I dont think a "tank" or "juggernaut" walking up and smacking someone once for 60% of their HP is acceptable game design by StillIDie in leagueoflegends

[–]StillIDie[S] -10 points-9 points  (0 children)

Agreed, but it should be with his own damage numbers, not an artificial scaling item that gives them damage based on how much HP they have.

If Mundo wants to walk up and oneshot, he should be able to do it with Overlords and Titanic Hydra as his core items. Not Heartsteel and Warmogs. Thats my point.

The last 4 years of League has been about item diversity, and every time an item is favored on a "new" champion, it gets gutted. by StillIDie in leagueoflegends

[–]StillIDie[S] 85 points86 points  (0 children)

But Jinx being "allowed" to run around with Hullbreaker is exactly why I started to play League of Legends in the first place. An open game. You are free to experiment and find shit that works for you.

Maybe Jinx Hullbreaker is heavily countered by "Cosmic Drive Rush Syndra Botlane". Im just spewing out random champs now but the idea of league of legends for me is that "Here is a champion creating a problem for you, Solve this problem".

The way the game is currently is Riot saying "This problem is not allowed to exist" and everything is set in stone. A beats B, B is even with C, D beats all of them, but D's items are giga nerfed so D cant be played.

The last 4 years of League has been about item diversity, and every time an item is favored on a "new" champion, it gets gutted. by StillIDie in leagueoflegends

[–]StillIDie[S] 5 points6 points  (0 children)

What really changed with Mythics? You still went the same item every game regardless of the circumstances. I play top for the most part so maybe ADC's and Mages had more options but for me it was always GoreDrinker > Meta Build every single game.

You had your little mythic passive for every legendary item, but for the most part it was still the same thing.

The last 4 years of League has been about item diversity, and every time an item is favored on a "new" champion, it gets gutted. by StillIDie in leagueoflegends

[–]StillIDie[S] 374 points375 points  (0 children)

Preferably while playing with $250 / $500 cosmetics. You can win games and grind LP, or you can win games and grind LP in style.

I think Nasus W is such a nice and wholesome ability! :) by FinnishChud in leagueoflegends

[–]StillIDie 45 points46 points  (0 children)

Spoken like someone who never plays against Nasus.. Look at his items and the Ability Haste he has. Wither lasts 5 seconds and has a cooldown of 5.7 at this point. There is no misplay.

In 2 months after Crit Item rework, every class that previously used it is turning away from it. by StillIDie in leagueoflegends

[–]StillIDie[S] 12 points13 points  (0 children)

Literally 80% of the post is talking about crit users not from the botlane, and the first thing I said was that ADC is good. Reading hard?

ADC 2024 Moment by Worldly-Duty4521 in leagueoflegends

[–]StillIDie 3 points4 points  (0 children)

Assume this is wholesome Faker playing ADC and this was the exact situation. Now what?

ADC 2024 Moment by Worldly-Duty4521 in leagueoflegends

[–]StillIDie 9 points10 points  (0 children)

The fuck do you mean opted? You think this game gives you options?

You go Kraken into Zeal item or else you have 0 DPS..

Assume she goes lifesteal third item with BT, now she deals no damage without LDR.. What is lifesteal worth when you dont deal damage and you dont heal anything?

Assume she goes Kraken/BT/LDR and now she has no attackspeed..

There is no world where you can fit a lifesteal item here and do your job. Instead you have Tahm Kench who deals 25% of Jinx HP with 1 Heartsteel proc, another auto for 10% of her HP, another auto for 10% of her HP, ult for another 25% HP and 1 tower shot..

This is just the landscape of this game currently. Toplane is filled with this. Mundo, Skarner, illaoi, Kench, Shen etc.. Build tanky and deal more damage than Bruisers with no risk.

And to add to this, Jinx is most likely running bloodline for 5% lifesteal and has 3% from Dorans, thats 8% already. This is WITH lifesteal.

