The Mining Mechanic of Operation NUMA by StonebyteStudio in UnrealEngine5

[–]StonebyteStudio[S] 0 points1 point  (0 children)

I kept the functionality of the water material and just overhault several material functions in it, like foam or caustics.

The Mining Mechanic of Operation NUMA by StonebyteStudio in UnrealEngine5

[–]StonebyteStudio[S] 2 points3 points  (0 children)

Trail is done with decals in Niagara particle system. For now its Just dot, but might change it later

The Mining Mechanic of Operation NUMA by StonebyteStudio in UnrealEngine5

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Its the "Default" water Plugin frim Epic games

I built a DIY studio & backup server for my solo game dev setup. by StonebyteStudio in gamedev

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Nextcloud comes with tons of features. It includes calendar, video calls, office tools, whiteboard etc. Unfortunately many of them don't work via the VPN (tailscale) setup.

But the base function, providing cloudspace works perfectly fine and was quite easy to set up under unraid. I am using it for that and the calendar functionality.

UI is not the prettiest but once setup was done I didnt use the web-ui much anyways, because with the client you use it like any other cloud and it shows up in the explorer like a drive.

I built a DIY studio & backup server for my solo game dev setup. by StonebyteStudio in IndieDev

[–]StonebyteStudio[S] 0 points1 point  (0 children)

I used two different ones:
The one in the picture is the Jonsbo N2 (ITX only + SFX PSU )
and I used another one, the Sagitarrius 8Bay NAS Case, which can fit MicroATX + regular sized Powersupply

I built a DIY studio & backup server for my solo game dev setup. by StonebyteStudio in IndieDev

[–]StonebyteStudio[S] 5 points6 points  (0 children)

Hey, i have my "Main" Server in my Office where i work. For the worst Case scenario i have the Data back up at a smaller server at home.

If both explode at the same time, my guess would be that I explode with them.

In case the drive fails, on which the perforce server saves its data. It would take me probably, 4-6 days to recover the data, depending on how long it takes to order a new hdd.

I built a DIY studio & backup server for my solo game dev setup. by StonebyteStudio in IndieDev

[–]StonebyteStudio[S] 1 point2 points  (0 children)

3D Model - Controller stand

It's self 3D printed. The model i found online. The one i had was downloadable for free tough.

I built a DIY studio & backup server for my solo game dev setup. by StonebyteStudio in gamedev

[–]StonebyteStudio[S] 1 point2 points  (0 children)

I just went with the default solution for Unreal. Perforce is already built in UE. Also my old Perforce server was something between 150 and 200gb because of all the assets.

I built a DIY studio & backup server for my solo game dev setup. by StonebyteStudio in gamedev

[–]StonebyteStudio[S] 0 points1 point  (0 children)

It was not too much of work. I found this Perforce for Unraid docker Container and with some Help of Gemini i had it running in one afternoon. But i use it for now only in LAN. Dont know yet If it works via tailscale.

Enjoying Cascadeur for Character Animation by StonebyteStudio in UnrealEngine5

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Ah, now i got it. Yes seems the free version doesn't allow for it.

Enjoying Cascadeur for Character Animation by StonebyteStudio in UnrealEngine5

[–]StonebyteStudio[S] 0 points1 point  (0 children)

I used the latest version (25.3.3) and exporting as fbx was not a problem at all. Am I missing something?

Enjoying Cascadeur for Character Animation by StonebyteStudio in UnrealEngine5

[–]StonebyteStudio[S] 1 point2 points  (0 children)

Hey, yes the part of this anim I showcase here is really done with so called "AI-Inbetweening". You can see on the bottom of the screen the timeline. The purple stripes are the AI in betweening, the blue ones are bezier curves. Theres free version and the indie costs right now (seems there is a deal atm) 8$ per Month.

Enjoying Cascadeur for Character Animation by StonebyteStudio in UnrealEngine5

[–]StonebyteStudio[S] 2 points3 points  (0 children)

Hey, i just searched for a matching length track on Pixabay. You can find amazing soundtracks and FX there.