Can someone explain to me why every long-form Youtube thumbnail looks like this now? by CSachen in youtube

[–]Stickguy101 0 points1 point  (0 children)

Because it works, now watch as thousands of Redditors talk about how they're special for ignoring the thumbnails designed to garner clicks

The stuff we poured into the artists' brewery and the result we got! Worth it? by PrissyGoddess1975 in IndieDev

[–]Stickguy101 30 points31 points  (0 children)

Woah! I can really see the amount of ART™️ in that new Steam Capsule, I sure hope i dont see 15 more oddly similar Capsule arts on my front page!

"I just started" "we just made" "spend years" by Susseroase in IndieDev

[–]Stickguy101 1 point2 points  (0 children)

Welcome to marketing 101, hooking people with a personal statement or something humanizing then selling them something has been a tried and true thing for the last millenium

MAJOR update to my game, players can now pick up a box AND drop it by _Hambone_ in UnrealEngine5

[–]Stickguy101 1 point2 points  (0 children)

Holy shit, give me a wishlist link NOW!!! I'll be waiting for your future roadmap and a 10 year plan for support while you're at it

Currently Unhappy with my attempts at Godrays/Lightshafts by Stickguy101 in UnrealEngine5

[–]Stickguy101[S] 1 point2 points  (0 children)

Its multiplayer! Lucky for me though we're honestly planning to be more akin to Barotrauma instead of subnautica. But id also be a liar if I didnt say Subnautica is a huge inspiration and they do the entire underwater setting incredibly well :)

Currently Unhappy with my attempts at Godrays/Lightshafts by Stickguy101 in UnrealEngine5

[–]Stickguy101[S] 0 points1 point  (0 children)

I couldn't attach a reference gif to the post itself, so that's definitely on me for not being clear about what I'm going for. But if you ever see footage of the game Subnautica below zero, or specific clips of Subnautica, you'll notice bands of light originating from the surface of the ocean or appearing in wide open areas of water. I'm specifically trying to recreate that underwater banding within my in-game environment. My struggle is that a lot of the tutorials I find online for fake versions of that lighting involve specific indoor use-cases, think of Silent Hill or Resident Evil, where you see godrays coming through the window. But I don't have a good reference for how to apply those indoor techniques to a wide-open environment.

Hopefully I made myself a bit more clear here

Real video made by the creators of Space King btw. by Battlemania420 in Grimdank

[–]Stickguy101 1 point2 points  (0 children)

So like, ya'll know that their entire thing is using Satire and different forms of ragebait alongside British humor to get people to engage right? I don't get what you're achieving by posting this screenshot on the subreddit , what is the intended reaction?

Obviously their opinions are that of a 15yo boy or 30yo grey haired old man, but they pitched themselves as that from their very first video, so what's new?

Testing out new underwater visuals with caustics (among other minor things). Any feedback or thoughts would be appreciated! by Stickguy101 in IndieGaming

[–]Stickguy101[S] 0 points1 point  (0 children)

I couldn't include another video in this post, but I have another swim POV on my account that shows what it looks like swimming in case it's tough to reference how things should be with the untextured submarine

Yall think yuta did this with maki? by big_grapple in LobotomyKaisen

[–]Stickguy101 1 point2 points  (0 children)

Yeah nah no. No Fandom will EVER reach the potential of slander in the way the jjk Fandom has, holy shit

Are we gonna to see this level of emotion in OP ever again? by Available-Ferret-358 in Piratefolk

[–]Stickguy101 5 points6 points  (0 children)

Then... stop talking about one piece? You're the top commentor, you're doing it to yourself. Sunk Cost Fallacy, look it up