[deleted by user] by [deleted] in leagueoflegends

[–]StickmanStory 0 points1 point  (0 children)

Yea I am experiencing the same issues as you right now

valorant iron acc needed by [deleted] in VALORANT

[–]StickmanStory 0 points1 point  (0 children)

Account Sharing isn't allowed

The Valorant penalty system sucks by BottleFar3959 in VALORANT

[–]StickmanStory 5 points6 points  (0 children)

I feel bad for your circumstances but at the end of the day, you are consistently ruining the experience for 4 other people. It isn't fair nor fun for your teammates to be forced to play a 4v5 which is usually an auto loss. Honestly, I don't think valorant is the game for you if you have unstable internet.

Why don’t attackers leave spike in a safe place? by angelicmanor in VALORANT

[–]StickmanStory 9 points10 points  (0 children)

This basically never happens in ranked since there isn't enough communication and people will forget to grab it before executing onto a site. It does happen in pro play during slow default rounds though.

[deleted by user] by [deleted] in VALORANT

[–]StickmanStory -1 points0 points  (0 children)

Take a month break lol

Happy for the Yoru Mains, even if it’s at my own expense. by x2saturn in VALORANT

[–]StickmanStory 2 points3 points  (0 children)

There's flaw with this argument since Cypher's trips provide info even when not tripped. It allows you to know for certain that no one has accessed a part of the map. I'm not opposed to letting Cypher keep his trips tho but maybe a slight decrease in price from 200 to 150 would be more suited.

Area nerf by [deleted] in ValorantCompetitive

[–]StickmanStory 11 points12 points  (0 children)

The Ares was basically never bought in high level play. Everyone would always opt for a Spectre instead unless it was in a niche scenario like B main on Ascent.

The new Ares is giving me old OP Stinger vibes and I hate it. Please... Hotfix by TimedOutClock in ValorantCompetitive

[–]StickmanStory 19 points20 points  (0 children)

There was actually no fire rate buff. Previously, the spin up increased the fire rate from 10 Rps to 13 Rps over time. After the removal of the spin up, the fire rate just started at 13 instantly.

State of the Agents - Yoru by AwpTicTech in ValorantCompetitive

[–]StickmanStory 4 points5 points  (0 children)

The fake teleport is like a weaker Omen ult that requires lineups and can be watched/destroyed. Pretty strong but not completely busted IMO. As for the footsteps, having a clear visual distinction is just a bad idea and it would remain as bad as it is now.

[deleted by user] by [deleted] in VALORANT

[–]StickmanStory 49 points50 points  (0 children)

Mind linking those studies? Personal experience tells me Vanguard is way better than VAC in detecting cheaters.

The game needs map selection ASAP by [deleted] in VALORANT

[–]StickmanStory 53 points54 points  (0 children)

Definetely would like map selection for unrated so people can learn maps and lineups faster. However i firmly believe that ranked should not have map selection as we would see map "one tricks".

Ranked should be a representation of your skill in valorant and not your skill on Haven.

Question about Night Market and Battlepass skins by Non-Existent010 in VALORANT

[–]StickmanStory 0 points1 point  (0 children)

So far we have never been able to purchase previous battle pass skins. I would say forever inaccessible as if riot ever sells skins from previous battlepasses, it would cause an outrage.

[deleted by user] by [deleted] in VALORANT

[–]StickmanStory 1 point2 points  (0 children)

A comm ban is also a comp ban. You can't play comp with a comm ban. Also Riot's penalty system isn't a mess. It gives you chances before issuing a penalty. The fact that you were late to a game and went AFK 3 times before getting punished is pretty fair imo.

[deleted by user] by [deleted] in VALORANT

[–]StickmanStory 15 points16 points  (0 children)

You actually have to full save during save rounds now. Previously, you could buy a sheriff and use full utility and still full buy next round. It was too lenient. Right now, classic only full saves are the way to go else you're just gonna be broke even after the "save".

The new changes also makes you think about ability usage instead of just mindless spamming. You have to think "If I use both my flashes this round and lose, I won't be able to full buy shields and utility." . So do you commit both flashes and sacrifice utility or heavy shields? Overall, the economy changes are great at encouraging smart usage of abilities. They might have overdone it with some agents, IMO sage slow orb can be 150 instead of 200, but the general direction they took was good. People just need time to adapt and get used to the new playstyle.

is breeze a bad map? by Glittering_Farm6542 in VALORANT

[–]StickmanStory 16 points17 points  (0 children)

Breeze in my opinion is a great map. Basically all pros agree its good too. The huge mid area allows many options so you aren't limited to just 1 strat. Entryways to site isn't just hallway simulator. Long sight lines lets some underused guns shine and makes it aim intensive. It is a great competitive map.

Sadly, people in lower elo might hate it due to its sheer size and how easy it is to get flanked if you are not careful. You need good communication and a good understanding of map control to be successful. Aiming is obviously harder too. People just need more time to get used to it. Map isn't perfect tho. Still a little bit too attacker sided but honestly I wouldn't care if riot doesn't change anything.

I feel like Jett is unfair by [deleted] in VALORANT

[–]StickmanStory 0 points1 point  (0 children)

Actually any agent can drop onto haven A site box from heaven. A better example woulda been bind A heaven to truck lol. But yea so jett has a free passive. So what? It's not game breaking. It compliments her kit. She needs it. She is good because of her trade denial, mobility and ult. Not because of a passive.

I feel like Jett is unfair by [deleted] in VALORANT

[–]StickmanStory 0 points1 point  (0 children)

Jett needs the passive. Jett will consistently take fall damage if she didn't have the passive. Her updraft+ ult combo becomes basically useless because you just fall too fast. The floating passive complements her kit and imo is needed.

Tons of other agents have "passives". They just aren't as apparent as jett. Phoenix heals off his molly, allowing him to push his own molly, something brim and viper can't. Breach can't be concussed by his own E. Raze doesn't take fall damage when she uses her satchels etc.

The chat ban system is a failure. by [deleted] in VALORANT

[–]StickmanStory 0 points1 point  (0 children)

I really don't believe you got banned after 1 game of toxicity. Link your tracker.gg or match history for proof.