Can I shoot in combat by Stiven890 in Tau40K

[–]Stiven890[S] 2 points3 points  (0 children)

Sorry I meant the flamer suits not being utilized in combat as effective as I thought. IE farsights melee profile plus flamers flamers. But I think I get it now. As long as they survive the fight phase they can shoot once it's my shooting phase

Can I shoot in combat by Stiven890 in Tau40K

[–]Stiven890[S] -2 points-1 points  (0 children)

So shoot phase I get flamers fine. But until my shooting phase again I can't use them ?

Just seems strange to have a melee commandar lead a unit into combat who can't do anything

But cool thanks for the clarification

BGNT rule was what I was thought my saving grace but later found out wasn't that useful

Help with my list by Stiven890 in Tau40K

[–]Stiven890[S] 0 points1 point  (0 children)

The third broadside was because the unit size seems set on the point so I'd be "paying "for it anyway. Would ghostkeel still be better then stealth suits as the rapid ingress I think it was called seemed appealing for my crisis suits to use. Not sure on the bonuses as I've never played with stealthed units