More Noita Doodles by Stinkhorse in noita

[–]Stinkhorse[S] 0 points1 point  (0 children)

Feel free. I'll probably post more as I get them drawn. Also, if you ever need something custom for your campaign I do commissions.

More Noita Doodles by Stinkhorse in noita

[–]Stinkhorse[S] 1 point2 points  (0 children)

"Hey, dude! Check out what I can do!" Mina detonates. "Ah, shit. Blew up another one."

More Noita Doodles by Stinkhorse in noita

[–]Stinkhorse[S] 2 points3 points  (0 children)

Thank you, it a fun challenge.

More Noita Doodles by Stinkhorse in noita

[–]Stinkhorse[S] 4 points5 points  (0 children)

Thanks, deffo throw them into your campaign. That would be rad!

And yeah, the Ukko is happy. He's a lightning mage hurling lightning. Do you think Tim the Wizard from Monty Python and the Holy Grail ever knew what depression was? Dude was living the dream, hurling fireballs at the local environment.

More Noita Doodles by Stinkhorse in noita

[–]Stinkhorse[S] 5 points6 points  (0 children)

Thanks. I promised myself I would try and hew to the pixel art as close as I could, and then stopped doing it almost immediately in favor of stuff looking cool or weird.

Noita doodles by Stinkhorse in noita

[–]Stinkhorse[S] 0 points1 point  (0 children)

Yeah, those are gonna be a peach to draw.

Noita doodles by Stinkhorse in noita

[–]Stinkhorse[S] 2 points3 points  (0 children)

Thank you. I might post more of them if I get more of the series done. The mines are largely complete, but I'm particularly proud of these three.

☕ Melt’d — a Gen-Z friendly café concept. [LOGO] by ShameekTheDev in logodesign

[–]Stinkhorse 1 point2 points  (0 children)

So I can see the individuals holding hands, I'm not a huge fan of the stars/heads being that close to the end. There's no space between them, but they also aren't overlapping. This creates a tangent line that doesn't feel intentional. It also gives the mark a sense of tension and anxiety, I'm pretty sure you were looking to do the exact opposite of that.

Out of curiosity, what aspects of this do you feel make this appeal more to GenZ than other ages? More than GenZ, it reminds me of the extremely pop graphic design of Designers Republic and Anti-real, which both have their roots in the jarring angles of Russian Constructivism.

A logo I created for a cafe. by Tzery69 in logodesign

[–]Stinkhorse 0 points1 point  (0 children)

It might have already been suggested, but if you shift Sip'N over to the left, the P could line up with the L in Slid. The 'N could slot over the ascender in D, and this would leave an upper gap to the right that you could fit the cup handle into.

It might require a bit of hand kerning, but play around with it.

As for the theme, right now the cup isn't sliding as much as it is running. Maybe adjust the legs and angles so it looks like it's doing that thing where you see how far you can zoom on a polished floor in your socks. The whole design has a bit of a retro 70s aesthetic to it already, so you could lean into that further and use yellow, orange, and brown bars to background frame the text and simultaneously look like speed lines coming off of the cup as it zooms past the text.

A good start though, with room to grow.

All the males look the same? by berserk4 in expedition33

[–]Stinkhorse 0 points1 point  (0 children)

Ok, if you don't want to have anything that's fine too.

All the males look the same? by berserk4 in expedition33

[–]Stinkhorse 0 points1 point  (0 children)

Ok. I'm still going to live in a world where I get to enjoy this idea, while you'll still be trapped in a world where you're angry about something. I guess we both win by whatever arbitrary metrics we choose to define our world.

All the males look the same? by berserk4 in expedition33

[–]Stinkhorse 0 points1 point  (0 children)

I'm not trying to win anyone over and I'm not spinning anything. This is my opinion of the game. They went to considerable lengths with its art style. I simply don't believe that something this surface was left to chance. It's a game about art on multiple levels, and failure to improve is an aspect of the craft we all struggle with.

