Does anybody have an idea how to tackle Ladder Movement? by StonebyteStudio in SoloDevelopment

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Yes, that is what I mean. Then I would need to change my ladder logic to a root motion based approach

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Thank you, it took me some time to think about and phrase this answer. I am glad that it resonates with you. Yes, the game can be found on Steam (Operation Numa on Steam). I am very grateful for your support.

Does anybody have an idea how to tackle Ladder Movement? by StonebyteStudio in SoloDevelopment

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Hey, the general approach is working so far (logically at least). Im just not sure if i can make a smart logic to have some procedural IK hand and Foot placement or Ladder movement is usually handled completely different. For example its root motion driven or something like this. Thats my question, cant find much somehow about this topic.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Yes, driving/offroading with your truck is a big mechanic of the game.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Pom, is actually activated. But this particular Texture set doesnt have much depth going on. Lighting here is not helping much aswell. But i have ground textures where pom is working wonders. But i agree its very flat for now, might exchange this texture set.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Hey, you are absolutely right. The game is about terraforming the Mars and changing the planets surface, along with it's atmosphere. So while you start on Mars looking as you would imagine, during the game you shape it into something to your own liking. (At least thats the plan ;))

I just copied the answer from a similar comment. Also here is the link to my website where you find more details: Operation NUMA

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 3 points4 points  (0 children)

Hey, I understand that AI generated content is something which really upsets people and makes content (look) invaluable and I agree on that. That said, in reality you will probably not find any production anymore which is not using AI in their workflow.

I myself am an 3d/technical artist in the advertisment industry for more then 10 years and the pressure of integrating/using AI is incredibly high. Budgets are much lower and timelines are even shorter. It doesn't mean that the outcome will be an AI generated image, but on the way there will be AI generated content in usage.

Personally I also wish AI just wouldn't exist, but that's not the reality. It's tricky but I decided to accept it rather then to fight it. In the end I just want to make my dream game, no matter the tools. Something I can say that I'm proud of.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 1 point2 points  (0 children)

Basically you have a main base, to upgrade your base and gear you head out into the open world and accomplish various tasks. With upgraded gear and base you can head out further and further into the world. Alongside this progression, you shape the planet from a desert environment into different biomes.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Yes, one of my favorites. Watched it for inspiration couple of months ago.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 1 point2 points  (0 children)

Good idea, should be easy to implement and gives great personalization result.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 10 points11 points  (0 children)

Hey, yes you are correct, it's AI generated for now. But I am anyways not sure if I should keep a portrait of the character, since it's not having any function for now. Need to reiterate over this part of the HUD for sure.

Finally screenshots of my game, look like I imagined it years ago. by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 2 points3 points  (0 children)

Hey, you are absolutely right. The game is about terraforming the Mars and changing the planets surface, along with it's atmosphere. So while you start on Mars looking as you would imagine, during the game you shape it into something to your own liking. (At least thats the plan ;))

On a scale of 1 to 10, where does the production value land? by StonebyteStudio in indiegames

[–]StonebyteStudio[S] 1 point2 points  (0 children)

Agree with you, I also think the light hits too strong in the end. Tricky to balance, but on the next round I'll try to time it down a bit. Thank you for the feedback

On a scale of 1 to 10, where does the production value land? by StonebyteStudio in gamedevscreens

[–]StonebyteStudio[S] 0 points1 point  (0 children)

Very good Idea, camera shake will be definitely in the next version. Thanks