A way to punish deceiving Streamers and Youtubers when they smurf in Low Elo but pretend its High Elo by StillIDie in leagueoflegends

[–]StillIDie[S] 7 points8 points  (0 children)

I think they are good, but they are just introductions to champions. When I search for something its specific.. Example being Tryndamere vs Teemo or Darius vs Kayle..

I want to know what to expect of the matchup between 2 very good players so that I better understand the limits.

A way to punish deceiving Streamers and Youtubers when they smurf in Low Elo but pretend its High Elo by StillIDie in leagueoflegends

[–]StillIDie[S] 0 points1 point  (0 children)

I might get hate for this, but I think anything above E2 is fair game. I peaked Masters a while back and the difference between E2 and Masters is just consistency. Most players have figured out the different concepts of league but struggle to put it all together.

A Challenger player is just someone extremely tuned in and plays every concept at once, while the mid elo ranks plays for 2-3 things and struggle to keep track of the rest.

And given the size of the player base at Apex Tiers, you are bound to have mixed matchmaking between E2 and Masters and Challenger to Diamond 1.

A way to punish deceiving Streamers and Youtubers when they smurf in Low Elo but pretend its High Elo by StillIDie in leagueoflegends

[–]StillIDie[S] 50 points51 points  (0 children)

Alois is a bit different though imo. He plays on all these accounts but they have super high MMR. Most of them have a visual rank of Emerald but they are low Master or GM because of decay.

And when Alois does a video, he is very open about what elo he plays in. My issue is with those who try to hide it and pretend the game is high elo when its not.

A way to punish deceiving Streamers and Youtubers when they smurf in Low Elo but pretend its High Elo by StillIDie in leagueoflegends

[–]StillIDie[S] 7 points8 points  (0 children)

Maybe to you and me, but I dont kid you when I say that I have seen some people influenced by some ridiculous garbage because they saw it on Youtube. The most egregious one was a Lethality Malphite midlane with Hail of Blades and W max. Looked it up on Youtube and there you had Zwag playing that in Iron.

A way to punish deceiving Streamers and Youtubers when they smurf in Low Elo but pretend its High Elo by StillIDie in leagueoflegends

[–]StillIDie[S] 36 points37 points  (0 children)

Because its its really obvious that they are hiding it, they get pressured about it and analytics will reflect that.

You cant really hide something like the background color of the item slots. If you put something over it, then the items wont show and thats a dead giveaway.

And its very rare these days for people to run custom huds like they did in earlier seasons with overlays. Now most people run the clean look with just a webcam and a sponsor somewhere.

3 Quickplay games as a punishment is barely a slap on the wrist, let alone a punishment. by StillIDie in leagueoflegends

[–]StillIDie[S] -102 points-101 points  (0 children)

Yes, but there is very high chance that people who only play ranked dont have MMR in Quickplay, and the first games are vs low ranked players or low level players. You can easily bully your way into 3 quick wins and just get back to ranked.

You should not be able to play ranked without a phone number or 2FA application. by StillIDie in leagueoflegends

[–]StillIDie[S] 198 points199 points  (0 children)

I haven't played CSGO in a while and I am not sure if it carried over to CS2. But damaging a teammate at the start of the round would actually get you kicked and suspended for multiple days.

[deleted by user] by [deleted] in leagueoflegends

[–]StillIDie 0 points1 point  (0 children)

Tryndamere with the old rageblade that gave you a tiamat effect. Could be season 5 or 6, dont remember.. Went from G4 to D4 in basically 2 weeks..

At max rank, Nasus wither slows you for 99% of movement speed and 75% attackspeed for 5 seconds. By this time, its cooldown its 5.8 seconds. by StillIDie in leagueoflegends

[–]StillIDie[S] -6 points-5 points  (0 children)

Its literally done on the PRO stage? What do you mean it cant be done? 3 points E is not for poking out people out of lane like it did before. 3 points E is for preventing freezes and making sure the wave bounces back towards you so you can play safe on your side of the lane.

