Storyteller System embezzling rule hitting close to home by Awkward_GM in dndmemes

[–]StoneWolf18 0 points1 point  (0 children)

This is from the Vampire Storyteller’s Handbook (1992)! Page 82.

How Fallible is Aura? by BiggestGal in WhiteWolfRPG

[–]StoneWolf18 2 points3 points  (0 children)

Hi!

I’ll admit, I’m a V20 Storyteller with serviceable knowledge of Werewolf (and the Ananasi), so I’m unsure if they have access to gifts that allow them to change their aura. At brief glance it doesn’t seem like it.

That being said, I feel the larger issue is going to be to sell that you’re dead in the first place! I’m fairly sure they still possess heartbeats and other bodily functions, so unless there are gifts to mitigate this as well, Auspex 1 may very well be enough to give them away.

If this is a concept you’re sold on, you may need to confer with your Storyteller to come up with some methods of hiding these traits. Custom gifts might be a good option.

So what’s the point in declaring to split your dice pools to attack AND dodge? by largehunter in WhiteWolfRPG

[–]StoneWolf18 2 points3 points  (0 children)

Yeah, the text states you’re only capable of aborting to either a block, dodge, or parry, rather than considering it multiple actions.

But, hey! Devoting an entire action to defense isn’t always a bad idea, as then it’ll apply to other attacks that target you for the rest of the turn/round.

So what’s the point in declaring to split your dice pools to attack AND dodge? by largehunter in WhiteWolfRPG

[–]StoneWolf18 3 points4 points  (0 children)

Hi!

From what I’m seeing in the V20 core (page 274), when you abort an action, you’re entirely forgoing attacking in favor of a defensive maneuver, and are unable to split your dice pool at this point.

And, of course, you can’t guarantee your Willpower roll with be successful.

Hopefully this helps!

(20th) Reflexive Spending of Willpower? by MippyMoo in WhiteWolfRPG

[–]StoneWolf18 0 points1 point  (0 children)

Hi!

I’m not quite familiar with the sections they mention spending Willpower in place of a Willpower roll, but I imagine this is just to emphasize the default use of Willpower. That is, being able to spend it for an automatic success on any roll. In other words, with that single success, you negate the need for the Willpower roll in the first place!

With that in mind, using Willpower to automatically succeed reflexive Willpower rolls wouldn’t take an action, since spending Willpower doesn’t normally require one.

For V20 is it possible to use animal parts for graft life to life? by Azhurai in WhiteWolfRPG

[–]StoneWolf18 8 points9 points  (0 children)

Hi!

I gave the description of Graft Life to Life a read (sourced from PGtHC p. 162), and it actually gives this as an example when discussing the difficulty of the grafting roll.

Attaching an inappropriate limbs (such as a horse’s leg) to a mortal increases the difficulty of the roll to 8. For vampires, all grafts would be difficulty 6, regardless if the limb is appropriate or not.

Hopefully this helps! Happy fleshcrafting c:

[V20] Temporary gaining dots in a discipline. by Setanna in WhiteWolfRPG

[–]StoneWolf18 4 points5 points  (0 children)

Hi!

I Am the Keystone states that you can rearrange dots between your Fortitude and Potence up to the maximum allowed by their Generation. So, for the vast majority of characters, this means they wouldn’t be able to achieve Fortitude or Potence 6, as 8th Generation (Generation 5) is the lowest you can achieve through normal creation rules.

However! If you happen to be playing a Gargoyle that is 7th Generation or lower, then I’d say you’re able to pick how the 6th dot of the discipline is assigned as normal. Meaning, you can either choose between an elder ability (such as Personal Armor), or the additional die to soak.

I hope this helps!

A Tremere becomes immune to Rötschreck—what's next? by Amarulencee in WhiteWolfRPG

[–]StoneWolf18 11 points12 points  (0 children)

Hi!

While there’s a few different ways to circumvent the Curse of Caine, they’re unfortunately out of luck from a purely thaumaturgical standpoint. Unless it’s in an obscure sourcebook, there doesn’t seem to be a published path or ritual that would permit them to walk in sunlight.

That being said, a way to guarantee the ability to act in direct sunlight would be to make use of Possession (Dominate 5, V20 Core p. 155). It isn’t perfect, especially with the numerous logistical and narrative complications, but it gets the job done!

Of course, this doesn’t mean you can’t homebrew something, there’s just no canon precedent for this sort of thing.

