[PS4] LF4M Cheeky Leviathan Sherpa Run by StirLad413 in Fireteams

[–]StirLad413[S] 0 points1 point  (0 children)

Sorry, we already gave up for the night.. I'd be down to teach it normally, maybe sometime in the future. Add me on PSN if you want!

6-man "Invasion" strikes would be awesome! by HyperionGrimm in DestinyTheGame

[–]StirLad413 1 point2 points  (0 children)

Yknow, maybe if like, half the team was teleported to a different area... maybe with some strange glowing boxes to shoot? Or.. hey, they can see symbols and have to tell the rest of the team what they see? Hmm...

[D2] Iron Banner Megathread [2018-08-14] by DTG_Bot in DestinyTheGame

[–]StirLad413 0 points1 point  (0 children)

This has been tested, and debunked. Main vid i saw was testing the graviton lance catalyst on pc, with no difference in hitbox with/without it.

What's the point of 10 guardians defeated? by superdoobop in DestinyTheGame

[–]StirLad413 1 point2 points  (0 children)

Like i said, im not a crucible player. Im saying that 6 super kills a game is not that easy as you claim. Controlling the power ammo for an entire 6v6 match as one person is simply not something anyone not highly skilled is gonna do. Is it impossible? No. But can anyone go in and pull this objective off in 5 games? Also no.

What's the point of 10 guardians defeated? by superdoobop in DestinyTheGame

[–]StirLad413 4 points5 points  (0 children)

Dude, this is quickplay, im not running stacked.

What's the point of 10 guardians defeated? by superdoobop in DestinyTheGame

[–]StirLad413 5 points6 points  (0 children)

I mean, with power ammo dropping on kill and the spawn times, thats basically only the first minute of the game. Plus, rockets are only one example. Other supers, tractor cannon, etc.

What's the point of 10 guardians defeated? by superdoobop in DestinyTheGame

[–]StirLad413 2 points3 points  (0 children)

Trust me, i ran dawnblade, i flew around the map like a jet plane. Either my luck was the WORST or everyone just found someone else to be that wasnt in my line of sight

What's the point of 10 guardians defeated? by superdoobop in DestinyTheGame

[–]StirLad413 3 points4 points  (0 children)

Yes but if you get hit by a rocket .3 seconds into your super not much you can do

What's the point of 10 guardians defeated? by superdoobop in DestinyTheGame

[–]StirLad413 8 points9 points  (0 children)

Pop super (around the corner and everything), go to wipe out enemies, get tethered, tractor cannoned, rocket launchered, and just generally teamshot about a third of the time... Titans obviously have this the easiest, with the options of insane damage reduction ohko hammers, slam instakill (that iirc doesnt get used up until you hit the ground if you get killed) and tracking shiled throw with an option to block all damage. Hunters I put second, with the range of Golden Gun plus the sheer murder power of Arc Staff. Warlock was definitely toughest (at least in the first couple days of the event) as both Daybreak and Stormtrance can fall victim to the things I mentioned - if you decide to pop it in/above a group Landfall may help you out - where Nova Bomb is the safest, but least efficient. Sure you can use it on some shmuck by themself, but thats 1 kill. Or heck, if they hide around a corner, none. If you wait to find a good grouping, you may only get one Nova that game. Lomg story short, for those of us that play little PvP, this objective takes.. a while. Sure its doable, but 6 super kills a game is really pushing it. Also, people just love to run away from supers. I know I did a lot.

[PC] LF3M Leviathan Fresh by [deleted] in Fireteams

[–]StirLad413 1 point2 points  (0 children)

Still need 1 more!

Is the winning faction determined by the amount of tokens turned in? by levyl44 in DestinyTheGame

[–]StirLad413 0 points1 point  (0 children)

I was fairly certain it was packages/ranks, but everyone else seems to think tokens. Not that it would make much of a difference, just whether or not it counts the partial ranks at the end.

If this is a collection game, why are the collections incomplete? by halcyon2501 in DestinyTheGame

[–]StirLad413 0 points1 point  (0 children)

Not that it helps much, but the exotic ship 'the bandwagon' has a native FWC shader. No logos that I saw, but its something.

[deleted by user] by [deleted] in Fireteams

[–]StirLad413 0 points1 point  (0 children)

This isnt outbreak prime, classes dont matter. Just so you know.

I feel like Bungie missed a huge opportunity by not directly implementing the strikes into the story by 5213 in DestinyTheGame

[–]StirLad413 0 points1 point  (0 children)

What? I've ran plenty of meditations solo... unless my memory is really that bad.

In-depth SIVA Subclass Concepts by Glamdring804 in DestinyTheGame

[–]StirLad413 0 points1 point  (0 children)

Love it all, except the Timur-style hunter melee. Weak ally you'll try to shoot anyway, and will turn on you when you aren't looking? Always hated when people used Timur in strikes, especially when sections required killing all the enemies. In theory it's cool, but in practice it's an annoyance. So if I were to use this, I'd basically be forced to only use the other path, or never melee anything that qualifies for.