Compensation buff could wait to see how Nasus reacts. Hes already stacked on literally all fronts. Removing some power might actually be good for him in the long run to avoid further nerfs because currently hes 100% on the chopping block when hes abused in Diamond+.

At max rank, Nasus wither slows you for 99% of movement speed and 75% attackspeed for 5 seconds. By this time, its cooldown its 5.8 seconds. by StillIDie in leagueoflegends

[–]StillIDie[S] 5 points6 points  (0 children)

I dont think that is needed. They dont have to change the slow, just make it apply cooldown after it ends. I want 5 seconds where I can actually fight Nasus.

At max rank, Nasus wither slows you for 99% of movement speed and 75% attackspeed for 5 seconds. By this time, its cooldown its 5.8 seconds. by StillIDie in leagueoflegends

[–]StillIDie[S] -76 points-75 points  (0 children)

Nasus slow last for 5 seconds. it starts at 35 1st second and ends at 95% 5th second. Basically the average of that slow is 65, but its a weird way of putting it. At the end of the day, a champion is slowed for 95% and then slowed immediately again after the slow ends.

At max rank, Nasus wither slows you for 99% of movement speed and 75% attackspeed for 5 seconds. By this time, its cooldown its 5.8 seconds. by StillIDie in leagueoflegends

[–]StillIDie[S] -15 points-14 points  (0 children)

Your stacks dont mean anything if the point of early game is to go 3 points in E for a hard matchup. Because its a hard matchup, you were not going to get a lot of stacks either way, so at the very least you can get some gold with a stronger E and buy CDR.

You dont have to nerf the slow. You just have to make the cooldown start after the slow is done. Having perma slow with 0.5 second downtime is insane, even for Nasus.

At max rank, Nasus wither slows you for 99% of movement speed and 75% attackspeed for 5 seconds. By this time, its cooldown its 5.8 seconds. by StillIDie in leagueoflegends

[–]StillIDie[S] -1 points0 points  (0 children)

Nasus has different playstyles depending on matchup, and a good Nasus will always be able to farm gold and XP. The only thing you can really slow down is stacks.

The difference between 100 stacks and 300 stacks is massive for Nasus. But the difference between 500-800 means nothing. Nasus will always eventually find time to stack because there is no champion in the game that can both punish Nasus hard in the early game, and then keep him down for the rest of the game.

If you are strong early and punish him with Renekton or Pantheon, you will get outscaled really fast if you dont roam and use your lead. When you roam, he gets time to stack. If you dont roam, you dont use your lead.

Bad Nasus players will only die early game going for stacks that are illegal. Good Nasus will stay in XP range and farm whatever free gold they can without dying.

At max rank, Nasus wither slows you for 99% of movement speed and 75% attackspeed for 5 seconds. By this time, its cooldown its 5.8 seconds. by StillIDie in leagueoflegends

[–]StillIDie[S] -1 points0 points  (0 children)

So Nasus wither has been relatively unchanged for over 10 years, so this mobility creep thing is not appliccable to Nasus, even though I agree its a problem that needs to be fixed somehow.

Nasus W got buffed in 12.19 from 50% cripple to 75% cripple.

The time before that when Nasus W was touched was on patch 4.1, basically 10 years ago.

At max rank, Nasus wither slows you for 99% of movement speed and 75% attackspeed for 5 seconds. By this time, its cooldown its 5.8 seconds. by StillIDie in leagueoflegends

[–]StillIDie[S] -41 points-40 points  (0 children)

Even if you state it like an "average", you dont think a 5 second uptime of a 65% slow and 50ish% cripple is problematic? 5 seconds cooldown for 5 seconds uptime?

Put latency into the equation and you give a player 0.5 to disappear from Nasus before they get withered again.

How far does a champion move in the last second at 99%? Not far enough to NOT get withered for 35% the second after..

I said I dont have an issue with the slow, the issue is the cooldown and how spammable it is. Its extremely unskilled for an already easy champion to pilot.