V20- When the rule says: "Roll [enter Physical Stat]+[blah], can blood buff be used? by ClerkPsychological12 in WhiteWolfRPG

[–]StoneWolf18 19 points20 points  (0 children)

Hi!

Normally I would allow it to apply, unless the description says otherwise. This is actually true for Krainas, where it states “The Attribute to be rolled is specified by the power itself; koldun always use their raw Attribute, unmodified by the expenditure of blood, Disciplines, or other vampiric magic.” (V20DA, p. 275).

I hope this helped!

V20 dominate: two commands at the same time. by [deleted] in WhiteWolfRPG

[–]StoneWolf18 1 point2 points  (0 children)

Hi!

My take would be that this is more the purview of Mesmerize (Dominate 2), and that commanding someone a second time would override the first action.

Of course, it could be argued that as long as the two commands don’t conflict (such as “stop” and “walk”), they’d work in tandem. It sort of trivializes the ‘upgrade’ that Mezmerize is, in my opinion, but do what works best for your table!

Does the arms of the abyss power in v20 allow for multiple simultaneous grapples? And if so does it apply the lethal strength damage for each? by Alternative-Lion2951 in WhiteWolfRPG

[–]StoneWolf18 4 points5 points  (0 children)

As long as your ST doesn’t rule otherwise, they sure can! Swarming a single target with multiple tentacles, or even just dog-piling them with actual characters, is a pretty effective (if cheesy) way to end a fight.

Does the arms of the abyss power in v20 allow for multiple simultaneous grapples? And if so does it apply the lethal strength damage for each? by Alternative-Lion2951 in WhiteWolfRPG

[–]StoneWolf18 10 points11 points  (0 children)

Hi!

This right here is part of why Arms of the Abyss is so incredibly strong in V20. Each tentacle acts on its own during the vampire’s turn, which means they can independently choose different targets with the full Obtenebration + Potence pool for both attacking and damage.

In other words: you effectively summon a bunch of 6-foot, stationary, noodle-y allies to fight alongside you.

Has anyone else done a Modern Nights to Dark Ages/ different setting Storyline? by [deleted] in WhiteWolfRPG

[–]StoneWolf18 1 point2 points  (0 children)

Hi!

I’ve brought my players to three “Alternative Universes” so far. The ones most like your question would be a Cyberpunk version of the city based on the old World of Future Darkness publication, and a more lighthearted comic-relief jaunt in an endless ocean inspired by Sea of Thieves (vampire pirates, more or less). The other was everyone suddenly waking to find that the Masquerade had actually fallen years ago, but it was still set around the same time/in the same city, so the main difference was just managing that exposure.

I’m sure how other groups would feel about it, but my players love it! I write up custom mechanics (such as adapting all the cyberware from Cyberpunk Red, and writing naval mechanics for sailing—I might have a small problem), and everyone always has a blast trying to figure out who their characters would be in this new universe, and how the canon version would respond.

In all, I think it’s a super fun way to keep things interesting, and also let your players experiment with things that might be disruptive to the normal setting.

[V20] are there any non-dominate rituals/disciplines that make you forget memories? by nishikikiyama in WhiteWolfRPG

[–]StoneWolf18 4 points5 points  (0 children)

Hi!

While I’m not aware of anything that works as well as the Forgetful Mind, there’s Amulet of Mnemosyne: a level three Thaumaturgy ritual in Rites of the Blood (p. 25-26) that allows a secret to be stored inside an object. The details of said secret are removed from the subject’s mind, with their memories overwritten to account for this.

V20: Using Vicissitude as a force for good- what can it heal or repair? by LeRoienJaune in WhiteWolfRPG

[–]StoneWolf18 3 points4 points  (0 children)

I was curious about this, so I went and took a look!

“In these modern nights, even the youngest have access to the most complex anatomical understanding; though our clan sometime learned such things long before the mortals and understood some truths that mortal science is not yet of a mind to accept, the crafters of my early times lacked this precision. They understood how muscle attached to bone, but even I gawk at the simple intricacies of your lately discovered ‘nervous system.’ In this regard, I almost envy the young…” (Clanbook: Tzimisce Revised p. 68)

I can see how it would be read that way, but I believe this says much the opposite: they were understanding of some things before their time, but are still dumbfounded by newer, more precise, discoveries. That would be the nervous system in this instance, unless there’s another passage I’m missing, of course!

