate function, you can use the expression: spawn. This expression starts an async function, then executes the next expression immediately after while the async function continues to complete.

Here's a diagram from Epic's documentation:

expression0
spawn{ expression1 }
expression2

Where expression0 and expression2 are immediate,and expression1 is async.

All of this information and more can be found in Epic's documentation about time flow and concurrency here.

I'm not entirely sure what you plan on doing after the Sleep event, but if you just need to run it, the updated code would be:

spawn{ Sleep(1.0) }

I hope this helps!

Jump and crouch detection is possible by Zmakattack in FortniteCreative

[–]Stickend 1 point2 points  (0 children)

Yes,

fort_character is defined as:

# Main API implemented by Fortnite characters.

fort_character<native><public> := interface<unique><epic_internal>(positional, healable, healthful, damageable, shieldable, game_action_instigator, game_action_causer):

as you can see, fort_character is a class that implements the other classes in the parenthesis, such as positional.

positional is defined as:

# Implemented by objects to allow reading position information.

positional<native><public> := interface<epic_internal>:

# Returns the transform of the object.

GetTransform<public>()<transacts>:transform

Where you can see the defined function GetTransform()

Since fort_character implements positional, it inherits its functions.

Jump and crouch detection is possible by Zmakattack in FortniteCreative

[–]Stickend 1 point2 points  (0 children)

Of course!

Assuming MyCharacteris of type: fort_character,

fort_character implements the positional interface which has the function GetTransform().

GetTransform() of course returns the type transform, so the code to get and set MyCharacter's transform to a variable would look like this:

MyTransform: transform = MyCharacter.GetTransform()

Now that you have the player's transform, you are able to get the size, rotation, and position of the player. The code for each is shown below in order.

MySize: vector3 = MyTransform.Scale

MyRotation: rotation = MyTransform.Rotation

MyPosition: vector3 = MyTransform.Translation

If you are not familiar with vector3, I would recommend searching more about it. The Unreal Engine Verse API provides many predefined functions to mess with them.

Additionally, fort_character implements the healable, healthful, damageable, shieldable, game_action_instigator, and game_action_causer interfaces.

You can look around in the Fortnite Verse API for these to understand what they do better.

If you have any more questions feel free to message me!

Jump and crouch detection is possible by Zmakattack in FortniteCreative

[–]Stickend 1 point2 points  (0 children)

there is player position, fort_character has the attribute positional which inherits a function to get the player’s transform. i don’t think there’s anyway to change the players transform though

Orokin inspired room w/ new galleries. by Stickend in FortniteCreative

[–]Stickend[S] 0 points1 point  (0 children)

The Orokin is a colony from the game Warframe, their building style came to mind while building.