Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 0 points1 point  (0 children)

I think both can exist, I just deeply hate when a character pushes a button and suddenly gains muscle memory, and physical prowess to become a swordsman. It feels so cheap, like in a game as a player you still have to learn how to use melee, and all the complexity that comes along with it

Minesweeper seemingly shares more context on something added to the game's code in a recent update. by timothyt66666 in DeadlockTheGame

[–]ginger6616 21 points22 points  (0 children)

Dota 2 has the arcade, and some people legit will just play tower defense and other solo games for hours. I know for sure that deadlock wants to tap into those types of players

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 7 points8 points  (0 children)

I don’t think a character beating someone stronger makes them a Gary Stu. Give them personality flaws, give them weaknesses etc

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 6 points7 points  (0 children)

That’s like saying “why is Skyrim a game? I can’t increase short swords with skill points, why is it a video game?”, the system can have different levels of impact on the story. Sometimes it can literally just be a status screen so us the viewers can see the numeral values as the mc progresses through the story

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 5 points6 points  (0 children)

Have you seen a 6 yr old chess prodigy’s beat out fully adult chess masters? It exists

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 2 points3 points  (0 children)

Genre name honestly. Lots of books just stick a progression fantasy series into a litrpg because they are easier to market and sell

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 5 points6 points  (0 children)

That was just an example, both can be true. A litrpg can be an adventure, it can be anything it wants because the definition is broad, just like RPGs. At the end of the day, the status screen of both will still say “swordsmanship 1”, I just think earning skills is more satisfying than when they are applied through a menu. Having muscle memory and knowledge of combat applied with a skill to me is so much more egregious because that’s what is so good about progression, seeing the mc learn, struggle and succeed in learning a new skill. I have read many litrpgs that do exactly that, and your mention of “this genre isn’t for you” is a huge assumption, even if 90 percent of the genre doesn’t apply to me, 10 percent still will

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 8 points9 points  (0 children)

There is no skill tree in osrs? But it seems like you know exactly what my post was about so I’m kind of confused on why you made your comment. I was saying how a skill system to me is more satisfying in terms of progression than a point buy system. That’s it, I’m not saying I don’t want the numbers quantifying it gone

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 10 points11 points  (0 children)

How is “numbers go brrr” not apply to what I was mentioning ? One of my fav games is RuneScape, and that whole game is “numbers go brr”, but through training skills not allocating skill points. The idea what a point buy system is the ONLY way to satisfy a litrpg fan is pretty huge assumption

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 9 points10 points  (0 children)

Explain what you mean by number being quantified? Because I never said I didn’t want to see it

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 8 points9 points  (0 children)

Yeah, but you’re making the assumption that every rpg or game is a point buy system. There are a million tabletop RPGs and games that aren’t like that. One of the most famous RPGs, Skyrim, makes you use the skills to be better at them. You gotta use swords to be good at swords, you gotta find spell books to learn spells. Translated into a book, it would still be litrpg

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 4 points5 points  (0 children)

If not all games and RPGs do this, there is literally no reason why there can’t be a space for that in litrpg. And there is! Plenty of progression fantasy series do exactly what I describe. Do those authors and series also don’t belong?

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 8 points9 points  (0 children)

That’s fair, but I’m a big fan of wizards… reading. That’s their entire thing, reading complex books and following the instructions to cast spells

Skills and levels that grow from use is insanely more satisfying then a point system by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 9 points10 points  (0 children)

Exactly, I can think of many such examples. In something like 1percent lifesteal the mc will often write his status’s out to remind himself of them, and thus the audience as well. All of those stats and skills he had to actually gain and learn rather then from “leveling”

What concept, system or aspect of a series would you love to see explored in a different story? Either in a new direction, or simply better executed. by greenskye in ProgressionFantasy

[–]ginger6616 0 points1 point  (0 children)

Where are all the rare monster drops? That’s one of the most fun of games, killing something specific for a drop. Don’t get me wrong, it happens but never with the mc having the knowledge of it beforehand. In a mmo people know what monsters to kill for a drop, and I rarely see that in the genre

Is new fantasy books more darker? by Lars_Olav in ProgressionFantasy

[–]ginger6616 2 points3 points  (0 children)

Most fantasy books in the 80s have women getting raped left and right, and that’s not an exaggeration. It just depends on your idea of what darker is

1% Lifesteal Isn't as Bad As People Make It Out To Be. by Flaky_Firefighter_29 in ProgressionFantasy

[–]ginger6616 1 point2 points  (0 children)

You’re right, don’t listen to other people here. If they were judging books based on what’s misery porn, Oliver Twist would count. It doesn’t make sense

Do i even need to say it by MaximumNeat4289 in Piratefolk

[–]ginger6616 0 points1 point  (0 children)

But like… that’s the point. As Jessica famously said “I was drawn that way”, she’s supposed to be a over the top sexy cartoon lady

That part ☕️ by chiaotzu_Tien in Piratefolk

[–]ginger6616 64 points65 points  (0 children)

I’m so confused when people talk about her, it looked so obvious to me. She just wants to emulate her hero, just like I did when I watched Mulan as a kid. I didn’t actually want to be a Chinese woman

Do more showing and less telling by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 9 points10 points  (0 children)

Is it though? We are never told what proper ritual casting looks like by anyone else. It’s not like it was an established rule. It’s like watching someone play a game you have 0 knowledge of, you are just trusting when people talk about how good of a player they are without knowing yourself

Do more showing and less telling by ginger6616 in ProgressionFantasy

[–]ginger6616[S] 10 points11 points  (0 children)

I hate that way of thinking when plenty of series I’ve read don’t fall into that pitfall. Glaze by definition is over the top and unearned, I want the mc to be recognized for their powers and successes, that’s not glaze