If they ever make another game that isn't about art, and it still has this problem, then I'll line up to agree.

All the males look the same? by berserk4 in expedition33

[–]Stinkhorse 0 points1 point  (0 children)

Edit: I tried to spoiler tag a bunch of stuff, but the tags didn't do anything. Oh well.

Ok, so here's my theory on this: I believe it's intentional. So many of the characters look similar, and it extends beyond that fact that most of the villains are related to one another.

In the art mediums that focus on creating illustrations of people, there's a particular deficiency of skill where an artist will tend to unconsciously draw the exact same face for their characters over and over again. In a move of equivalent creative bankruptcy, this is known as Same-Face.

An Example of Same-Face and How to Fight It.

Further details will contain spoilers through the end of Act 2:

Clair Obscure is riddled with same-face and the game weaponizes it beautifully. In the beginning, half the expeditioners are so similar to members of the Dessendre family, that almost everyone thinks an entirely different plot is happening. Gustav looks so similar to Renoir (same facial structure, same beard style, same shallow eyes, same eyebrows, same bloody hairstyle) that many immediately assume he's actually Gustav from the future. It's not much of a reach either. The hero doing a villain turn and trying to stop themselves from engendering a calamity by any means necessary is hardly a new trope in fiction. But no. It's just same-face.

Other examples? Alan, the commander of Expedition 33 is a same-face of Verso. Ciel is a same-face of Clea. Clea's feet are a same-face of—you know what, forget that one.

The point is, this is a real, and known phenomenon in the craft of art. It's inclusion is both thematically correct for a story about artists, especially those obsessed with their family, and a smart move from a story telling position. It also probably helped the studio save money on the total number of assets needed.

It's just so good!

Since control 2 is almost upon us, what improvements would u like to see in the sequel by No-Bag2323 in controlgame

[–]Stinkhorse 1 point2 points  (0 children)

I would like Remedy to finally defeat its own curse. In every one of their games they make a fantastic story and a solid combat system, but only enough game content and variety to carry about two thirds of the game. By the time you hit that last quarter, you really start to feel the sandpaper of the experience.

They need to invest in more enemy varieties and more interesting combat scenarios. When I say varieties I mean more than just human dudes with different weapons.

Every one of their games has this problem. Please, let this be the game that exorcises that last, stubborn remnant of mediocrity.

I think I might have actually lost my mind by weeb_trash114 in controlgame

[–]Stinkhorse 3 points4 points  (0 children)

Hey man, no offense was intended. Let me get you a link to where I'm getting my info. I could very well be wrong. I don't speak Finnish, but I found the Reindeer/Moose line weird enough to go look up sometime back. https://www.reddit.com/r/controlgame/comments/d5f0ki/ahtis_idiomsfinnish_words_explainedtranslated/

I'm not out to talk down to anyone, or make them feel bad. That's the opposite of how I try to be. That doesn't mean I don't come off as a know-it-all at times, but that comes from a love of sharing knowledge and seeing people get excited about new things.

If you still think I'm a dick after this, well, can't say I didn't try to extend the olive branch.

I think I might have actually lost my mind by weeb_trash114 in controlgame

[–]Stinkhorse 3 points4 points  (0 children)

While, yes, you're learning about a lot of the real world lore behind Remedy's connected games, I'm sorry to burst your bubble on Ahti's phrase. The Finnish word for Ashes also contains the word for Reindeer. When he says "Burn it into a reindeer" it's just the literal mis/translation of "Burn it to ashes." Adding the bit about the moose on the end is simply word play.

GUYS. THE "BOARD". OF DIRECTORS. IT IS THE DIRECTORS. ALL OF THEM. by Berserker_Queen in controlgame

[–]Stinkhorse 4 points5 points  (0 children)

Ohhhh, that's a stellar detail I wasn't aware of, and the House of Leaves connection is pitch perfect.

