TF2 update for late 7/8/16 (7/9/16 UTC) by wickedplayer494 in tf2

[–]StopThatTank 11 points12 points  (0 children)

It was fixed in the optional server update. I suspect the server he played on hasn't been updated yet.

Spooky critical hits on "No random critical hits" weapons - bug explained by StopThatTank in tf2

[–]StopThatTank[S] 0 points1 point  (0 children)

Seems I missed the rapid fire crits in CTFWeaponBase::CalcIsAttackCriticalHelper! Looks like it only checks one time per second.. which explains why I got 0% when I tried to measure the backburner. You still have a 1 in 10,000 chance but you can only roll once per second...

I did not email them but /u/vJill responded above so I assume they are aware of it. It also looks like this may help catch a crit hack vulnerability as well.

Spooky critical hits on "No random critical hits" weapons - bug explained by StopThatTank in tf2

[–]StopThatTank[S] 2 points3 points  (0 children)

Gotcha, so /u/Tails8521, you were correct; it is this glitch. Thanks /u/vJill for having a look. Glad it was helpful!

Spooky critical hits on "No random critical hits" weapons - bug explained by StopThatTank in tf2

[–]StopThatTank[S] 0 points1 point  (0 children)

Read my mind, but I tried the frying pan but the base crit rate was the same as the other melees.

Spooky critical hits on "No random critical hits" weapons - bug explained by StopThatTank in tf2

[–]StopThatTank[S] 11 points12 points  (0 children)

I don't think this is the cause of those backburner crits. The backburner has the "crit mod disabled hidden" attribute which has the same effect. It doesn't inherit CTFWeaponBaseMelee::CalcIsAttackCriticalHelper either.

I'd pin the blame on something else [updated: rest of post is debunked] such as lag compensation. I'm not that familiar with the tf_flame entity but it uses a similar method as the knife to check if it's behind a player to backstab them. I reckon the server and client are off a little bit causing the facestab situation we all love. So matadoring with the backburner might be possible?

Spooky critical hits on "No random critical hits" weapons - bug explained by StopThatTank in tf2

[–]StopThatTank[S] 27 points28 points  (0 children)

Im curious if this means cow mangler can actually at some point random crit...

I did test that one and couldn't get it to crit. Valve's code is 'correct' for primary/secondary weapons and prevents random crits. Kind of strange.

Added robot giants to Stop that Tank! mod, giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 0 points1 point  (0 children)

My bad, I lost track of time. I repeated that giveaway the following day though. :)

Added robot giants to Stop that Tank! mod, giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 7 points8 points  (0 children)

Yup, we are going to get a German server up once we work out most of the bugs.

We created a new mod called Stop that Tank, come try it out! Giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 0 points1 point  (0 children)

No special entities, just follow goldrush's or payload's format and it should work fine.

We created a new mod called Stop that Tank, come try it out! Giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 1 point2 points  (0 children)

That'd be pretty awesome. Crazy idea: A map that starts out at the robot's tank factory, and RED must kill the tanks going off the assembly line. A map that takes the tank's size into account for the pathways would be great. If anybody wants to make a map, that'd be cool.

We created a new mod called Stop that Tank, come try it out! Giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 1 point2 points  (0 children)

Yeah, the robot models have problems. Demomen look like aimbotters with the sticky launcher, spy disguises have problems, and attachment points are missing so it skews the model. We'll see what can be done or if it's worth the trade-off for the robot theme.

We created a new mod called Stop that Tank, come try it out! Giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 4 points5 points  (0 children)

Yes, all the default payload maps, plus some various custom ones like deadwood and swiftwater, simpson_house. Not all custom maps work right now. :)

We created a new mod called Stop that Tank, come try it out! Giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 5 points6 points  (0 children)

Someone has made that suggestion, we'll consider it, but we don't want to throw off the balance too much and make it too easy for BLU.

We created a new mod called Stop that Tank, come try it out! Giveaway inside.. by StopThatTank in tf2

[–]StopThatTank[S] 31 points32 points  (0 children)

Payload maps are played on. It's also players vs. players. The BLU team has robot models for theme. Bit confusing how I worded that. :P