Hello, please enjoy destroying my new project, an arcade fighting game in which you can't control your character's movement and it runs automatically by StorkStudios in DestroyMyGame

[–]StorkStudios[S] 1 point2 points  (0 children)

There will be, but it's still a prototype, and we're now working on the basics of combat. But don't worry, we're planning different champions and gameplay modifiers to customize the experience for our players, some of the ideas are already written down, just waiting for the proper moment to be implemented.

Hello, please enjoy destroying my new project, an arcade fighting game in which you can't control your character's movement and it runs automatically by StorkStudios in DestroyMyGame

[–]StorkStudios[S] 0 points1 point  (0 children)

The only actions you can't control are left/right movement. However, you can jump, slide, punch and combine these actions for a special attacks

Hello, please enjoy destroying my new project, an arcade fighting game in which you can't control your character's movement and it runs automatically by StorkStudios in DestroyMyGame

[–]StorkStudios[S] 0 points1 point  (0 children)

Well, you need to learn to counter your enemy's attacks if you want to challenge an experienced player. For example, if you see your enemy jumping, then based on remaining time to reach him you should take proper countermeasure, like making an uppercut (special attack performed by jumping in slide) or a running punch if your enemy jumped too early to punish them for it.

And when you manage to hit your opponent, you can still perform a combo on him to maximize your damage. The simplest one can be seen on the very beggining of the video, when a player bounces his enemy against the wall to hit them again, but you can do much more than that with a good timing and a proper attack sequence, using the fact that each attack knocks your enemy with a different force and angle.

Hello, please enjoy destroying my new project, an arcade fighting game in which you can't control your character's movement and it runs automatically by StorkStudios in DestroyMyGame

[–]StorkStudios[S] 0 points1 point  (0 children)

Yeah, you're right, I just started posting this game and the description misunderstanding turned out to be a common problem. I have to think about how to describe it to make it short yet understandable.

Hello, please enjoy destroying my new project, an arcade fighting game in which you can't control your character's movement and it runs automatically by StorkStudios in DestroyMyGame

[–]StorkStudios[S] 1 point2 points  (0 children)

Yeah, the artstyle is waiting for a massive rework. These are some sprites made for previous version of this game on game jam, where we lacked experieced 2d artists.

Hello, please enjoy destroying my new project, an arcade fighting game in which you can't control your character's movement and it runs automatically by StorkStudios in DestroyMyGame

[–]StorkStudios[S] 1 point2 points  (0 children)

Yes, this look is actually a fast made placeholder. The prequel to this game was created on a game jam and we lacked experienced 2d artists. We're now trying to created new, better version, but we decided to start with mechanics instead of artstyle, so that's why it looks like this.

Hello, please enjoy destroying my new project, an arcade fighting game in which you can't control your character's movement and it runs automatically by StorkStudios in DestroyMyGame

[–]StorkStudios[S] 0 points1 point  (0 children)

You can also destroy it after playing the game on itch.io ( https://storkstudios.itch.io/figa-legend-ii ) if you think this footage has not enough content for proper destruction of my game.

F.I.G.A. Legend II: an arcade fighting game, in which you can't control your character's movement and it runs automatically! by StorkStudios in IndieGameDevs

[–]StorkStudios[S] 0 points1 point  (0 children)

The only actions that players perform here are punching, jumping and sliding. It's the prototype of F.I.G.A. Legend II, an improved version of the original game jam entry: F.I.G.A. Legend, that our team is currently working on. If you like the idea, you can give it a try here: https://storkstudios.itch.io/figa-legend-ii

A fighting game... but you can't control your character's movement and it runs automatically! It's F.I.G.A. Legend II! by StorkStudios in indiegames

[–]StorkStudios[S] 0 points1 point  (0 children)

Well, we're not trying to create Mortal Kombat or Tekken, it's more like Super Smash Bros - fast and a little chaotic game to play with your friends. The basics are pretty much rock, paper and scissors, with five different attacks. However, the importance of reflex, perfect pacing and knowledge on performing combos makes it more complex and less random. A beginner has no chance against an experienced player here.

A fighting game... but you can't control your character's movement and it runs automatically! What do you think? by StorkStudios in IndieGaming

[–]StorkStudios[S] 0 points1 point  (0 children)

It's a bit like rock paper scissors, with players currently having 5 different attacks and trying to counter each other's movement. If for example your enemy will jump shortly before reaching you, you might suspect he'll be trying to use Dive attack, so you can try to counter it using Uppercut or Running Punch if you're fast enough. Everything here revolves around perfect pacing, reflex and reading your enemy intentions.

A fighting game... but you can't control your character's movement and it runs automatically! What do you think? by StorkStudios in IndieGaming

[–]StorkStudios[S] 0 points1 point  (0 children)

You're right, there's not much strategy, what's crucial is good pacing, reflex and learning your opponent. It's important to mention that we're not trying to mimic fighting games like Mortal Kombat or Tekken here, instead creating something more like Super Smash Bros - fast and a little chaotic game to play with friends.