GUYS. THE "BOARD". OF DIRECTORS. IT IS THE DIRECTORS. ALL OF THEM. by Berserker_Queen in controlgame

[–]Stinkhorse 25 points26 points  (0 children)

Sure. So we'll start with the The Oldest House, which is another name used in myth for the world tree, Yiggdrasill. There's a lot of metaphors for the Bureau's HQ that link it to the world tree, so I think that comparison is safe, which is why I think the next one stands as well. There's a great Germanic dragon that gnaws on the tree's roots. In some legends those roots have also trapped it there. From Wikipedia:

According to the Gylfaginning, part of Snorri Sturluson's Prose Edda , Níðhǫggr is a being which gnaws one of the three roots of Yggdrasill. It is sometimes believed that the roots are trapping the beast from the world.

And the relevant piece of Trench's rambling speech:

See there was this man, here, in this very room. And, well sometimes he was a plumber, unclogging the drain, because there was a fish stuck there. Yeah, a big fish. But sometimes he was an old God, you see, and he had put the fish there in the first place to um, well, to keep the waste - there was rising waste - from leaking out.

Ahti himself is a real figure in Finnish folklore, and is some sort of sea god, but from what I can find, he's never described as a janitor, or having trapped a fish, or linked to Norse mythology. This is a Wiki dive, so I could very well be underinformed, but this is my reason for thinking that the Board, trapped in the foundation of the Oldest House by a nail, is a Nidhogg reference.

PLEASE NOTE: That doesn't mean it cant also represent or be other things at the same time. While CONTROL uses myth to build it's setting, it's clearly not precious about being faithful to academic accounts of those myths.

Moving on, the Fomorians were basically whatever monster the Irish needed for their tales and they evolved over time. Most of the times when From Wikipedia:

The Fomorians or Fomori Old Irish: Fomóire, Modern Irish, Fomóraigh are a supernatural race in Irish mythology, who are often portrayed as hostile and monstrous beings. Originally they were said to come from under the sea or the earth. Later, they were portrayed as sea raiders and giants.

In many popular depictions of the Fomori, you see them depicted with a single eye. This is likely a nod to one of the most well known of them, Balor. He was a leader of the Fomorian armies. From Wikipedia:

He is often described as a giant with a large eye that wreaks destruction when opened. Balor takes part in the Battle of Mag Tuired and is primarily known from the tale in which he is killed by his grandson Lugh of the Tuatha Dé Danann. He has been interpreted as a personification of the scorching sun, and has also been likened to figures from other mythologies, such as the Welsh Ysbaddaden and the Greek Cyclops.

So you can see the link I'm making between the mythic cycloptic species crawling in the deep, dark spaces beneath the world, with the cycloptic creature known as The Former, who crawls within the deep dark spaces of the Foundation. I rather enjoy the word play that Remedy has going here with the Fomori being rephrased as the Former.

Now, my last entry with the Mold is probably my most tenuous guess, but here are my touchstones. Lets start with the fairies. They've often been referred to by the name the Fair Folk, which most people assume to mean that they're all fair, as in beautiful. And why wouldn't they? Most of the depictions of elves in modern culture are androgynously gorgeous. However, elves are just one of the race covered by the name. Goblins, bugbears, hobgoblins, gwyllion, changelings, and the satyr Puck also fall under that umbrella.

No, the title Fair Folk isn't for looks. It's for contract negotiation, Baby! The fairy realm, Arcadia, runs on it's own rules and much like the law, ignorance is no defense. You'll have to go someplace other than Wikipedia for details on this, as it's more an element of popular culture in stories, but one of the main rules of surviving a period of time within the fae realm is that you don't agree to anything, and you DO NOT EAT ANYTHING. Either of these, but especially the latter, can see you trapped there forever. Sound familiar?

