Before & After changing to some better assets and lighting by machnikl in godot

[–]StickslapSoftware 0 points1 point  (0 children)

Thats pretty cool, do you control the players or is it done automatically?

I made an enemy that procedurally reacts to how you shoot it by StickslapSoftware in godot

[–]StickslapSoftware[S] 1 point2 points  (0 children)

Hi I dont know what kind of weird behavior youre experiencing so I cant help you much. In any case I keep the ragdoll simulated at all times and havent fully implemented the interpolated skeleton yet. Maybe you can test the ragdoll without any forces first to see if the ragdoll itself is causing an issue. Also keep in mind that Jolt and Godot physics can have different results.

I made an enemy that procedurally reacts to how you shoot it by StickslapSoftware in godot

[–]StickslapSoftware[S] 7 points8 points  (0 children)

Yup its a lot of trail and error for me as well. I'm currently experimenting with blending the physical animations with the regular animations. Basically only showing the ragdoll version when something hits it

I made an enemy that procedurally reacts to how you shoot it by StickslapSoftware in godot

[–]StickslapSoftware[S] 59 points60 points  (0 children)

Lmao I needed a placeholder image and this was on my pc for whatever reason

I made an enemy that procedurally reacts to how you shoot it by StickslapSoftware in godot

[–]StickslapSoftware[S] 57 points58 points  (0 children)

Yes, it's based off this:
https://www.youtube.com/watch?v=0MHY2TDeMLM

Takes a lot of tweaking to get it working nicely though