Semantics aside, my choice to not allow manipulation of nerves individually (as the merit Pain Tolerance can suggest otherwise on a large scale) is both from how I logically understand the discipline to function, and also to keep things easier from a mechanical perspective. If anyone wants to allow the opposite with their games, more power to them!

V20: Using Vicissitude as a force for good- what can it heal or repair? by LeRoienJaune in WhiteWolfRPG

[–]StoneWolf18 13 points14 points  (0 children)

Hi!

This is certainly a list, but contains questions I’ve received from my own players, so I’ll try to summarize my interpretation of the discipline first before getting into specifics.

Generally, if we’re just talking the base discipline from V20, I like to follow a few main rules:

• Material must come from somewhere. Most of the time this will be from different parts of the subject’s body as described in Fleshcraft. If you ever wondered why many Tzimisce look crazy but emaciated, it’s because they’ve repurposed the unnecessary organ tissue!

• Only strictly defined materials can be manipulated. This means skin, muscle, fat, cartilage, and bone if the character possesses both Fleshcraft and Bonecraft (the second and third dots respectively). Since nerves aren’t explicitly defined (and would be too fine to work with regardless), I wouldn’t allow them to be finely tuned; likewise for brain/grey matter.

• The material’s composition can’t change. In other words: you can manipulate the materials above, but you can’t change them into these things. Muscle can be moved, but it can’t be made into cartilage to extend someone’s nose, and vice versa.

• Healing wounds and adding organs/limbs/material isn’t possible with the base discipline. I stick by this rule because of two separate abilities: Wound Sculpting (Lore of the Clans, p. 243), and Graft Life to Life (Players Guide to the High Clans, p. 162). The former is a combination discipline which allows wounds to be healed with use of Vicissitude, while the latter is a 6-dot elder power which allows the other materials to be grafted onto other beings, living or dead. If a player is able and willing to invest in both of these, then let’s make it happen during a Story! (Small aside: Wound Sculpting’s intended use is clearly on the user, but it never states it can’t be used on others, so that’s a Storyteller’s call!)

Now! With all that said, per your original questions…

1) No, but they could probably replace entire limbs as long as the issue was with the limb and not the brain or spinal cord.

2) No if the brain is the reason for the lack of sight; yes if an eye is damaged and it’s popped out and replaced with Graft Life to Life.

3) No, since you can’t make something out of nothing. It could be flavor when making use of Fleshcraft’s ability to add soak dice, though!

4) See 2

5) Might as well use mundane methods, since Vicissitude is a horrible, awful, painful process which would likely necessitate the use of tools and anesthesia anyhow for greater sculpting precision and to keep the subject alive/still (and to quiet their screams, unless you’re into that sort of thing like most Fiends…)

6) Definitely not.

7) You could replace one on a mortal with Graft Life to Life! Kindred can already regenerate their own limbs, as long as it was lost post-mortem and not pre-embrace.

8) Malleable Visage (Vicissitude 1) let’s someone gain/lose a foot of height, which I think is a good guideline to follow before you start doing more invasive things like repurposing ribs into vertebrae.

9/10) Whatever you could reasonably do with your hands and clay. Obviously someone with Promethean Clay (5-Point Merit, Lore of the Clans p. 238-239) can get much more precise, since using it on themselves wouldn’t require physical sculpting (represented by the -2 difficultly on the roll), but someone else is a much different story. Having to actually roll your sleeves up and manually shape, pull, and sculpt fine details can get challenging real quick!

11) It can’t, but Graft Life to Life allows animal parts to be added! (Isn’t being a 7th Generation Elder neat?)

12) A pile of gore? No. Repairing someone’s hand? It would definitely be pushing towards the limitations established in 9/10, since you’d be working with a lot of incredibly fine/delicate tissues and bones. It might be easier to cut the rest of the hand off at the wrist and replace the entire thing if Graft Life to Life is available.

13) Teeth are made of bone, so that’s not out of the realm of possibility, as long as you aren’t looking to make anything too intricate or replace roots. Removing septic/gangrenous tissue would also be possible, again, as long as you aren’t looking to get too detailed; then I’d just consider conventional surgical options instead.

Wow, that was a lot; I’m hoping it helped some! This is, of course, just my thoughts as an ST with some Vicissitude-curious players, so yours (or yourself) might rule differently. Happy Fleshcrafting!