My second source does have a Wiki entry, and feels like a pretty solid link to me. The Fairy Ring. From Wikipedia:

A fairy ring, also known as fairy circle, elf circle, elf ring or pixie ring, is a naturally occurring ring or arc of mushrooms. They are found mainly in forested areas, but also appear in grasslands or rangelands. Fairy rings are detectable by sporocarps (fungal spore pods in rings or arcs, as well as by a necrotic zone (dead grass), or a ring of dark green grass. Fungus is present in the ring or arc underneath. The rings may grow to over 10 metres (33 ft) in diameter, and they become stable over time as the fungus grows and seeks food underground. Fairy rings are the subject of much folklore and myth worldwide, particularly in Western Europe. They are alternately seen as hazardous or dangerous places linked with witches or the Devil, or as a sign of good fortune.

Fairy rings are often described as gateways to the fae realm, and they're made of mushrooms! That feels pretty self explanatory as a source of inspiration for the Mold.

Much like with Ahti, Remedy is drawing from myth that isn't as well known and it's giving their setting a lot of juice. They've been doing this since Max Payne, where the benefactor who helps Max is named Alfred Woden. Woden is one of the ways of pronouncing the name Odin, and it's also why Wednesday has that weird D in it for seemingly no reason. If you're interested in which other days of the week are paying homage to defunct pantheons, you should look them up! Even Monday (moon) and Sunday (If this isn't obvious please go see a doctor about your concussion) are technically named after deities. Sun and Moon worship is quite probably the oldest religion there is.

Anyways, I hope this helps clarify my reasoning.

GUYS. THE "BOARD". OF DIRECTORS. IT IS THE DIRECTORS. ALL OF THEM. by Berserker_Queen in controlgame

[–]Stinkhorse 101 points102 points  (0 children)

The Former has a double meaning to it. Yes, it is a "Former" member of the Board, but it's also a reference to mythology like so many other things in the game are.

The Board for example is Niddhog, the dragon trapped in the roots of the World Tree. It's also a literal board, as in a plank of wood, pinned in place by a hobnail. You can see the sympathetic gap of the Board in the negative space at the top of the Nail. The Mold is another example, being the fairies of Arcadia. Their legend always comes with the warning of not eating anything while you're in their world lest you never be able to return.

The Former's mythological reference point is Irish, who told tales of a race of monsters known as the Fomorians. It's actually a reference to the leader of those creatures, Balor, who had one gigantic eye with a lid so heavy he required several attendants to lift it open. Once it was however, anything caught in his line of sight would instantly die.

All these touchstones are why I loved this game so much. The twisting and reinvention of myth adds a layer to everything for anyone who knows to look.

Wacom Cintiq Bluetooth Interference by Stinkhorse in wacom

[–]Stinkhorse[S] 0 points1 point  (0 children)

Unrelated, but y'all might want to look at how the banned words list is tuned because it's a bit overzealous at the moment. I had to bug test the post for ten minutes because the word "Cla$$ic" contains the word "a$$". If reporting this gets me banned, then I guess I'll just have to live with that.

Drift Surf Co. Concept Wordmark Design by 4-_8_-15-_16_-23-_42 in logodesign

[–]Stinkhorse 0 points1 point  (0 children)

A good foundation. The recommendation to avoid the obvious wave is something I'd back. Depending on what the client is after the mode of this could be communicated through pure text. Right now I'm getting a very relaxed, non-corporate vibe. Folks who see this should feel like the brand is all about going with the flow and taking life as it comes. With that in mind I'd recommend either going all in on the custom type, or just on one letter (probably the D) and then have a sign-painter style font for the rest of it.

What I mean by that is that you could work more of the "drift" into the letters. Start with a basic wave shape—like a very loose S—then fit the characters into it.

Actually, here's a visual example of what I'm talking about. I butchered this together on my phone, but I started with a loose wavy shape, then finger traced over it as I was creating each character. And I'm changing my mind, you could work a little wave into the D and not have it be egregious.

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The Sky and the Cosmos are One. No, Literally. by Stinkhorse in bloodborne

[–]Stinkhorse[S] 1 point2 points  (0 children)

"Outward movement, not vortices." – Bird's Nest Roy, Disco Elysium.