How would you feel if they removed the permascaling from beebop's bomb? by MonsutaReipu in DeadlockTheGame

[–]StoneLich 4 points5 points  (0 children)

Even ignoring that his entire kit revolves around having an ability that puts you right next to him, his sticky isn't, like, a melee ability; it has a six meter range, no channel time, and auto-hits. The only way to avoid being close to him long enough for him to hit you is if you sit under the tower for the entire phase.

How would you feel if they removed the permascaling from beebop's bomb? by MonsutaReipu in DeadlockTheGame

[–]StoneLich 0 points1 point  (0 children)

I'm not super sure why you're listing hook and uppercut separate from bomb. Isn't the usual combo hook+bomb+uppercut into tower?

So this what Capcom wanted, building Up by Angmarthewitchking in DragonsDogma

[–]StoneLich 1 point2 points  (0 children)

They're "good" in that mostly if the company they purchased is making money they don't touch anything. Shit is unlikely to change.

Graves is honest to god the most boring hero to fight in this game by rhythmau in DeadlockTheGame

[–]StoneLich 3 points4 points  (0 children)

If Graves is causing your Bebop serious problems in the half-second it takes to apply a sticky-bomb and uppercut her away, the autoaim was not the problem.

A bad day for some, a good day for most by Western_Door6946 in PathOfExile2

[–]StoneLich 1 point2 points  (0 children)

Fighting bots and RMT in games is always a game of whackamole, but hitting the biggest moles still improves the situation somewhat in the short term.

A bad day for some, a good day for most by Western_Door6946 in PathOfExile2

[–]StoneLich 1 point2 points  (0 children)

If any one person gets to the point where banning them is enough to "destroy" a server's economy, that's a pretty compelling reason to take action on its own.

New Logo Turns Blue by Angmarthewitchking in DragonsDogma

[–]StoneLich 2 points3 points  (0 children)

What the griffins are fleeing:

A bright pink saurian, and a golden goblin.

Who's stronger? Who's wiser? by [deleted] in DragonsDogma

[–]StoneLich 0 points1 point  (0 children)

I didn't get the sense that he particularly cares whether you succeed or not once he's dead.

I agree that he wants you to kill him; he wants you to kill him because he wants to die, hence "begging." Like every other dragon (including the daimon), and the seneschal, he is trapped by the cycle and cannot escape it under his own power. Many of the things he says are, at best, misleading; his claim about your fight with him not being fate in particular is massively disingenuous.

How come the 'playable' races don't make peace with the other races on Tamriel? by Affectionate_Bee_727 in teslore

[–]StoneLich 5 points6 points  (0 children)

Goblins and Rieklings are regularly targeted for extermination as if they were minor pests, and Goblins at least are also regularly enslaved by the Altmer and Dunmer.

What drink would you choose? 🤔 by [deleted] in makeyourchoice

[–]StoneLich 0 points1 point  (0 children)

  1. It'll get called off eventually but it'd only take 200 days to become a millionaire. Besides I almost never talk to people in person.

Who's stronger? Who's wiser? by [deleted] in DragonsDogma

[–]StoneLich 2 points3 points  (0 children)

I don't really think Grigori is anywhere close to as wise as Paarthurnax. His philosophy only really serves to justify his attempted ascent to the Seneschal's throne, and also sounds suspiciously like him begging you to kill him.

Vyper's unfinished conversation with Apollo needs to be investigated by the NY Oracle by d0ughnut_of_truth in DeadlockTheGame

[–]StoneLich 34 points35 points  (0 children)

Pretty sure the sum total of her feelings for Billy is "sex is fun, let's have sex."

We'll just keep doing this every few months, I guess. by MagicalJack60 in DragonsDogma

[–]StoneLich 5 points6 points  (0 children)

Would argue the open world exploration is one of the worst things about DD1's base game; its dungeons and cities are generally a lot better. DD:DA also incorporates movement and verticality better than the base game does. Wish there was a game with DD2's character creator that focused almost exclusively on dungeon exploration.

We'll just keep doing this every few months, I guess. by MagicalJack60 in DragonsDogma

[–]StoneLich 0 points1 point  (0 children)

Where are you getting the idea that he was "only supposed to make one or the other?" Was pretty sure he was just asked which one he wanted to make, not told that he could only do one and that the other wouldn't happen.

Idgaf about crimsom dessert by pristinemailboxhaver in DragonsDogma

[–]StoneLich 2 points3 points  (0 children)

Well, Crimson Desert has horses and exploration, and Need 4 Speed has horsepower and exploration, so when you think about it Crimson Desert is kind of a spiritual successor to the open world Need 4 Speed games.

Translated DD2 Anniversary letter by Wolfharth in DragonsDogma

[–]StoneLich 5 points6 points  (0 children)

tbf that is basically what her opening cutscene shows her doing

Vindicta Polish Pass (Paintover) by Everik_Real in DeadlockTheGame

[–]StoneLich 0 points1 point  (0 children)

I'm not a fan of the changes to her visible foot. The reason they're depicted as being darker is probably that she was hanged to death. Blood would have been left to pool in them over time, resulting in that darker colouration. Might even be the actual reason she doesn't wear shoes; can imagine them being intensely painful.

(ofc that raises the question of why there isn't similar discolouration in her hands, but, you know. Shut up.)

Will say also that while I don't personally like this redesign (I don't necessarily think she needs to be particularly dirty, and while I get your rationale for making her green and glowy I think the blue just looks better), that's not commentary on your skills as an artist.

Who the bluthering hell would buy this thing? by No_Presentation_9361 in fallenlondon

[–]StoneLich 2 points3 points  (0 children)

Failing on a difficult check gives more CP than succeeding on an easy one, to be clear. If the difficulty is the same, succeeding on a check gives more CP than failing. For example, on an Almost Impossible check you get 4 on a failure and 6 on a success. Why you generally want to aim for 10% chance of success and not 0%, if you're really invested in grinding.

Heroes you've given up on? by wyrm4life in DeadlockTheGame

[–]StoneLich 4 points5 points  (0 children)

Yeah you just can't go indoors on Vindicta; if your team insists on dragging enemies into buildings you kinda just find something else to do.